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EA SPORTS FC25 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16504

    #616
    Re: EA SPORTS FC25 OS Community Sliders

    Originally posted by plevs
    I've recorded playing the same game twice, first game with V3 Legendary sliders, and second with the adjustments I suggested to show the difference:

    Sprint speed - 35/35 (V2 values so all players can sprint)
    Acceleration - 50/50 (V2 values), OR 48/48 for more natural animations if you don't care about players having a bit more stamina.
    Pass error - 50/50 (to enable realistic passing speed and still maintain CPU effectiveness)
    Pass speed - 33/33 (more relaistic passing speed)
    FT error - 99/99 (more loose touches and loose balls, and the ball isn't glued to players feet as much)

    Provided some thoughts and commentary on the difference between matches as I was recording:

    <iframe width="750" height="422" src="https://www.youtube.com/embed/dn8Zc9_kcTI?si=zZm_HGnLslaEm4Fr" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
    I see what you're saying about Sprint Speed 30, and again, we changed it to this value to compensate for the increase in other areas. We didn't want to post 35 Sprint with 45 pass speed and 51-52 acceleration. I will also say that you're using custom behavior values, so it's not the 30 Sprint that is only causing the CPU issues. They are struggling relative to those values + Sprint perhaps, but it's not the main reason they've struggled.

    Watching the pass speed at 33, yeah, this just looks so slow. The ball just dies as it reaches players. The way players dribble with the ball so close to their feet as well, just looks odd. I think there is definitely room for middle ground.

    Originally posted by g98smith
    Firstly, really appreciate the detailed response Matt. You make some great points regarding the impact of formations/roles and midfield spacing/depth.

    One thing I would say is that you mentioned a couple of times teams that have a very high defensive line (95) - but even teams that are set to “High” by default, such as Liverpool (who are notorious for having a very high line) still only have the value set to 65. Unless it can dynamically increase during a game? If so that’s a feature I was completely unaware of. Either way, completely agree that this is one of those classic “pick your poison” situations; personally, given the majority of teams (in the lower leagues at least) seem to be either “Deep” (30) or “Balanced” (50), it seems preferable to me to use a higher line height slider value - I’ll definitely give 62 a try later today and feed back. Would you suggest pairing that with a slightly reduced line length value (i.e. 38-40) as a consequence to release some of the upfield pressure?

    Completely agree with you on wanting to recapture the walk-jog-sprint animations that we started with, but unfortunately I’m personally seeing too many instances on 30 Sprint where it’s more like walk-jog-jog, especially with centre backs. I think they need more of a helping hand in trying to recover and the Acc bump isn’t quite enough to do it. As ever, it’s a very fine balancing act which I can completely understand.

    Pass Speed is definitely going to come down to personal preference, especially depending on how much the individual utilises RB/R1 driven passes - I tend to use those quite a lot, so 45 is mayhem for me. I agree with you that anything too low kills the ball; personally I think 38-40 is the sweet spot, paired with 50-55 error - perhaps this is the middle ground you mentioned? One thing I haven’t experimented with up to now is the FT error, so it’s interesting to see the feedback from others - will definitely give this a try later too.

    Would just like to add it’s great to see this level of productive, constructive discussion which is absolutely what this thread should be about. Cheers all.
    Yeah, I'd say lower length in those instances because they just won't get back as quick or in-time. So 38/40 can work. I know I was testing that at some point, but I got annoyed with seeing the midfielders instantly retreat on 50/50 balls.

    Sim mode uses Sprint 32 and 55 acc, right? What's the consensus with that?

    The balance of the gradual movement versus all-out-sprint is tough. I am wanting to recapture it because it is so rare for FIFA/FC to have something like that. It's how you change the pace of play. The way players gradually move into position to make a block, etc. You can feel the difference between tall lanky defenders versus the athletic ones. Then from a video game POV, there is strategy that comes into play. If Sprint 30 isn't the value, then I'd rather move to 32 to start rather than go to 35.
    Youtube - subscribe!

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    • Jushin
      Rookie
      • Sep 2023
      • 90

      #617
      Re: EA SPORTS FC25 OS Community Sliders

      I agree with a few others regarding Sprint Speed... Maybe it's because we all seem to be using lower division sides, but 30 sprint is producing very odd animations, where they are just running as though their boots are very heavy as opposed to just slowing things down.

      It doesn't look natural and it's not usable in my opinion. I've put that back to my previous value of 35.

      We want to slow the game down as much as possible, but 30 sprint is breaking the game with lower league teams.

