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  • lolDayus
    Rookie
    • Oct 2021
    • 11

    #586
    Re: EA SPORTS FC25 OS Community Sliders

    Originally posted by dominho
    For all of you who think that the game is too easy: I pretty much bumped up all AI behavior sliders over 65. I'm not a tester by any means but especially build-up speed seems to be doing wonders for me. I have it at 85 and playing is finally a challenge again.

    I know that the goal of this thread is to make the game more realistic. I highly doubt that my setting can be considered as realistic but if I win every game easily I will get bored and stop playing.
    my god, thank you for this. I was literally making myself miserable trying to find a good setting on World Class (I tense up unintentionally when I'm in tryhard mode, wrecks my wrists) but I just tried this out. Yes my ego takes a hit by moving it down to Professional (not sure if you stayed on WC but it worked either way) but it's whatever, that seems to be the only way I can enjoy playing.

    I just reset the "usual config settings" to default, all @ 50, and changed up sprint speed/acceleration by +or- 5, nothing else, then took all the AI behavior sliders to 65 like you said, and it's an insane improvement on gameplay for me. Now all I have to worry about is the absolutely preposterous acceleration/distance gained by CPU knock-ons, but I think I should be able to fiddle with those two speed settings to get around it a bit.

    Comment

    • Samustrumpet29
      Rookie
      • Jan 2024
      • 26

      #587
      Re: EA SPORTS FC25 OS Community Sliders

      Originally posted by Matt10
      --------------------
      --------------------

      Changelog & Updates:

      Timestamp: 10/24/24 - As mentioned earlier, here is the mini-website that we will share, so please save the link:

      We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.


      We had to acknowledge that the game's default settings have shifted somewhat. This involved revisiting prior values and re-evaluating matchups to ensure they remain balanced. The main thing is World Class started to reintroduce some bursting capabilities for the User, so we had to make adjustments there with acceleration, marking and a length discrepancy.

      The concept of "FCIQ" needed a closer examination in relation to how teams are set up tactically and if their on-field actions are logical. Roles play a crucial catalyst in determining player positioning on the pitch, so we had to re-evaluate some values to ensure they are accurate or require adjustments.

      Our testing team conducted trials using Tactical, Dynamic, and "Custom 50's" settings (selecting Custom and leaving all values at 50). The assumption is that Custom 50's serves as a neutral starting point, still affected by Preset Tactics, FCIQ, and Roles. Dynamic does what it's designed to do, offering a range of CPU Behavior sliders for each match, while Tactical utilizes preset values for each team.
      -------

      Sprint Speed - 30/30 (WC, Leg)
      • We decided to modify this value to be lower as we have increased other areas such as pass speed. This value allows there to be a difference felt between players, both in sprinting, and in general movement on the pitch.

      Acceleration - 51/52 (WC), 52/52 (Leg)
      • Post-update we found that it was too easy to burst through the lines on World Class when the CPU value was at 50. The values were evened up all around to provide equal ability to reach the ball. Drop this value for the User or raise for the CPU to make more difficult. We do not recommend going under 50 as this will impact stamina depletion (under 50 more stamina, over 50 less stamina).

      Shot Error - 70/68 (WC), 70/70 (Leg)
      • We have increased the shot error to make shots more human-like, which are not always going to be perfect on the laces strikes. This allows players to stand out based on their ratings, but also ensures plenty of variety when both the User and CPU strike the ball.

      Pass Error - 58/58 (WC, Leg)
      • With an increase in pass speed, we had to adjust the pass error so that there is not only variety in the ball contact, but also the pass variety. We still want the CPU to be competent in their attack, but not to the point that every pass is the same to accomplish that.

      Shot Speed - 50/50 (WC, Leg)
      • This value has not changed as it impacts the goalkeeper animations, which is a delicate area as it is.

      Pass Speed - 45/45 (WC, Leg)
      • The biggest change is an increase to pass speed. The finding here is that this brings the ball itself to be more lively. More passes into space and thus an emphasis for ball mastery rather than the ball just sticking to players' feet. In addition, this increase also results in more pace on crosses with regular crosses rather than needing to use button combinations such as R1+L1.

