EA SPORTS FC25 OS Community Sliders

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  • cruelchamp
    Rookie
    • Oct 2024
    • 73

    #691
    Re: EA SPORTS FC25 OS Community Sliders

    @Matt10

    Is it possible for some constructive criticism for my Slider set (World class V4)?
    Since you OG in the game with sliders and have wealth of experience
    https://forums.operationsports.com/f...ruelchamp.html

    Comment

    • Matt10
      Hall Of Fame
      • Apr 2006
      • 16622

      #692
      Re: EA SPORTS FC25 OS Community Sliders

      Next page to avoid spam on previous.
      Youtube - subscribe!

      Comment

      • BrewCrew16
        Pro
        • Mar 2023
        • 547

        #693
        Re: EA SPORTS FC25 OS Community Sliders

        Originally posted by Dantheman99
        Are you getting a competitive career mode ? Or still a working process ?
        IMO, playing with AI sliders from Woods or Falken makes the game much more enjoyable and competitive than tactical/dynamic or default 50s

        Sent from my moto g stylus using Tapatalk

        Comment

        • aterry
          Rookie
          • Apr 2007
          • 271

          #694
          Re: EA SPORTS FC25 OS Community Sliders

          Originally posted by Jushin
          I've played around with them previously, but find if you make too many adjustments, it affects the teams individuality. Making every game feel the same... I settled on just increasing the agreesiveness one and reducing the skill moves one (because constant pointless skills in unthreatening areas is so stupid). And leave everything else as is allows the games to feel more unique.

          I've found reducing line height a little bit seems to slow things down a little.

          At the end of the day, fifa is an arcade leaning game and it's always going to be fast. But reducing it as much as possible without breaking it (like sprint below 35 for example) is the key.

          I use this threads sliders as a base... But I like to make adjustments to suit what I feel is more realistic. Especially because I play 30 minute matches, so I don't want high score lines as a result of that.
          So the problem is that once you change one of the CPU sliders like build up speed the others also stay the same for every team. I wish we could change one or two sliders while the other then are dynamic but unfortunately we can't.

          Comment

          • aterry
            Rookie
            • Apr 2007
            • 271

            #695
            Re: EA SPORTS FC25 OS Community Sliders

            Originally posted by Dantheman99
            Tried v5beta but still having the same problems with winning to easily . I don’t know weather it’s in the league I’m playing in ( a league ) any advice on what I should do or should I leave it abit longer and hopefully Matt and the team save the game once again .
            Making the game more difficult has little to do with difficulty you play on and more about what other settings you use. If you are not FUMA then start using manual controls. Start with manual through balls and lobbed through balls. Then go to manual lobbed balls. Then if not difficult enough go FULL Manual.

            Before that change you camera to Broadcast or Game Cam...the zoomed out cameras make it easier because you can see the entire pitch and every possible pass and angle. This is not realistic to the irl feeling of being on the ball.

            If none of this works and you are still destroying the CPU then you might just be too good for the game!

            Comment

            • Urkaun
              Rookie
              • Aug 2021
              • 159

              #696
              Re: EA SPORTS FC25 OS Community Sliders

              Originally posted by cruelchamp
              @ Matt

              Can I ask why cant you make slider with realistic speed? like critically what are the negatives your team discovered, etc

              Look at the clip of Neto


              I compared speed 35 (set value) vs real life (which is around 44-46 speed)

              It would be really nice if your team can get a slider set with realistic speed to get that intensity in matches
              Personally, I’m not opposed to a Sprint Speed value in the 40-45 range for both User and CPU but we settled on 35 for now because it’s the threshold for all players to be able to sprint properly whilst having an element of calmness throughout a match.

              Comment

              • cruelchamp
                Rookie
                • Oct 2024
                • 73

                #697
                Re: EA SPORTS FC25 OS Community Sliders

                Originally posted by Urkaun
                Personally, I’m not opposed to a Sprint Speed value in the 40-45 range for both User and CPU but we settled on 35 for now because it’s the threshold for all players to be able to sprint properly whilst having an element of calmness throughout a match.
                Can you try out my slider - WC V4
                https://forums.operationsports.com/f...ruelchamp.html
                Since small sample size but it would be nice if you can give it a chance and take some positives from it ,if there are any even.

                the gameplay has moments of calmness and chaos organically.
                Because it doesnt handicap the players abilities.
                How I believe it creates calmness its through limiting the AI through behavioral sliders and also the ability to track and defend well. This forces calmness on the attacking team like in real life
                If you have open spaces all the time , guess what in real life the team will exploit and match will be chaotic
                If areas can defended well , attacking team is forced to slow down.