      Comment

      • manradius
        Just started!
        • Oct 2024
        • 1

        #618
        Re: EA SPORTS FC25 OS Community Sliders

        V3 are great sliders guys - good job! Thx

        Comment

        • JulianP
          Rookie
          • Mar 2020
          • 122

          #619
          Re: EA SPORTS FC25 OS Community Sliders

          Very satisfied with the Sliders V3. I feel like the game was before the update that ruined part of the gameplay, I really like the V3.

          Comment

          • CR1978
            Rookie
            • Oct 2017
            • 115

            #620
            Re: EA SPORTS FC25 OS Community Sliders

            I've only had a match since the new sliders came out but it's still easy to score and high scoring games on world class it seems like. I got bored at 4-0 up and just wasn't enjoying the game.

            It still feels fast (though not as fast as v2 sliders on the newest update) and very easy to run rings around the AI which saddens me.

            Comment

            • GEQZY
              Just started!
              • Sep 2024
              • 3

              #621
              Re: EA SPORTS FC25 OS Community Sliders

              Hey guys I have a question, Half Length in sliders is 10 minutes right?

              Comment

              • Yerner
                Rookie
                • Aug 2015
                • 124

                #622
                Re: EA SPORTS FC25 OS Community Sliders

                this feels like its going to take awhile. these are a bit of a mess for me. man, i can't score this weekend. last week i felt great, 2 weeks ago i felt it too easy. feel stuck in the mud. i've gone to full manuel ex ground passes. wild.


                10 minute halfs for sure.

                Comment

                • adoptedscouse
                  Pro
                  • Oct 2013
                  • 882

                  #623
                  Re: EA SPORTS FC25 OS Community Sliders

                  Originally posted by Matt10
                  I see what you're saying about Sprint Speed 30, and again, we changed it to this value to compensate for the increase in other areas. We didn't want to post 35 Sprint with 45 pass speed and 51-52 acceleration. I will also say that you're using custom behavior values, so it's not the 30 Sprint that is only causing the CPU issues. They are struggling relative to those values + Sprint perhaps, but it's not the main reason they've struggled.



                  Watching the pass speed at 33, yeah, this just looks so slow. The ball just dies as it reaches players. The way players dribble with the ball so close to their feet as well, just looks odd. I think there is definitely room for middle ground.







                  Yeah, I'd say lower length in those instances because they just won't get back as quick or in-time. So 38/40 can work. I know I was testing that at some point, but I got annoyed with seeing the midfielders instantly retreat on 50/50 balls.



                  Sim mode uses Sprint 32 and 55 acc, right? What's the consensus with that?



                  The balance of the gradual movement versus all-out-sprint is tough. I am wanting to recapture it because it is so rare for FIFA/FC to have something like that. It's how you change the pace of play. The way players gradually move into position to make a block, etc. You can feel the difference between tall lanky defenders versus the athletic ones. Then from a video game POV, there is strategy that comes into play. If Sprint 30 isn't the value, then I'd rather move to 32 to start rather than go to 35.


                  Answering your question on Sim mode (32/32 55/55) I actually really like sim mode but I’m not using it because shot speed is on 48 & keepers are on 55 so you get some dodgy save animations & it’s quite hard to score.

                  As for custom AI sliders, I’ve spent ages down this bloody rabbit hole & lost the flipping rabbit too!!! I’ve got to admit I wasn’t keen on V3 sliders, found it too easy to get past the AI until u realised the custom AI sliders was causing this, went back to tactical & they just clicked.

                  Eg: ElClassico ended nill nill, however could have easily turned into tonight’s barce score line if I wasn’t switched on. Also Yorkshire derby of Leeds vs Sheff Wed ended with Wednesday winning cos I got a man sent off. Whereas on custom AI setting with tackle way up for fouls made it easy for me to play through balls & score without resistance.

                  I think custom AI sliders are a good thing but they are certainly adding to getting sliders working or not.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Rolacerto
                    Rookie
                    • Nov 2023
                    • 36

                    #624
                    Re: EA SPORTS FC25 OS Community Sliders

                    Have read through a couple of the pages. I got the game this week (xbox) and am curious if this group has a summary opinion of fc 25 vs 24, 23. I am finding it unplayable - I’m ticked that I wasted the money to buy it. The cpu is always out of position and the opponent cpu makes dumb passes with no tactical benefit. Sliding tackles are constant and highly effective. Default opponent shooting is outside the D golazos. Have tried the v3 sliders as well as sim. Am I missing something?

