The Pain and Misery of Simulated Stats

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33683

    #1

    The Pain and Misery of Simulated Stats



    It’s fair to say many of us on Operation Sports are a little ill — a...

    Written By: Chase Becotte

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • ricket
    Rookie
    • May 2003
    • 267

    #2
    Re: The Pain and Misery of Simulated Stats

    The real pain I have experienced with simulated stats has been in Madden 25 due to its absence! Just last year there were continuous stat overlays with QB, WR, and RB stats on offense and stats for tackles, sacks and INTs on defense seemingly after each play. This year the stat overlays are few and far between. I never know my QB's completion % and have resorted to pausing the game to check the stats out as a result. Not good.

    Comment

    • Spudbox65
      Rookie
      • Aug 2021
      • 200

      #3
      Re: The Pain and Misery of Simulated Stats

      Simulated Stats are terrible in this game and have been in Madden for a long time. It totally ruins immersion.

      -Not enough plays per game

      -Not enough HB receptions

      -Currently too many INTS thrown by QBs

      -Not enough Pass attempts per game.

      -Sacks are not recorded as TFLs in simulated games, but they are recorded as TFLs in played games.

      -We cannot see the dropped passes stat in Simmed games

      -Punting average is way too high in simmed games

      -Every Fumble Recovery in simulated games is counted twice. There will never be a player with 1 fumble recovery.

      How hard can these thing be to fix?
      Last edited by Spudbox65; 10-01-2024, 11:40 AM.

      Comment

      • kamackeris76
        MVP
        • Oct 2012
        • 1653

        #4
        Re: The Pain and Misery of Simulated Stats

        Originally posted by Spudbox65
        Simulated Stats are terrible in this game and have been in Madden for a long time. It totally ruins immersion.



        -Not enough plays per game



        -Not enough HB receptions



        -Currently too many INTS thrown by QBs



        -Not enough Pass attempts per game.



        -Sacks are not recorded as TFLs in simulated games, but they are recorded as TFLs in played games.



        -We cannot see the dropped passes stat in Simmed games



        -Punting average is way too high in simmed games



        How hard can these thing be to fix?
        Apparently very hard. I'm new to madden after getting hooked in by cfb. Do they ever patch sim stats to be more accurate in previous maddens?

        Sent from my Pixel 7 using Tapatalk

        Comment

        • timiville
          Rookie
          • Aug 2014
          • 158

          #5
          Re: The Pain and Misery of Simulated Stats

          I expect it to be patched in later. They've been slowly making improvements.

          Comment

          • haloofduty
            Pro
            • Aug 2008
            • 861

            #6
            Re: The Pain and Misery of Simulated Stats

            Originally posted by timiville
            I expect it to be patched in later. They've been slowly making improvements.
            If you expect a patch to fix something people want then you haven't been playing Madden that long

            Comment

            • haloofduty
              Pro
              • Aug 2008
              • 861

              #7
              Re: The Pain and Misery of Simulated Stats

              This article should have been made 5 Maddens ago lol. What's really sad is playbooks dictate all the sim stats. If I have a TE when 55 catching but with KC playbook he still goin grab 80 to 100 receptions. 55 speed QB with Ravens playbook? Still goin try to run like he Lamar. He may fail miserably but he goin run it 150 to 200 times

              Comment

              • tril
                MVP
                • Nov 2004
                • 2912

                #8
                Re: The Pain and Misery of Simulated Stats

                Madden should just include a simulated # of plays setting for stats for user and cpu/ai team controlled stats.

                Id be happy with a minutes option as well, but that would be more problematic with generating realistic sim stats than the # of plays simulated stat.

                Comment

                • michapop9
                  Pro
                  • Feb 2008
                  • 773

                  #9
                  Re: The Pain and Misery of Simulated Stats

                  were not broken at all. Im on PC, (Madden) I just modded the stats much closer to real life and have since it was on PC years ago. Whats stopping a professional dev from doing this, thats the real question.

                  Comment

                  • Ghost Of The Year
                    Life's been good so far.
                    • Mar 2014
                    • 6351

                    #10
                    Re: The Pain and Misery of Simulated Stats

                    I'm obviously in the minority but I'm less interested in sim stats in games I'm not even apart of and more interested in the game keeping my attention. I still tweak sliders but at the end of the day, if sim stats were spot on but I didn't enjoy playing, I wouldn't keep playing. The closer to IRL simmed stats are, the better but it can't be the reason I play or don't play. Again, I realize I'm in the minority but I can live with that.
                    T-BONE.

                    Talking about things nobody cares.

                    Comment

                    • adembroski
                      49ers
                      • Jul 2002
                      • 5829

                      #11
                      Re: The Pain and Misery of Simulated Stats

                      I (among others) tuned SuperSim on Madden 13 (and yes, you have to work around the playbooks. It's a huge pain in the ***). Every month or so, you have to get up in front of a bunch of management types and the rest of your team and justify what you're working on.

                      So, I'd never in my life given a live presentation or really done much public speaking at all. The meeting ended up being cited as one of the reasons I was hired full time (I was a contractor until then.)

                      My job, as the ranking on-site designer, was to bring our team up one by one to explain their projects (one of the reasons I impressed was that I was intimately aware of everything happening on Franchise, so when the other designers fumbled an explination, I picked up the slack. Management liked that I knew everything and could articulate it better even than the folks working on individual features).

                      Anyways, we came to my part of the presention and why A.) we were ripping out the old stat-gen entirely and replacing it with SuperSim and B.) why we were dumping months of my own man hours into tuning it.

                      My opening slide was of the 2009 rushing leaders, topped off by Chris Johnson's 2,006 yards. I pointed out the milestone that 2,000 yards rushing is, emphasizing that it happens rarely. I wanted to make sure the people in the room who weren't football fans understood the magnitude of a 2,000 yard season before I sprung the next slide.

                      The next slide was a screenshot from Madden 05 of the rushing leaders at the end of a simulated season. If I remember correctly, there were 6 2,000 yard rushers.

                      I said something along the lines of the following: Imagine, playing through a full season with a player you drafted and built around, you ran every play, perhaps 400 carries for that specific back, and you did it. You broke 2,000 yards, perhaps the greatest single season accomplishment a back can have. And you go to the stat sheet and see this. You're 5th in the league in rushing.

                      I had a script, but I forgot it and winged it here. I was honestly nervous and just rushing. I went through two more slides that illustrated the disappointment and frustrating our users have with bad stats, emphasizing that franchise mode, of all modes, must be pure sim.

                      I do remember how I ended. "... so that this [back twice to the '05 screenshot] never happens again."

                      I was the only person actually applauded in that meeting. It was pretty cool.
                      There are two types of people on OS: Those who disagree with me, and those who agree.

                      The first kind is wrong. The second is superfluous.

                      The only difference between reality and fiction is that fiction needs to be credible.
                      -Mark Twain.

                      Comment

                      • Raymond Lee Huffman
                        Rookie
                        • Mar 2015
                        • 62

                        #12
                        Re: The Pain and Misery of Simulated Stats

                        This has always been the bane of my Madden experience. My low key OCD obsesses over tackle stats. Wayyyy too many assisted tackles from my team compared to other cpu teams in Franchise.
                        Does anyone know if the tackle stats reflect more solo tackles than assisted this year?

                        Thanks

                        Comment

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