Recruiting and Scheme Fits

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • KingTD
    Rookie
    • Jul 2024
    • 23

    #1

    Recruiting and Scheme Fits

    Wondered if anyone has made a guide for what player tendencies to recruit depending on what scheme a team is running on offense. From what I've gathered:

    VEER AND SHOOT

    QB - Field General
    RB - Power Back
    FB - Blocking
    WR - Deep Threat
    TE - Possession (Heupel) or Blocking (Briles)
    G/C - Power
    LT/RT - Pass Protector

    "MODERN" AIR RAID (PRO SPREAD)

    QB - Improviser
    RB - Receiving
    FB - Utility
    WR - Route Runner
    TE - Possession
    G/C - Pass Protector
    LT/RT - Power

    PRO STYLE - Pro Style is split into teams with 1:An emphasis on either West Coast/Air Raid passing concepts or vertical passing and 2: Reliance on zone running or power running.

    QB - Improviser (West Coast) or Field General (Vertical)
    RB - Elusive (Zone) or Power (Power)
    FB - Utility (West Coast) or Blocking (Vertical)
    WR - Route Runner (West Coast) or Deep Threat (Vertical)
    TE - Possession (West Coast) or Vertical Threat (Vertical)
    OL - Agile (Zone) or Power (Power). For Vertical offenses, LT/RT are Pass Protectors

    SPREAD

    QB - Improviser
    RB - Elusive
    FB - Utility
    WR - Route Runner
    TE - Possession
    G/C - Agile
    LT/RT - Pass Protector

    SPREAD OPTION

    QB - Scrambler
    RB - Elusive
    FB - Blocking
    WR - Physical
    TE - Blocking
    OL - Agile

    OPTION

    QB - Scrambler
    RB - Receiving
    FB - Utility
    WR - Physical
    TE - Blocking
    OL - Agile

    PISTOL

    QB - Scrambler
    RB - Power
    FB - Blocking
    WR - Physical
    TE - Blocking
    OL - Agile

    RUN AND SHOOT

    QB - Field General
    RB - Receiving
    FB - Utility
    WR - Route Runner
    TE - Blocking
    OL - Pass Protector

    MULTIPLE - Multiple schemes are split between zone or power running teams

    QB - Field General
    RB - Elusive (Zone) or Power (Power)
    FB - Blocking
    WR - Physical
    TE - Blocking (Power) or Possession (Zone)
    OL - Agile (Zone) or Power (Power)
    LT - Pass Protector (Power)
    Last edited by KingTD; 10-18-2024, 02:03 AM.
  • mpk2beacpa
    Rookie
    • Dec 2002
    • 81

    #2
    Re: Recruiting and Scheme Fits

    This is great work. Do you have one for the Power Spread?

    Comment

    • aquilotti1
      Rookie
      • Oct 2012
      • 53

      #3
      Re: Recruiting and Scheme Fits

      Is this confirmed?
      VAMO MALIN!

      Comment

      • Madden Air Raid
        Rookie
        • Sep 2021
        • 20

        #4
        Re: Recruiting and Scheme Fits

        There are a few that I know of that are off for what kinds of players you want to recruit.