      Injury Frequency - 90/90 (WC, Leg)
      • The value is lower here as it seems best to provide more variety of injuries that can range from broken toes to torn ligaments.

      Injury Severity - 20/20 (WC, Leg)
      • Good amount of injuries that paired up with Injury Frequency 90 results in variety of injury types (no cure for the broken toe) and duration (leaving the game, able to come back on, etc).

      GK Ability - 50/50 (WC, Leg)
      • No adjustments from default or previous versions as the animations relative to the shot speed are intact.

      Marking - 52/52 (WC), 50/50 (Leg)
      • This value has been dropped from before (70) as defending players had a tendency to follow their assignments too far out of position. The slight adjusted value from default allows the tactics to stay intact, while still providing some needed aggression in defending.

      Run Frequency - 30/30 (WC, Leg)
      • Previously this value was at 70, so the adjustment to 30 has been one that allows the game to stay within tactics and less full-on streaking runs up the pitch, but also bring the crossing positions to be better from the intended targets. At higher values, the forwards, for example, would run well past the defensive line, resulting in not being an option to be crossed into.

      Line Height - 58/58 (WC, Leg)
      • This value has been lowered from previous of 75 to bring in the depth of the midfield when paired up with multiple defensive line Tactics. If a team is high line, such as 95, and the gameplay slider is above 60, the midfield can be easily bypassed (bursting on World Class) which introduces the defensive line sooner. If the value goes lower than 55, the low defensive line tactics, such as 30, result in too big of a gap between the midfield and defensive line.

      Line Length - 42/40 (WC), 42/42 (Leg)
      • There is a discrepancy for World Class as the goal is to prevent bursting through the midfield. Putting the CPU value lower allows the CPU to face-up sooner and get into a defensive position. The length value at 40-42 compliments the Line Height of 58 and Width of 48 in a good fashion to bring in the midfield length to compress and decompress relative to the ball's position.

      Line Width - 48/48 (WC, Leg)
      • The value has been increased slightly to balance the height and length to keep players goal-side defensively, but not so wide across the defensive line to the point spaces can be exposed. The narrow width allows for defensive shape to shift rather than stay stagnant, which reduces exposed spaces that should happen naturally in the flow of the match.

      FB Positioning - 85/85 (WC, Leg)
      • This value was raised to help the fullbacks in transition so that they are not immediately retreating on 50/50 balls or clearances. The value is not made higher either as we do not want to expose the same spaces in every attack, or counter-attack.

      FT Control Error - 60/55 (WC), 65/65 (Leg)
      • There is a discrepancy on World Class to help the CPU's ball retention as it can be easy to tackle the ball carrier at times. These values work well with the pass speed of 45 as there is still error in the touches, but players will have potential to stand out accordingly.

      --------------------
      --------------------
      Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash, Aaron458f, goblue8118, QB,Urkaun
      --------
      FC 25 OS Community Sliders website: https://ea-fc25-community-slider-zt8hywd.gamma.site/

      --------------------
      This is the best adjustment we have had so far, I only have one parameter in question, although the marking at 52 helps the organization of the defensive game collectively, I am not sure if it works correctly in 1 vs 1 situations.

      Comment

      • WoodsFC
        Rookie
        • Sep 2024
        • 81

        #588
        Re: EA SPORTS FC25 OS Community Sliders

        Played a few games and the new sliders feel good, no feedback yet, all signs point to a good version! Thanks Matt & all the testers!

        Version 3 + custom CPU Behavior 0.1
        Norwich City are slight underdogs in this FA Cup match-up. Mid-season form with a couple injuries to the starting 11 coming into the game.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/g83zGIYCWTQ?si=8SMj42UK-ZEHpNjM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>

        Comment

        • Mister MikTo
          Rookie
          • Oct 2023
          • 187

          #589
          Re: EA SPORTS FC25 OS Community Sliders

          Here are my first two matches (Full manual, WC, 10 minutes) with version 3. The set seems very good and enjoyable to me. I ask Matt and the testers for advice on which two settings are better to use:
          * Assisted or manual jockey?
          * Pass interception help Yes or No?



