EA SPORTS FC25 OS Community Sliders

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  • hecbel
    Rookie
    • May 2022
    • 311

    #946
    Re: EA SPORTS FC25 OS Community Sliders

    Originally posted by smmowolf88
    Matt or anyone else on here know the camera settings I.e zoom height and far side focus? I know it's on broadcast just wandering if anyone knew the exact settings?
    Hi. Yes, this is broadcast. But, to be fair, it doesn't matter exactly how you adjust it.

    Every stadium has its own particular camera angle. You can check it by yourself playing with:
    0 height (this is the main differential value)
    0 zoom
    0 far side focus
    0 zoom on goal

    Then play in these stadiums:
    London Stadium (West Ham)
    Vitality Stadium (Bournemouth)
    Craven Cottage (Fulham)

    You will notice a big difference on the first look.The main rule is that the new stadiums updated by EA have more diversity of angles (like the 3 Portuguese stadiums, the Spanish ones like Mallorca or Almeria, and the Luton Town stadium, which I love), and the older stadiums in the game and the default stadiums have a similar camera with fewer differences.

    In my personal opinion, play Zoom 0, then 0 for the rest. Adjust the height to 20 if the stadium view is too low (like Vitality Stadium).

    This particular view also affects cameras like EA Gamecam, Tactical, and Tele Broadcast views.

    Comment

    • Jushin
      Rookie
      • Sep 2023
      • 90

      #947
      Re: EA SPORTS FC25 OS Community Sliders

      Originally posted by Matt10
      I agree that sliders can only do so much. The low-block teams are what I test the most though.

      As I mentioned on the previous page, I have a Serie B CM with AS Bari and have yet to win a game. I also have a CM with Exeter City and am sitting not so pretty in 15th through 10 matches.

      I think there is more of an importance to set up a discrepancy when playing weaker teams, whether that be Sprint or Acc, or both. Currently, I am testing 35/55 for the CPU, and as the user I'm at 35/50 - makes for some pretty tough matches. Also trying 35/50 user vs 40/50 for CPU.
      I'll try giving them 55 acc next game... But I don't find the overall difficulty to necessarily be the issue. Just their lack of desire to defend.

      For whatever reason, I find they just aren't interested. I can walk towards their box without any pressure until I reach it a lot of the time.

      It could even be the users choice of tactics, perhaps the AI is responding weirdly to certain tactics, where they would respond differently to others.

      Comment

      • hecbel
        Rookie
        • May 2022
        • 311

        #948
        Re: EA SPORTS FC25 OS Community Sliders

        Version 5 Beta 6, World Class, 10min, FUMA, Custom 50 tactic, 35/35 - 50/55

        <iframe width="560" height="315" src="https://www.youtube.com/embed/0cwG1IjTR1Y?si=Px-gAF6Mfm0NkiIQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

        I loved the game, but it made me realize some things:
        1 - I had a bug with enhanced graphics (in the first half, you can see at the top of the field the grass changing colors when the ads change). In the second half, I change to resolution mode and disappear.

        2 - IA was aggressive. That's good, but with the Referee Strictness in "Default" IA ended with 9 players. That's not good. I changed Referee Strictness to "Lenient"

        3 - Acceleration discrepancy didn't mean that my players wouldn't be able to win races against slower CPU players. I loved that.

        4 - GK animations are really nice. I have to play more games to see if there are some weird saves going on, but in my very small sample, I love them.

        Comment

        • Vanuatu96
          Rookie
          • Sep 2023
          • 54

          #949
          EA SPORTS FC25 OS Community Sliders

          Originally posted by Vanuatu96
          Hello!

          Been following and testing this SS/Acc. binomial, from the 35/50 one to the 40/55 threshold.

          Would like to know what you think about 35/50 for User paired with a 40/55 for the CPU. Would that lead to an even bigger challenge, or would it kinda break that animation threshold and actually end up working the other way around?

          Appreciate your opinions/experiences on that one.

          Thank you! Keep it up!

          Has anyone tested it?

          Would appreciate an answer.

          Thank you!
          Last edited by Vanuatu96; 11-11-2024, 10:36 AM.

