Re: EA SPORTS FC25 OS Community Sliders
I see what you're saying about Sprint Speed 30, and again, we changed it to this value to compensate for the increase in other areas. We didn't want to post 35 Sprint with 45 pass speed and 51-52 acceleration. I will also say that you're using custom behavior values, so it's not the 30 Sprint that is only causing the CPU issues. They are struggling relative to those values + Sprint perhaps, but it's not the main reason they've struggled.
Watching the pass speed at 33, yeah, this just looks so slow. The ball just dies as it reaches players. The way players dribble with the ball so close to their feet as well, just looks odd. I think there is definitely room for middle ground.
Yeah, I'd say lower length in those instances because they just won't get back as quick or in-time. So 38/40 can work. I know I was testing that at some point, but I got annoyed with seeing the midfielders instantly retreat on 50/50 balls.
Sim mode uses Sprint 32 and 55 acc, right? What's the consensus with that?
The balance of the gradual movement versus all-out-sprint is tough. I am wanting to recapture it because it is so rare for FIFA/FC to have something like that. It's how you change the pace of play. The way players gradually move into position to make a block, etc. You can feel the difference between tall lanky defenders versus the athletic ones. Then from a video game POV, there is strategy that comes into play. If Sprint 30 isn't the value, then I'd rather move to 32 to start rather than go to 35.
I see what you're saying about Sprint Speed 30, and again, we changed it to this value to compensate for the increase in other areas. We didn't want to post 35 Sprint with 45 pass speed and 51-52 acceleration. I will also say that you're using custom behavior values, so it's not the 30 Sprint that is only causing the CPU issues. They are struggling relative to those values + Sprint perhaps, but it's not the main reason they've struggled.
Watching the pass speed at 33, yeah, this just looks so slow. The ball just dies as it reaches players. The way players dribble with the ball so close to their feet as well, just looks odd. I think there is definitely room for middle ground.
Yeah, I'd say lower length in those instances because they just won't get back as quick or in-time. So 38/40 can work. I know I was testing that at some point, but I got annoyed with seeing the midfielders instantly retreat on 50/50 balls.
Sim mode uses Sprint 32 and 55 acc, right? What's the consensus with that?
The balance of the gradual movement versus all-out-sprint is tough. I am wanting to recapture it because it is so rare for FIFA/FC to have something like that. It's how you change the pace of play. The way players gradually move into position to make a block, etc. You can feel the difference between tall lanky defenders versus the athletic ones. Then from a video game POV, there is strategy that comes into play. If Sprint 30 isn't the value, then I'd rather move to 32 to start rather than go to 35.
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