          Comment

          • Branter
            Rookie
            • Nov 2023
            • 16

            #590
            Re: EA SPORTS FC25 OS Community Sliders

            [QUOTE=Mister MikTo;2051004449]Here are my first two matches (Full manual, WC, 10 minutes) with version 3. The set seems very good and enjoyable to me. I ask Matt and the testers for advice on which two settings are better to use:
            * Assisted or manual jockey?
            * Pass interception help Yes or No?


            I'm neither Matt, nor a tester, but in my experience, being a FUMA player, I would recommend manual jockey and have the pass interception ON

            Comment

            • aterry
              Rookie
              • Apr 2007
              • 271

              #591
              Re: EA SPORTS FC25 OS Community Sliders

              Originally posted by Mister MikTo
              Here are my first two matches (Full manual, WC, 10 minutes) with version 3. The set seems very good and enjoyable to me. I ask Matt and the testers for advice on which two settings are better to use:
              * Assisted or manual jockey?
              * Pass interception help Yes or No?



              https://youtu.be/wrbvWAcL3HQ?si=f7APrNfuqJRv3k4S
              So my thoughts are this pass block on assistance for sure. Helps AI teammates defend.

              I use manual jockey because too often on assisted you get crossed up with the way the game is directing you and it feels clunky. It might be a little to get used to but honestly the control ends up make defending easier while not easy.

              Sent from my Pixel 7 Pro using Tapatalk

              Comment

              • Recon
                Rookie
                • Apr 2003
                • 480

                #592
                Re: EA SPORTS FC25 OS Community Sliders

                Where/how can we donate to support the teams efforts, and the creation of the new website?
                "Chris SABO is my HERO!!"

                Comment

                • Mister MikTo
                  Rookie
                  • Oct 2023
                  • 187

                  #593
                  Re: EA SPORTS FC25 OS Community Sliders

                  [QUOTE=Branter;2051004473]
                  Originally posted by Mister MikTo
                  Here are my first two matches (Full manual, WC, 10 minutes) with version 3. The set seems very good and enjoyable to me. I ask Matt and the testers for advice on which two settings are better to use:
                  * Assisted or manual jockey?
                  * Pass interception help Yes or No?


                  I'm neither Matt, nor a tester, but in my experience, being a FUMA player, I would recommend manual jockey and have the pass interception ON
                  Thank you…
                  Last edited by Mister MikTo; 10-25-2024, 10:49 AM.

                  Comment

                  • Mister MikTo
                    Rookie
                    • Oct 2023
                    • 187

                    #594
                    Re: EA SPORTS FC25 OS Community Sliders

                    Originally posted by aterry
                    So my thoughts are this pass block on assistance for sure. Helps AI teammates defend.

                    I use manual jockey because too often on assisted you get crossed up with the way the game is directing you and it feels clunky. It might be a little to get used to but honestly the control ends up make defending easier while not easy.

                    Sent from my Pixel 7 Pro using Tapatalk
                    All clear. Thank you…

                    Comment

                    • Mister MikTo
                      Rookie
                      • Oct 2023
                      • 187

                      #595
                      Re: EA SPORTS FC25 OS Community Sliders

                      A question for those who play WC, full manual: “Do you prefer Dynamic or Custom 50”?
                      Last edited by Mister MikTo; 10-25-2024, 03:50 PM.

                      Comment

                      • Bombik
                        Rookie
                        • Sep 2024
                        • 12

                        #596
                        Re: EA SPORTS FC25 OS Community Sliders

                        Guys, i have question, because i want understand, maybe something wrong with me)

                        I can't play fc25, i played 35h and I don't enjoy this game. Sliders little help, but i don't enjoy my games at all and how i play. I don't understand what is the best way to play, I hold the ball - the players don't open up, and when I try to sharpen the player is either offside or can't receive the ball. I try to play quickly - after 1-2 pass i lost the ball. Am I the only one?

                        Comment

                        • g98smith
                          Rookie
                          • Nov 2022
                          • 193

                          #597
                          Re: EA SPORTS FC25 OS Community Sliders

                          I must admit, when I first saw some of the V3 values I was quite surprised - especially the further reduction in Sprint, increase in Acceleration and reduction in Line Height. I had my doubts before I’d even tried it (which is wrong, I know!).