        Air Raid can vary depending on if you want a modernized one or a Mike Leach/Hal Mumme one. Modernized ones have more scrambler or improvisor types QBs, Mumme and Leach would have field generals with maybe a few improvisors like Harrell and Minshew mixed in. Their recruiting guide was:
        QB- Accurate, good decision maker, quick feet, fast release.
        WR-X: Needs to be able to take the top off the defense. Fastest player if you only have one fast guy. You want height and body size but can't always get it. In CFB25 this would most likely be Deep Threat and fast Physical receivers.
        WR-H: Shifty, elusive Wes Welker type. Doesn't have a lot of size but is as quick laterally as he is in a straight line. In game most players who fit this would be Route Runners or Deep Threats who are small with great agility, accel, and cod.
        TE/WR-Y: Vertical Threat TE in game. Needs to be able to catch everything and be tough and take hits over the middle. Leach didn't use a true TE but at times they did offer guys in high school who were flex type TEs and would have planned on playing them here. Alternatively Leach went with a "small" Y which was similar to H but usually a better route runner.
        WR-Z: More of a possession type guy. Usually your best route runner or best rounded receiver. He could be similar to X but didn't need to be as fast. Any receiver archetype could work here.
        RB-F: Good hands, blocking, best ball carrier. The receiving back archetype isn't the only fit here as what makes a back a highly rated receiving back is the route running for short and mid. You can certainly go with that but 99% of their routes will be swings, shoots, screens, and option route/out/sit type routes. An elusive back with good enough catching and better skills with the ball in his hands will be just as good if not better.
        OL: All need to be good at pass blocking. RT will usually be bigger than LT but LT will be quicker. C can be smaller than the guards. Guards need bulk. I wouldn't say any one archetype fits here in game. You need interior linemen to be able to block inside zone while still being good at pass blocking.

        Veer and Shoot:
        QBs need a big arm, mobility is a plus to help gain numbers in the run game. I think any archetype works but scramblers with big arms open up the offense the most.
        The TEs are usually your blocking type guys who play the H-back or sniffer role. Your passing production comes from your receivers not your blockers. It's either 10p or 11/20p depending on what you want to classify your sniffers as.

        Run and Shoot:
        QB needs a big arm. Field general is fine but I think any archetype would work.
        RB is more a big power runner or a fullback type. You don't want receiving backs here, the RnS typically has the back stay in to block on pass plays. You want a big dude who can help pick defenders up in slide protection and run over smaller defenders in a weak box.
        WR you want speedy kick returner types.

        Comment

        • KingTD
          Rookie
          • Jul 2024
          • 23

          #5
          Re: Recruiting and Scheme Fits

          Originally posted by Madden Air Raid
          There are a few that I know of that are off for what kinds of players you want to recruit.

          Air Raid can vary depending on if you want a modernized one or a Mike Leach/Hal Mumme one. Modernized ones have more scrambler or improvisor types QBs, Mumme and Leach would have field generals with maybe a few improvisors like Harrell and Minshew mixed in. Their recruiting guide was:
          QB- Accurate, good decision maker, quick feet, fast release.
          WR-X: Needs to be able to take the top off the defense. Fastest player if you only have one fast guy. You want height and body size but can't always get it. In CFB25 this would most likely be Deep Threat and fast Physical receivers.
          WR-H: Shifty, elusive Wes Welker type. Doesn't have a lot of size but is as quick laterally as he is in a straight line. In game most players who fit this would be Route Runners or Deep Threats who are small with great agility, accel, and cod.
          TE/WR-Y: Vertical Threat TE in game. Needs to be able to catch everything and be tough and take hits over the middle. Leach didn't use a true TE but at times they did offer guys in high school who were flex type TEs and would have planned on playing them here. Alternatively Leach went with a "small" Y which was similar to H but usually a better route runner.
          WR-Z: More of a possession type guy. Usually your best route runner or best rounded receiver. He could be similar to X but didn't need to be as fast. Any receiver archetype could work here.
          RB-F: Good hands, blocking, best ball carrier. The receiving back archetype isn't the only fit here as what makes a back a highly rated receiving back is the route running for short and mid. You can certainly go with that but 99% of their routes will be swings, shoots, screens, and option route/out/sit type routes. An elusive back with good enough catching and better skills with the ball in his hands will be just as good if not better.
          OL: All need to be good at pass blocking. RT will usually be bigger than LT but LT will be quicker. C can be smaller than the guards. Guards need bulk. I wouldn't say any one archetype fits here in game. You need interior linemen to be able to block inside zone while still being good at pass blocking.

          Veer and Shoot:
          QBs need a big arm, mobility is a plus to help gain numbers in the run game. I think any archetype works but scramblers with big arms open up the offense the most.
          The TEs are usually your blocking type guys who play the H-back or sniffer role. Your passing production comes from your receivers not your blockers. It's either 10p or 11/20p depending on what you want to classify your sniffers as.

