EA SPORTS FC25 OS Community Sliders

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  • Ranx86
    Rookie
    • Oct 2018
    • 76

    #541
    Re: EA SPORTS FC25 OS Community Sliders

    Originally posted by jei
    legendary
    8 min
    FUMA
    PS5
    AI behavior - custom settings

    Yesterday, for the first time in the last two weeks, I felt pleasure from this game. I slightly changed the AI ​​behavior settings and everything became much more interesting. I play for Bournemouth, lost 0:3 to Fulham for the first time. For the first time, the AI ​​scored so many goals against me. Maybe it's placebo, but it seems to me that something has changed in the gameplay, or my settings have changed it so much, which I don't really believe) I also noticed that the players began to get tired more, which was written above. And it seems to me that the height of the fullbacks needs to be reduced after patch #3. I play on 51/51 boost, so that it makes sense to make substitutions during the match. I set the injury sliders to 17, I will test further) But finally I wanted to create my own career mode, and not do testing in different ones.
    What AI behaviour settings have you tweaked?

    Comment

    • Ranx86
      Rookie
      • Oct 2018
      • 76

      #542
      Re: EA SPORTS FC25 OS Community Sliders

      Is anyone using a higher pass error for the CPU on legendary? 55 seems quite low compared to last years?

      Comment

      • WoodsFC
        Rookie
        • Sep 2024
        • 81

        #543
        Re: EA SPORTS FC25 OS Community Sliders

        Originally posted by smmowolf88
        Sounds similar too mine what camera angle are you using? Trying to settle on one
        purely personal preference but I believe Tele Broadcast (zoomed out) / Tele (zoomed out) / Co-op (zoomed in) to be the best camera angles for gameplay. Some people prefer closer to real life cameras as if you're watching it on TV and that's cool too, whatever gets you immersed. I think the cameras can change slightly depending on the stadium you're playing in anyways so just keep experimenting until you find one you like.

        Comment

        • theoutcast99
          Rookie
          • Nov 2023
          • 28

          #544
          Re: EA SPORTS FC25 OS Community Sliders

          hey matt/team,

          i play ultimate and i actually use 50 acceleration for user and 55 for cpu. ur recent change from 55-50 cpu acceleration under world class has me wondering if i should do that myself to make the cpu more competitive?

          i was under the impression a higher acceleration will make it more challenging for me but now im not sure after u mentioned the quicker time frames with a slower acceleration.

          Comment

          • CalCPFC
            Rookie
            • Nov 2023
            • 103

            #545
            Re: EA SPORTS FC25 OS Community Sliders

            Hi matt you said you would have something for us to test very soon a few days ago have you got a rough time, day when that will be? Thanks in advance

            Comment

            • hecbel
              Rookie
              • May 2022
              • 311

              #546
              Re: EA SPORTS FC25 OS Community Sliders

              Originally posted by CalCPFC
              Hi matt you said you would have something for us to test very soon a few days ago have you got a rough time, day when that will be? Thanks in advance
              Mate same question in 24h of difference. Let them work without pressure, it's not their job to make a new version every week. Jeeez

              Comment

              • ArminiaBielefeld
                Rookie
                • Oct 2017
                • 5

                #547
                Re: EA SPORTS FC25 OS Community Sliders

                Originally posted by hecbel
                Mate same question in 24h of difference. Let them work without pressure, it's not their job to make a new version every week. Jeeez
                Does anyone know whereas the titel update 3 concerning the low diving and heading stats will also aply on current career modes saves or do one have to start a new one? Thank you.

                Comment

                • CalCPFC
                  Rookie
                  • Nov 2023
                  • 103

                  #548
                  Re: EA SPORTS FC25 OS Community Sliders

                  Originally posted by hecbel
                  Mate same question in 24h of difference. Let them work without pressure, it's not their job to make a new version every week. Jeeez
                  Sorry ‘hecbel’ i wont ask a simple question anymore ps he's not gonna shag you ‘mate’.

                  Comment

                  • g98smith
                    Rookie
                    • Nov 2022
                    • 193

                    #549
                    Re: EA SPORTS FC25 OS Community Sliders

                    Anyway, getting the thread back on track…

                    I saw someone mention that 55 Pass Error seems low in comparison to previous years. I’ve actually been testing 50/50 and am seeing some good results - less “no look” backwards passes from the CPU, and they still misplace/underhit a few that can then be intercepted.

                    Also still seeing good results using the Custom AI Behaviour sliders I mentioned previously. 65 Crossing Frequency is really nice as it’s still contextual, i.e. it doesn’t feel like the CPU crosses for the sake of it or where it’s not appropriate. Same with long shots on 60 Shot Frequency.

                    Very intrigued to see what Matt & the testers have decided in regard to Run Freq. for V3 following the Title Update changes. Matt will post as soon as it’s ready - for now, let’s keep testing different values and feeding back what feels good.

