Firstly, really appreciate the detailed response Matt. You make some great points regarding the impact of formations/roles and midfield spacing/depth.
One thing I would say is that you mentioned a couple of times teams that have a very high defensive line (95) - but even teams that are set to “High” by default, such as Liverpool (who are notorious for having a very high line) still only have the value set to 65. Unless it can dynamically increase during a game? If so that’s a feature I was completely unaware of. Either way, completely agree that this is one of those classic “pick your poison” situations; personally, given the majority of teams (in the lower leagues at least) seem to be either “Deep” (30) or “Balanced” (50), it seems preferable to me to use a higher line height slider value - I’ll definitely give 62 a try later today and feed back. Would you suggest pairing that with a slightly reduced line length value (i.e. 38-40) as a consequence to release some of the upfield pressure?
Completely agree with you on wanting to recapture the walk-jog-sprint animations that we started with, but unfortunately I’m personally seeing too many instances on 30 Sprint where it’s more like walk-jog-jog, especially with centre backs. I think they need more of a helping hand in trying to recover and the Acc bump isn’t quite enough to do it. As ever, it’s a very fine balancing act which I can completely understand.
Pass Speed is definitely going to come down to personal preference, especially depending on how much the individual utilises RB/R1 driven passes - I tend to use those quite a lot, so 45 is mayhem for me. I agree with you that anything too low kills the ball; personally I think 38-40 is the sweet spot, paired with 50-55 error - perhaps this is the middle ground you mentioned? One thing I haven’t experimented with up to now is the FT error, so it’s interesting to see the feedback from others - will definitely give this a try later too.
Would just like to add it’s great to see this level of productive, constructive discussion which is absolutely what this thread should be about. Cheers all.
Comment