                          Having actually now played a handful of games with the V3 values, I have to say I still agree with my initial sentiment. I just can’t get on board with 30 Sprint - playing as Shrewsbury Town vs Leyton Orient, there were two instances in the first 20 mins of a game where the CPU striker ran past my two CBs, and even when fully holding down RT/R2, it looked like they were jogging - and they aren’t even particularly slow for defenders (Feeney & Nsiala with 66 & 62 pace respectively). I got absolutely nowhere near the striker and he ran through for 2 easy goals. For me, Sprint can’t go lower than ~35 if it means certain players don’t actually ‘sprint’ anymore - and I much prefer that paired with a flat 50/50 Acceleration, especially when you factor in the impact on player stamina.

                          Whilst I felt that Pass Speed at 38 was slightly too slow in V2, the increase to 45 feels a bit drastic, at times it felt like every pass was driven - personally 40-42 is the sweet spot, but appreciate everyone has their individual preferences.

                          The other major change for me is the Line Height reduction. Previously it felt necessary to keep this value high, especially given a lot of lower league teams seem to have their default tactical line height set to “Deep” (which is around 20 I think) - leaving gigantic gaps in between the midfield and the defensive line. With the slider value set to 58, even using the “High” value of 70 in the tactical setup, I’m still finding my defenders sitting deeper than they should be, which soon becomes a real problem when the CPU start to exploit the gaps.

                          I understand some of these changes were needed to combat the “bursting” issue on WC (I play on Leg so wasn’t aware of that) - but could those tweaks not have been specific to WC if it was just that difficulty that was impacted? I hadn’t observed any issues with the V2 values on Leg, but as mentioned above I’ve started to now when using the new pace sliders.

                          Anyway, I know (as always) the values are just a base set for us all to tweak as we see fit - just wanted to provide my personal feedback. Some of the other changes around Marking/RF are great, but I think I’ll be sticking to the V2 values for Sprint, Acc, Pass Speed and Line Height (or similar anyway - I mentioned a few minor tweaks in my last post).

                          Intrigued to see how everyone else gets on as ever - would be good to get some feedback from others that are playing in lower leagues (League One & Two, 3 Liga etc) as I think that definitely changes your perspective on some of the values compared to using 4 and 5 star teams with 75/80+ rated players.

                          Cheers to Matt and the testers for their work as always.

                          Comment

                          • WoodsFC
                            Rookie
                            • Sep 2024
                            • 81

                            #598
                            Re: EA SPORTS FC25 OS Community Sliders

                            Originally posted by Bombik
                            Guys, i have question, because i want understand, maybe something wrong with me)

                            I can't play fc25, i played 35h and I don't enjoy this game. Sliders little help, but i don't enjoy my games at all and how i play. I don't understand what is the best way to play, I hold the ball - the players don't open up, and when I try to sharpen the player is either offside or can't receive the ball. I try to play quickly - after 1-2 pass i lost the ball. Am I the only one?
                            • try different tactics, what you're describing sounds like this is the root cause.
                            • get everyone in your team with a player role+ or ++. you can train your players to new roles to match your tactics. this will raise their attacking intelligence and get them to do smarter runs.
                            • fake shots/passes to make the defense hesitate
                            • switch the play to the opposite wing to stretch the defense.
                            • pass into open space with the precision pass feature and probe the defense patiently
                            • if nothing is open you can try dribbling. dribbling was nerfed this year so it is riskier.
                            • use the player lock feature to switch to the player you want to pass to and manually open up things yourself on attack.

                            Comment

                            • dubcity
                              Hall Of Fame
                              • May 2012
                              • 17870

                              #599
                              Re: EA SPORTS FC25 OS Community Sliders

                              I agree with lowering marking and line height from where it was. At times it reminded me of messing with those sliders in FIFA 12, and having your entire midfield lock into place with no awareness or care as far as where the ball was or the situation. The passive nature of certain teams has the opposite effect when it comes to those two setting in particular, it seems like.

                              Comment

                              • Gee_Simpson
                                Pro
                                • Apr 2015
                                • 741

                                #600
                                Re: EA SPORTS FC25 OS Community Sliders

                                Does anyone here use player based difficulty?

                                Comment

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