                    Comment

                    • Urkaun
                      Rookie
                      • Aug 2021
                      • 159

                      #550
                      Re: EA SPORTS FC25 OS Community Sliders

                      Just wanted to give an update. Matt, myself and the other testers are testing values for V3. We’re playing pretty much every day and we don’t want to rush out something if it’s not been thoroughly tested. I’ve not been doing this long but I know Matt is meticulous, as are the other guys who have been doing it for years.

                      Please be patient with us. We all have full-time jobs, personal lives, some of the testers have young children and other commitments. We’re also doing this because we want to make the game better for ourselves and others. We’re not employees of EA and we’re not being paid to iron out the kinks in their games. We also appreciate the feedback provided on here and take it into consideration when testing. I can understand the frustration but we are testing to come up with a solution we hope you all will enjoy.

                      Comment

                      • V1nn1e
                        Rookie
                        • Oct 2022
                        • 111

                        #551
                        Re: EA SPORTS FC25 OS Community Sliders

                        Originally posted by Urkaun
                        Just wanted to give an update. Matt, myself and the other testers are testing values for V3. We’re playing pretty much every day and we don’t want to rush out something if it’s not been thoroughly tested. I’ve not been doing this long but I know Matt is meticulous, as are the other guys who have been doing it for years.



                        Please be patient with us. We all have full-time jobs, personal lives, some of the testers have young children and other commitments. We’re also doing this because we want to make the game better for ourselves and others. We’re not employees of EA and we’re not being paid to iron out the kinks in their games. We also appreciate the feedback provided on here and take it into consideration when testing. I can understand the frustration but we are testing to come up with a solution we hope you all will enjoy.


                        Take your time troops. Nothing worse than feeling rushed.

                        Comment

                        • V1nn1e
                          Rookie
                          • Oct 2022
                          • 111

                          #552
                          Re: EA SPORTS FC25 OS Community Sliders

                          Originally posted by g98smith
                          Anyway, getting the thread back on track…



                          I saw someone mention that 55 Pass Error seems low in comparison to previous years. I’ve actually been testing 50/50 and am seeing some good results - less “no look” backwards passes from the CPU, and they still misplace/underhit a few that can then be intercepted.



                          Also still seeing good results using the Custom AI Behaviour sliders I mentioned previously. 65 Crossing Frequency is really nice as it’s still contextual, i.e. it doesn’t feel like the CPU crosses for the sake of it or where it’s not appropriate. Same with long shots on 60 Shot Frequency.



                          Very intrigued to see what Matt & the testers have decided in regard to Run Freq. for V3 following the Title Update changes. Matt will post as soon as it’s ready - for now, let’s keep testing different values and feeding back what feels good.


                          That’s interesting mate. I had pass error up at 58 and I AI controlled players - mine and CPU - trying harder to intercept ground passes going close by them. Will try the lower setting for a while [emoji1303]

                          Comment

                          • WoodsFC
                            Rookie
                            • Sep 2024
                            • 81

                            #553
                            Re: EA SPORTS FC25 OS Community Sliders

                            getting a good mix of 0-0 and high scoring games

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/BNu8mVnphqs?si=KANr2M6eyOeg-njf" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>

                            Comment

                            • cruelchamp
                              Rookie
                              • Oct 2024
                              • 73

                              #554
                              Re: EA SPORTS FC25 OS Community Sliders

                              I think speed 44 might be the most realistic
                              -(same amount of time to cross 2 and half stripe on field )

                              check this comparison out of Harry Kane

                              Last edited by cruelchamp; 10-23-2024, 05:45 PM.

                              Comment

                              • derleipt
                                Rookie
                                • Mar 2018
                                • 121

                                #555
                                Re: EA SPORTS FC25 OS Community Sliders

                                Defensive Approach
                                • Deep - A safety-first approach, with the defensive line dropping deeper to mark the opposition.
                                  • Line Height values: 1 - 30
                                  • Line Height default: 25
                                  • Run Tracking: line will drop with runs
                                  • Pressure: none
                                • Balanced - This approach gives the defense flexibility on how deep they drop and which runs to track.
                                  • Line Height values: 31 - 60
                                  • Line Height default: 50
                                  • Run Tracking: line is flexible to track runs
                                  • Pressure: none
                                • High - A riskier approach to defending, applying situational pressure, and adopting a high line that tends not to track opposition runs.
                                  • Line Height values: 61 - 90
                                  • Line Height default: 70
                                  • Run Tracking: line rarely tracks runs
                                  • Pressure: minimal
                                • Aggressive - The most front-footed defensive approach, adopting a high line that focuses on applying the press immediately after losing possession and setting offside traps.
                                  • Line Height values: 91 - 100
                                  • Line Height default: 95
                                  • Run Tracking: line will never track runs; lines steps up to keep highest line possible
                                  • Pressure on heavy touch
                                  • Extra stamina drain



                                This can explain why there is problem with defense line and AI lacks of aggression

                                Comment

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