          Run and Shoot:
          QB needs a big arm. Field general is fine but I think any archetype would work.
          RB is more a big power runner or a fullback type. You don't want receiving backs here, the RnS typically has the back stay in to block on pass plays. You want a big dude who can help pick defenders up in slide protection and run over smaller defenders in a weak box.
          WR you want speedy kick returner types.
          For Air Raid, I used modern team playbooks (Riley, Harrell, etc.) as Leach was the last of the "pure" Air Raid. I forgot to add the generic Air Raid and Power Spread schemes. I also thought about adding certain attributes to look for (ex. Throw Power in Veer and Shoot), but decided to just go with the archetype.

          Comment

          • KingTD
            Rookie
            • Jul 2024
            • 23

            #6
            Re: Recruiting and Scheme Fits

            Originally posted by mpk2beacpa
            This is great work. Do you have one for the Power Spread?
            POWER SPREAD - Very similar to Veer and Shoot and Spread Option in some ways, but clear difference in philosophy. Veer and Shoot philosophy is tempo, 20 personnel, with the goal of throwing deep when the defense brings numbers into the box. Spread Option philosophy is tempo, spacing, and option football. Power spread philosophy is tempo, spacing, and power running with option football included. Power Spread teams throw deep to run the ball, Veer and Shoot teams run the ball to throw deep.

            QB - Scrambler
            RB - Power
            FB - Blocking
            WR - Physical
            TE - Blocking
            OL - Power

            Comment

            • KingTD
              Rookie
              • Jul 2024
              • 23

              #7
              Re: Recruiting and Scheme Fits

              BASE 3-4, 3-3-5 TITE

              LE - Power Rusher
              RE - Run Stopper
              DT - Run Stopper
              LOLB - Power Rusher
              MLB - Field General
              ROLB - Speed Rusher
              CB - Man-to-Man
              FS - Zone
              SS - Run Support

              3-4 MULTIPLE

              LE - Power Rusher
              RE - Run Stopper
              DT - Run Stopper
              LOLB - Speed Rusher
              MLB - Field General
              ROLB - Power Rusher
              CB - Man-to-Man
              FS - Hybrid
              SS - Run Support

              "West Virginia" 3-3-5

              LE - Run Stopper
              RE - Run Stopper
              DT - Power Rusher
              LOLB - Power Rusher
              MLB - Run Stopper
              ROLB - Pass Coverage
              CB - Zone
              FS - Zone
              SS1 - Hybrid
              SS2 - Run Support

              4-2-5

              LE - Run Stopper
              RE - Speed Rusher
              DT1 - Power Rusher
              DT2 - Power Rusher
              LOLB - Run Stopper
              MLB - Pass Coverage
              ROLB - Pass Coverage
              CB - Slot
              FS - Hybrid
              SS1 - Run Support
              SS2 - Hybrid

              4-3 MULTIPLE, MULTIPLE

              LE - Speed Rusher
              RE - Run Stopper
              DT1 - Speed Rusher
              DT2 - Run Stopper
              LOLB - Power Rusher
              MLB - Field General
              ROLB - Pass Coverage
              CB - Slot
              FS - Zone
              SS - Hybrid

              "MODERN" BASE 4-3

              LE - Speed Rusher
              RE - Speed Rusher
              DT1 - Power Rusher
              DT2 - Power Rusher
              LOLB - Pass Coverage
              MLB - Field General
              ROLB - Pass Coverage
              CB - Man-to-Man
              FS - Zone
              SS - Hybrid
              Last edited by KingTD; 06-24-2025, 06:16 AM.