          Comment

          • Jushin
            Rookie
            • Sep 2023
            • 90

            #950
            Re: EA SPORTS FC25 OS Community Sliders

            Originally posted by Matt10
            I agree that sliders can only do so much. The low-block teams are what I test the most though.

            As I mentioned on the previous page, I have a Serie B CM with AS Bari and have yet to win a game. I also have a CM with Exeter City and am sitting not so pretty in 15th through 10 matches.

            I think there is more of an importance to set up a discrepancy when playing weaker teams, whether that be Sprint or Acc, or both. Currently, I am testing 35/55 for the CPU, and as the user I'm at 35/50 - makes for some pretty tough matches. Also trying 35/50 user vs 40/50 for CPU.
            This is an example of the defensive engagement issues i'm seeing every time.

            The CPU just refuse to attempt to stop me. Why am i allowed to walk from half way to their box without anyone trying to stop me.

            Ignore the worst shot ever!!

            Every game is this - i can just walk into position or play easy passes into space.

            This was with the 35/50 .. 35/55 settings. The additional acc they have is making the game tougher, but not in the right way. It's just making defending harder and score lines too silly.

            i wonder if a reduction in width might help.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/cJmKDA24Lrg?si=CgseUwbmCKbG6JVC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16622

              #951
              Re: EA SPORTS FC25 OS Community Sliders

              Originally posted by Vanuatu96
              Has anyone tested it?

              Would appreciate an answer.

              Thank you!
              I tried it using lower level teams, AS Bari (user) v Spezia (CPU), WC, 35/50 vs 40/55.


              (slight delay/pause towards the end of the match)

              Animation wise it didn't feel too different. The main difference seen was how many more frames the CPU takes or carries over. So instead of stopping sooner, they carry over a bit more, unable to fight against the momentum - so they "slide" a lot more past me, especially defensively. When they do meet my players, there is enough force that it causes some pretty good physicality though. In 1v1s it was fine, in sprinting battles it was a good challenge as well.

              I always say the user has the advantage because we are able to super-cancel (L2+R2 for me on alternate controls) so we can get off the rails faster than the CPU can. Even when trying to make first time passes, or reverse passes, where the pass error is high enough to cause bobbles and inaccuracy. The user can super cancel as they are about to receive the pass and it resets the passing animation to make it more fluid. I use super-cancel a lot for this to ensure the ball reaches the back foot.

              I think that Sprint/Acc discrepancy set up is an option for sure. Thankfully we're in a good spot with the set that these options are working in the first place.
              Youtube - subscribe!

              Comment

              • Vanuatu96
                Rookie
                • Sep 2023
                • 54

                #952
                Re: EA SPORTS FC25 OS Community Sliders

                Originally posted by Jushin
                This is an example of the defensive engagement issues i'm seeing every time.

                The CPU just refuse to attempt to stop me. Why am i allowed to walk from half way to their box without anyone trying to stop me.

                Ignore the worst shot ever!!

                Every game is this - i can just walk into position or play easy passes into space.

                This was with the 35/50 .. 35/55 settings. The additional acc they have is making the game tougher, but not in the right way. It's just making defending harder and score lines too silly.

                i wonder if a reduction in width might help.

                <iframe width="560" height="315" src="https://www.youtube.com/embed/cJmKDA24Lrg?si=CgseUwbmCKbG6JVC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

                Seems like I was watching my own game…

                What difficulty? AI Sliders?

                Comment

                • Vanuatu96
                  Rookie
                  • Sep 2023
                  • 54

                  #953
                  EA SPORTS FC25 OS Community Sliders

                  Originally posted by Matt10
                  I tried it using lower level teams, AS Bari (user) v Spezia (CPU), WC, 35/50 vs 40/55.


                  (slight delay/pause towards the end of the match)

                  Animation wise it didn't feel too different. The main difference seen was how many more frames the CPU takes or carries over. So instead of stopping sooner, they carry over a bit more, unable to fight against the momentum - so they "slide" a lot more past me, especially defensively. When they do meet my players, there is enough force that it causes some pretty good physicality though. In 1v1s it was fine, in sprinting battles it was a good challenge as well.