                Comment

                • Mb32
                  Rookie
                  • Oct 2017
                  • 10

                  #698
                  Re: EA SPORTS FC25 OS Community Sliders

                  Originally posted by Matt10
                  This is sad, I post a beta hours ago and the topic is going over way off. Was hoping to return to more. Can we get some more feedback please?

                  Last match I played:

                  https://youtube.com/live/P7Iih2WoAdc?feature=share


                  PS5
                  Legendary
                  8 min halves
                  Semi controls
                  V5 beta
                  Custom CPU sliders (copied from a few pages back. Apologies, forgotten who it was)

                  Just wanted to offer some feedback. Played a few games in my career with Chelsea. League/cup games. My first impression is very good, I love the increased congestion without it feeling too much (Absolutely loved PES 5) in my first game with beta sliders I needed to make immediate adjustments to acceleration, I had been using 51 for user and 52 for CPU for increased difficulty. With V4 sliders I had real issues on 50 acc whilst defending, CPU always felt one step ahead, and clean sheets were hard to come by. With V5 beta, it immediately felt too fast and chaotic with the increased congestion. Lowered back to default 50s and it felt perfect coupled with 35 SS. Defending has been nice and tight, I don’t feel exposed whilst still seeing the CPU attempt various attacks to break me down. A lot of offsides for both teams with that high line increase which isn’t bad thing, you can’t mindlessly pump through balls to wingers and expect to be onside. I’ve seen some really nice animations from both user and CPU trying to time their runs off the ball, as well as off ball collisions (this might not be because of sliders but it’s the first time I’ve really noticed them) CPU wingers taking me on 1v1 / needing to pass back when double covered which all feels realistic (to me) low scoring games overall - Something which I’ve always struggled to obtain through sliders. Last 5 games 1-0, 1-1 2-1, 2-0 1-0. So a lot of positives.

                  Negatives…
                  Team individuality possibly taking a hit, although admittedly I haven’t used default tactical or custom 50s on the beta yet as the custom sliders have really been game changing for me in V4. I’m sure there’s a balance to be found in the custom tactical sliders.
                  My two CDMs pretty much becoming CAMs when we are pressing to get the ball back, but I think that’s a long standing issue.

                  Thank you Matt & team. I’ve really been enjoying these, I feel like these are a big step in the right direction. Until the next title update…

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16622

                    #699
                    Re: EA SPORTS FC25 OS Community Sliders

                    --------------------
                    --------------------

                    Changelog & Updates:

                    Timestamp: 11/1/24

                    Here is Version 5 Beta 2 for everyone to test.

                    The focus here was trying to accomplish the same thing as Beta 1, but with a bit more emphasis on good spacing. So the width test is gone, and it's just now reverting back to 50 to allow preset tactics to take over.

                    The big value change here is acceleration bumped from 50 to 58. This was after watching some older FIFA videos and reviewing some of them that had high acceleration, FIFA 23 in particular stood out. We know acceleration serves as a pace value, but it also controls reactions and intensity - but it's always a tough balance to get the game playing without the wonkiness, or twitchy speed, that comes with adjusting this value higher. There is some calm in knowing that Sim Mode uses 55 acceleration, so raising it to 58 wasn't completely out of the box. What raising it does do is an increase in reaction speed, better 1v1 battles (yes, this is the game's design) and more fight for 50/50 balls as a result.

                    I have been forcing myself to play on the crappy classic camera as I wanted to get to the point that the game's positioning looked good enough. The raise in acceleration accomplishes this as one part, but the other eye sore was the pass speed and how it kept the ball on the deck without any life. We know 45 is an eye sore on the other side, so meet in the middle with pass speed at 42, now we have the bobble of the ball, the need to master it (especially with a raise in FT) and better deflections create better 50/50s.

                    Shot speed was another eye sore, at times the ball would scream off the screen and somehow the keeper could save it. Just didn't look realistic, on any camera. This adjustment needs to be sampled a lot more with keepers at 50 as there's some reports of weird keeper animations, in particular where the ball is going right at them and they don't move naturally. Just something to keep an eye on.

                    FT Control was something that I feel just needs to be done. If we can't have a higher pass speed that makes the ball come full alive, then we have to meet it the rest of the way with the max FT possible. Too often the ball stays on the deck and driven passes are controlled with ease. So raising this value just creates more randomness from a very rigid positional game.

                    So, here's another attempt to get some competitive play and some real footy representation - let's hope. I've included two videos that show the play. First is WC against a low block, second is Legendary vs a fairly aggressive CPU.

                    WC vs low block


                    Leg vs aggressive


                    Version 5 Beta 2:


                    --------------------
                    --------------------
                    Youtube - subscribe!