              Comment

              • KingTD
                Rookie
                • Jul 2024
                • 23

                #8
                Re: Recruiting and Scheme Fits

                "PURE" AIR RAID

                QB - Field General
                RB - Receiving
                FB - Blocking
                WR - Route Runner
                TE - Possession
                OL - Pass Protector

                Comment

                • KingTD
                  Rookie
                  • Jul 2024
                  • 23

                  #9
                  Re: Recruiting and Scheme Fits

                  "IOWA STATE" 3-3-5

                  LE - Power Rusher
                  RE - Power Rusher
                  DT - Power Rusher
                  LOLB - Pass Coverage
                  MLB - Run Stopper
                  ROLB - Pass Coverage
                  CB - Slot
                  FS - Zone
                  SS1 - Run Support
                  SS2 - Zone
                  Last edited by KingTD; 05-18-2025, 09:09 AM.

                  Comment

                  • iverson3
                    Rookie
                    • Mar 2007
                    • 235

                    #10
                    Re: Recruiting and Scheme Fits

                    What about nickel?
                    B's

                    Comment

                    • fcboiler87
                      Pro
                      • Jul 2008
                      • 592

                      #11
                      Re: Recruiting and Scheme Fits

                      Good stuff. Thanks.

                      This may have been brought up in other threads, but I want to give credit that for the first time, I feel like position types really matter. It seems that when I play with different players of different archetypes, I can feel the difference. This is especially evident to me on offense. I like to drop back pass. I don't want to run or scramble with my QB. So I need the throwing skills that come with a field general QB. I've used other types and it's just not the same.

                      Comment

                      • tessl
                        All Star
                        • Apr 2007
                        • 5685

                        #12
                        Re: Recruiting and Scheme Fits

                        In coach mode I still haven't figured out which QB archetype is best. I thought it would be headstrong but I have two and they struggle on the road just as much as the others with inability to audible. I rotate QB until I find the one who performs. I'd like to see someone do a deep dive on QB. One thing I do is my starter is struggling I replace him. I won a national championship doing that in the championship game.

                        For linemen I like acceleration which usually is agile but not always. RB a combination of a power back and an elusive, power for the 3DRB slot.

                        Receivers catch and catch in traffic.

                        Linebackers need speed, tackling, play recognition and pursuit.
                        Safeties speed, tackling and zone.
                        Corners speed man coverage and change of direction.

                        I recruit attributes, gems and star rating more than archetype with attributes being #1.

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5685

                          #13
                          Re: Recruiting and Scheme Fits

                          Originally posted by iverson3
                          What about nickel?
                          I have 4 linemen for 4-3 and a different group for nickel.

                          For nickel I focus on speed, acceleration and power moves/finesse moves. Make sure the slot corner is good. Sub LB who has ability to pass defend.

                          Comment

                          • KingTD
                            Rookie
                            • Jul 2024
                            • 23

                            #14
                            Re: Recruiting and Scheme Fits

                            "IOWA" 4-2-5

                            LE - Power Rusher
                            RE - Speed Rusher
                            DT1 - Power Rusher
                            DT2 - Run Stopper
                            LOLB - Pass Coverage
                            MLB - Field General
                            ROLB - Pass Coverage
                            CB - Slot
                            FS - Hybrid
                            SS1 - Run Support
                            SS2 - Hybrid
                            Last edited by KingTD; 06-24-2025, 06:29 AM.

                            Comment

                            • mate04
                              Rookie
                              • Dec 2018
                              • 98

                              #15
                              Re: Recruiting and Scheme Fits

                              Originally posted by KingTD
                              "IOWA" 4-2-5



                              LE - Run Stopper

                              RE - Speed Rusher

                              DT1 - Power Rusher

                              DT2 - Run Stopper

                              LOLB - Pass Coverage

                              MLB - Pass Coverage

                              ROLB - Run Stopper

                              CB - Slot

                              FS - Hybrid

                              SS1 - Run Support

                              SS2 - Hybrid


                              What makes this scheme specifically Iowa? There’s another great thread on here about the 4-2-5 and want to use it for my new dynasty.


                              Sent from my iPhone using Operation Sports

                              Comment

                              Working...