I must admit, when I first saw some of the V3 values I was quite surprised - especially the further reduction in Sprint, increase in Acceleration and reduction in Line Height. I had my doubts before I’d even tried it (which is wrong, I know!).
Having actually now played a handful of games with the V3 values, I have to say I still agree with my initial sentiment. I just can’t get on board with 30 Sprint - playing as Shrewsbury Town vs Leyton Orient, there were two instances in the first 20 mins of a game where the CPU striker ran past my two CBs, and even when fully holding down RT/R2, it looked like they were jogging - and they aren’t even particularly slow for defenders (Feeney & Nsiala with 66 & 62 pace respectively). I got absolutely nowhere near the striker and he ran through for 2 easy goals. For me, Sprint can’t go lower than ~35 if it means certain players don’t actually ‘sprint’ anymore - and I much prefer that paired with a flat 50/50 Acceleration, especially when you factor in the impact on player stamina.
Whilst I felt that Pass Speed at 38 was slightly too slow in V2, the increase to 45 feels a bit drastic, at times it felt like every pass was driven - personally 40-42 is the sweet spot, but appreciate everyone has their individual preferences.
The other major change for me is the Line Height reduction. Previously it felt necessary to keep this value high, especially given a lot of lower league teams seem to have their default tactical line height set to “Deep” (which is around 20 I think) - leaving gigantic gaps in between the midfield and the defensive line. With the slider value set to 58, even using the “High” value of 70 in the tactical setup, I’m still finding my defenders sitting deeper than they should be, which soon becomes a real problem when the CPU start to exploit the gaps.
I understand some of these changes were needed to combat the “bursting” issue on WC (I play on Leg so wasn’t aware of that) - but could those tweaks not have been specific to WC if it was just that difficulty that was impacted? I hadn’t observed any issues with the V2 values on Leg, but as mentioned above I’ve started to now when using the new pace sliders.
Anyway, I know (as always) the values are just a base set for us all to tweak as we see fit - just wanted to provide my personal feedback. Some of the other changes around Marking/RF are great, but I think I’ll be sticking to the V2 values for Sprint, Acc, Pass Speed and Line Height (or similar anyway - I mentioned a few minor tweaks in my last post).
Intrigued to see how everyone else gets on as ever - would be good to get some feedback from others that are playing in lower leagues (League One & Two, 3 Liga etc) as I think that definitely changes your perspective on some of the values compared to using 4 and 5 star teams with 75/80+ rated players.
Cheers to Matt and the testers for their work as always.
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