                    Comment

                    • illp8989
                      Rookie
                      • Jul 2023
                      • 45

                      #625
                      Re: EA SPORTS FC25 OS Community Sliders

                      I don’t know if it’s the lower in run frequency or lowering the FT but i really like it i haven’t played the game for like a week ,but i feel it helps the game slow down a bit ,its always slower i feel whit lower team like Swiss league team ,but I’ve played a few kick off whit team that i know have great FT and just have an overall faster tempo as team but the game still give me a slower vibe wich is a plus I’ve try playing team like Real v Arsenal or Dortmund v Liverpool i know those team will have a quick tempo match but even whit them i still feel im not getting too much of a end to end type match !!

                      Comment

                      • Matt10
                        Hall Of Fame
                        • Apr 2006
                        • 16504

                        #626
                        Re: EA SPORTS FC25 OS Community Sliders

                        It's a bit annoying where once Sprint 35 is set, right away the terrible body movements happen. The players' knees start to go more outward and bend super low again. The speed of the game increases immediately as you can see every player just start to speed up. I don't usually test in 1pt increments, but so far that's what it is looking like.

                        At 32 Sprint, more players can Sprint, but the CBs and some bigger frame forwards can't.

                        I have not tested 33 or 34, so I'd ask for that to be tested. Acceleration can be at 50.
                        Youtube - subscribe!

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16504

                          #627
                          Re: EA SPORTS FC25 OS Community Sliders

                          Originally posted by adoptedscouse
                          Answering your question on Sim mode (32/32 55/55) I actually really like sim mode but I’m not using it because shot speed is on 48 & keepers are on 55 so you get some dodgy save animations & it’s quite hard to score.

                          As for custom AI sliders, I’ve spent ages down this bloody rabbit hole & lost the flipping rabbit too!!! I’ve got to admit I wasn’t keen on V3 sliders, found it too easy to get past the AI until u realised the custom AI sliders was causing this, went back to tactical & they just clicked.

                          Eg: ElClassico ended nill nill, however could have easily turned into tonight’s barce score line if I wasn’t switched on. Also Yorkshire derby of Leeds vs Sheff Wed ended with Wednesday winning cos I got a man sent off. Whereas on custom AI setting with tackle way up for fouls made it easy for me to play through balls & score without resistance.

                          I think custom AI sliders are a good thing but they are certainly adding to getting sliders working or not.


                          Sent from my iPhone using Operation Sports
                          Yeah, I spent some time on 32/55 Sprint/acc and it was decent. Not sure the 55 acceleration was needed though. As you said, there are some animations that don't really make sense. I think it also impacts the keepers.

                          I went to custom-50's on the CPU behavior sliders and am not really looking back. I can't risk another dynamic or tactical chance of build-up play being less than 10. At least with custom 50's, I can defer to the CPU's actual tactics and hope for the best.
                          Youtube - subscribe!

                          Comment

                          • adoptedscouse
                            Pro
                            • Oct 2013
                            • 882

                            #628
                            Re: EA SPORTS FC25 OS Community Sliders

                            @matt10 I think with custom AI sliders it’s literally personal preference if I’m honest, it’s not like simulation sliders where a set can suit loads of people.

                            I’d say pick whatever you are enjoying, I’m enjoying tactical, Matts enjoyed all custom 50’s & some on here have their own custom set.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • StattoX17
                              Rookie
                              • Oct 2024
                              • 18

                              #629
                              Re: EA SPORTS FC25 OS Community Sliders

                              Originally posted by Matt10
                              First off, this looks to be against 4-2-3-1, one of the worst formations in FC25 because the lack of a box-to-box midfielder on preset tactics, rather the handicapping presence of two holding midfielders.
                              I’m all for realism, therefore I have been tweaking 4-2-3-1 to 4-4-1-1 any time I see it in the CPU line up plus making sure roles are identical. Are there any other formations to look out from the teams testing & if so, what formation would you change them to?

                              Comment

                              • Seancefc
                                Rookie
                                • May 2014
                                • 435

                                #630
                                Re: EA SPORTS FC25 OS Community Sliders

                                Not got the game, couldn’t make it past two games on the trial as it was just a high-speed, jerky mess.

                                Been keeping a close eye on this thread as I love the work Matt and team does each year but it’s pretty obvious you’ve got a battle on your hands here. Seems like you’re all swimming against the tide just to get something semi-playable, never mind enhanced!

                                The fact you’ve got to change certain CPU formations is crazy!

                                Good luck to you all trying to fix this mess but I feel quite liberated knowing EA aren’t getting a penny off me this year.

                                Hope you get it to the point you can enjoy it.

                                Comment

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