                  I always say the user has the advantage because we are able to super-cancel (L2+R2 for me on alternate controls) so we can get off the rails faster than the CPU can. Even when trying to make first time passes, or reverse passes, where the pass error is high enough to cause bobbles and inaccuracy. The user can super cancel as they are about to receive the pass and it resets the passing animation to make it more fluid. I use super-cancel a lot for this to ensure the ball reaches the back foot.

                  I think that Sprint/Acc discrepancy set up is an option for sure. Thankfully we're in a good spot with the set that these options are working in the first place.

                  Thank you so much for your feedback, as well as the video. Going to watch it closely, but from a first overall sight, it actually goes along with my experience, as well (been using that 35/50 User + 40/55 CPU pair in my Energie Cottbus CM).

                  I agree with that “sliding” CPU motion, which actually makes it a little bit “easier” for the User to take advantage of those “lost seconds”, specially considering the super-cancel tool we have in our disposal (I use it a lot too, in the same ways and for the same purposes you described it).

                  The thing, though, has been the ease how I feel like I can get past the first line (first defensive/pressure line of the CPU), and get to the final third of the pitch without being properly/aggressively closed down, and finding easy CB to CM (or CM to FW) passes. I realize I use Triangle+R1 (without the precision pass visuals on), which surely leads to make the task way easier to the User, but still… it’s like I need to force myself to simply use X to pass, in order to make it harder to succeed…

                  Playing Ultimate, FUMA, 10 minutes halves, with the new Beta sliders set (only changes are that SS/Acc. binomial, plus bumps on User Pass Error and Shot Error and decreasing the same values for the CPU to try and make it even more challenging) as well as a mix of AI sliders I can share if you feel it’s important for the discussion of these points.

                  Anyways, happy to see that the 35/50 User + 40/55 CPU pair is a possibility!

                  Keep it up! And thank you once again for the feedback as well as the continuous work!
                  Last edited by Vanuatu96; 11-11-2024, 02:24 PM.

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16622

                    #954
                    Re: EA SPORTS FC25 OS Community Sliders

                    Originally posted by Jushin
                    This is an example of the defensive engagement issues i'm seeing every time.

                    The CPU just refuse to attempt to stop me. Why am i allowed to walk from half way to their box without anyone trying to stop me.

                    Ignore the worst shot ever!!

                    Every game is this - i can just walk into position or play easy passes into space.

                    This was with the 35/50 .. 35/55 settings. The additional acc they have is making the game tougher, but not in the right way. It's just making defending harder and score lines too silly.

                    i wonder if a reduction in width might help.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/cJmKDA24Lrg?si=CgseUwbmCKbG6JVC" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
                    Every game or every time you play that specific team? Do they just have one CDM? What team was it?
                    Youtube - subscribe!

                    Comment

                    • flocke21
                      Rookie
                      • Nov 2019
                      • 57

                      #955
                      Re: EA SPORTS FC25 OS Community Sliders

                      Hey guys!
                      Is it right that SS/Acc should be different for me and the CPU? I play Legendary and never change anything myself because it feels like cheating Right now I'm playing with 40/52 for both.

                      What values do you recommend? Will there be fixed values after the beta?

                      Comment

                      • Vanuatu96
                        Rookie
                        • Sep 2023
                        • 54

                        #956
                        EA SPORTS FC25 OS Community Sliders

                        Platform: PS5
                        Difficulty: Ultimate
                        Length: 10 minutes halves
                        Controls: FUMA

                        Providing some gameplay, that might help for your analysis and work:



                        Sliders and settings displayed at halftime.

                        Some adjustments to make it more challenging, such as the already referred SS/Acc. binomial and Pass and Shot Error tweaks, as well as a new one, on trying to reduce FT Control Error for the CPU… for the challenge!

                        At the end of the game I also added another controller to check/show the CPU tactics.

                        AI sliders are still a WIP, but overall, I have been using around these values, with slight increments/decrements (+1, +2, -1, -2, for example) here and there.

                        Also want to say that I have been playing disconnected from the EA Servers, following a long unwritten “rule” from the forum, but been seeing the majority playing connected, so went for it as well.