                    Comment

                    • WoodsFC
                      Rookie
                      • Sep 2024
                      • 81

                      #700
                      Re: EA SPORTS FC25 OS Community Sliders

                      I'm liking the version 5 beta 2 combined with my custom cpu behavior sliders, try them out if you haven't already please
                      Code:
                      Tackle Aggression 65
                      Buildup Speed 43
                      Shot Frequency 62
                      First Touch Pass Frequency 54
                      Crossing Frequency 67
                      Dribble Frequency 41
                       Skill Move Frequency 49
                      I'm thinking of increasing buildup speed and decreasing crossing frequency but would like feedback first

                      Comment

                      • g98smith
                        Rookie
                        • Nov 2022
                        • 193

                        #701
                        Re: EA SPORTS FC25 OS Community Sliders

                        Xbox Series X
                        Legendary
                        9 min halves
                        Semi controls

                        Only had chance to play a few games using the V5 Beta 2 sliders so far, but really enjoyed them. (Playing as Shrewsbury Town in League One). The ball feels really alive on 42 Pass Speed and 99 FT Error, think that combo should absolutely stay. Glad others are coming around to 49 Shot Speed too, it’s infinitely better - but agree that we need to keep a very close eye on GK animations.

                        I’m still a little hesitant about 58 Acc, if only because I’ve never liked using anything other than 50 - not because I didn’t like how it felt. The obvious downside to this is the increased stamina drain - some of my players were absolutely goosed after 60-70 mins. You could probably alleviate this in CM by altering the recovery speed setting (or whatever it’s called) when first starting a save.

                        Just going to drop my current CPU Behaviour sliders here too given the ongoing discussions:

                        Tackle Aggression - 75
                        Buildup Speed - 55
                        Shot Freq - 62
                        First Touch Pass - 50
                        Crossing Freq - 90
                        Dribble Freq - 50
                        Skill Move Freq - 50

                        Comment

                        • iayn13
                          Rookie
                          • Oct 2019
                          • 24

                          #702
                          Re: EA SPORTS FC25 OS Community Sliders

                          I’ve only gotten a couple of games in with beta 2, but one thing I have noticed immediately is that there a LOT more penalties now, caused by the ball constantly getting deflected. I’m talking 3 or four penalties each game… Shame, because I really like the feel, but I do like having the penalties setting ON (it’s even better balanced with FT 65/65 this year compared to FC24)

                          Comment

                          • WoodsFC
                            Rookie
                            • Sep 2024
                            • 81

                            #703
                            Re: EA SPORTS FC25 OS Community Sliders

                            Originally posted by iayn13
                            I’ve only gotten a couple of games in with beta 2, but one thing I have noticed immediately is that there a LOT more penalties now, caused by the ball constantly getting deflected. I’m talking 3 or four penalties each game… Shame, because I really like the feel, but I do like having the penalties setting ON (it’s even better balanced with FT 65/65 this year compared to FC24)
                            do you have handball turned on? I'm seeing a rare penalty, nothing like what you described

                            Comment

                            • iayn13
                              Rookie
                              • Oct 2019
                              • 24

                              #704
                              Re: EA SPORTS FC25 OS Community Sliders

                              Originally posted by WoodsFC
                              do you have handball turned on? I'm seeing a rare penalty, nothing like what you described
                              Yes, always ON (ref on STRICT as well). This year I was surprised that you got a onalty every now and then because of a handball. But these past couple of games, with FT on 99, I’ve had many due to deflections or players trying to control the ball(both mine and CPU), which resulted in three or four pens each game…

                              Comment

                              • BrewCrew16
                                Pro
                                • Mar 2023
                                • 547

                                #705
                                Re: EA SPORTS FC25 OS Community Sliders

                                Originally posted by g98smith
                                Xbox Series X

                                Legendary

                                9 min halves

                                Semi controls



                                Only had chance to play a few games using the V5 Beta 2 sliders so far, but really enjoyed them. (Playing as Shrewsbury Town in League One). The ball feels really alive on 42 Pass Speed and 99 FT Error, think that combo should absolutely stay. Glad others are coming around to 49 Shot Speed too, it’s infinitely better - but agree that we need to keep a very close eye on GK animations.



                                I’m still a little hesitant about 58 Acc, if only because I’ve never liked using anything other than 50 - not because I didn’t like how it felt. The obvious downside to this is the increased stamina drain - some of my players were absolutely goosed after 60-70 mins. You could probably alleviate this in CM by altering the recovery speed setting (or whatever it’s called) when first starting a save.



                                Just going to drop my current CPU Behaviour sliders here too given the ongoing discussions:



                                Tackle Aggression - 75

                                Buildup Speed - 55

                                Shot Freq - 62

                                First Touch Pass - 50

                                Crossing Freq - 90

                                Dribble Freq - 50

                                Skill Move Freq - 50
                                That looks a lot better to me. Buildup on 60 and crossing 90 was too much for scrunched formation slider changes

                                Sent from my moto g stylus using Tapatalk

                                Comment

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