                        Plus, I play with Dynamic Wind and Weather Effects On, as it can also bring that extra “randomness” (and, once again… challenge!) to the game.

                        One final important thing to state is that I tend to “subconsciously” consciously “sabotage” my gameplay, in order to make it harder. It’s been an ever presence in me, since way back in the days, so I get to challenge myself a little bit more by avoiding “exploiting” some breaches. Examples are on not going for the “easiest” passing lane, or even trying to risk it by going for a “I know it’s not going to work” action, such as lobbed through pass or a small angle shot, as well as some many other little instances where I actually get to do it almost unconsciously (even though I know very well I am doing it).

                        Overall, a good game, but with all these referred factors in a pursue for the “perfect game”, specially this last one that I unfortunately have to apply since way back in long gone FIFA days.

                        Thank you!
                        Last edited by Vanuatu96; 11-11-2024, 05:55 PM.

                        Comment

                        • illp8989
                          Rookie
                          • Jul 2023
                          • 45

                          #957
                          Re: EA SPORTS FC25 OS Community Sliders

                          Just for fun I did Liverpool vs Liverpool match ,for ppl who follow the sport closely we know the reference in term of pressing and never letting you time on the ball is Liverpool since the last maybe 5 years ,my idea is that if Liverpool didn’t engage leave you time and lots of space on the ball and don't do a proper press then it's definitely a bug nothing can be done about it ,and thank God they did press the Liverpool team i whas controlling my ai teammates also whas a more active even on top of the box they went to have this more aggressive 1v1 battle i even happen to get the ai do a 2v1 at a certain point ,so i don't know it's definitely an issue of low block team that will leave you so much time and space on the ball at the edge of the box ,should we use a second controller and make the team were facing play a gengenpress or something similar too Liverpool i don't know but it's something that certain team do not all the team I'll try do more testing to see whit other agressive pressing team !!
                          Last edited by illp8989; 11-11-2024, 02:37 PM.

                          Comment

                          • CalCPFC
                            Rookie
                            • Nov 2023
                            • 103

                            #958
                            Re: EA SPORTS FC25 OS Community Sliders

                            Does it look like were sticking with Run Frequency at 1 for Version 5 or has that been adjusted atall?

                            Comment

                            • WoodsFC
                              Rookie
                              • Sep 2024
                              • 81

                              #959
                              Re: EA SPORTS FC25 OS Community Sliders

                              I've been fine tuning the Operation Sports Community Sliders and this is what I have settled on for Title Update 4.

                              Things we agree on:
                              Sprint Speed - 40/40
                              Shot Speed - 49/49
                              Pass Speed - 42/42

                              Marking - 50/50

                              Things we mostly agree on (+/- 2):
                              Pass Error - 60/60
                              Injury Frequency - 89/89
                              Goalkeeper Ability - 50/50
                              Line Height - 68/68
                              First Touch Control Error - 93/93

                              Things we disagree on (more than +/- 2):
                              Acceleration - 55/55
                              Shot Error - 76/76
                              Injury Severity - 17/17

                              Run Frequency - 20/20
                              Line Length - 38/38
                              Line Width - 48/48

                              Fullback Positioning - 75/75

                              Here is the most recent game I've played on Ultimate Difficulty, I much prefer playing on the higher difficulty than creating advantages in the sliders to the CPU
                              <iframe width="560" height="315" src="https://www.youtube.com/embed/H183CkJs1H4?si=6HLLKQalVucKFKFO" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>

                              Comment

                              • Granguets
                                Rookie
                                • Mar 2023
                                • 120

                                #960
                                Re: EA SPORTS FC25 OS Community Sliders

                                Leg.
                                15mn half.
                                User : 35/52
                                IA : 35/55
                                Dynamic
                                V5B6

                                It was my first match in CM with Paris FC ligue 2 against Rapid Vienne. Tournament pré-saison.
                                My best match ever !
                                Lots of different attacking actions for the AI. Ball physics were awesome. Pace too. I won a 1-0. I just set the FT user / AI: 91 / 99. It was almost perfect!

                                Comment

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