Building out the schemes further means that they include things such as core concepts to help each scheme be more unique, tendencies both with play calling and personnel usage, aggressiveness, etc. This would help each scheme stand out more from one another than the current playbook system allows for. Instead of having individual plays being rated, you'd now see that a certain OC's scheme has them in 11 personnel 88% of the time and has inside zone and trap as their 2 core run concepts.
Allowing more customization would mean the user can create schemes from scratch, assign schemes(including created schemes) to coaches, pick what archetypes are preferred in each scheme, customize the tendencies for each scheme, etc.
Implementing mechanics that allow coaches to teach their schemes is a way to not only enhance the schemes system in the game but to also give the coach abilities even more depth to them. Now coaches have varying levels of teaching their scheme to their players meaning an elite teacher can get their players up to speed significantly faster which will have multiple benefits that we'll touch on next.
Players learning schemes at varying levels of speed is similar to what NFL Head Coach had back in the day. Players now have to come in and learn concepts and plays. A true freshman doesn't just show up and know the playbook inside and out like this game indicates. Players in real life, even at the NFL level, have to learn playbooks. They have to learn the language, why concepts are run the way they are, etc. Having a mechanic in the game similar to what Head Coach had would mean a players with a low comfort level in a system, like a true freshman as an example, might run the wrong route, block the wrong gap, drop to the wrong zone, etc. A QB with a low comfort in the system may not be able to make all pre-snap adjustments.
Obviously coaches needing to teach and players needing to learn schemes could be a polarizing feature, so I think in an idea world where this was introduced there would be toggles so those that have zero interest in that kind of depth can continue playing the game how it is now.
I do think that expanding the schemes feature like outlined above and introducing more coaching ability and player scheme learning would give dynasty mode a significant increase in the level of depth the mode has. It would team and staff management that much more important, which I always see as a good thing in games like this.
If player abilities were introduced for these mechanics as well, you could see some standout recruits could be quick learners leading to them coming in and being comfortable in a system as a true freshman allowing them to have an immediate impact. On the flip side, a 3-star average joe QB without any boosted learning ability may not be ready to take over the offense until their 2nd or 3rd year in the system.
It would introduce more dynamic "storylines" into your dynasty mode. Imagine you're 6-0 and have a big rivalry game on the road coming up but your starting QB is hurt for the week and you're stuck playing the redshirt freshman who isn't too comfortable in the system. Not only do you have to deal with their homefield advantage in that game, you may also be playing with a limited playbook as they may only really know 5-6 concepts well meaning half your playbook is essentially useless.
The pride you'd feel winning that game could be second to none. The pain you'd feel losing it leaving you wondering how things would have gone differently if your starter was healthy may haunt you the rest of that season or more.
And, with schemes getting more depth to them, EA could really take it further by bringing in a true simple but effective scouting system and assistant coach input system allowing you to see what looks and concepts your opponents run in various situations, and, that knowledge would be shared with you live in your games. An example is you saw in the scouting report that your opponent runs X concept out of Y look 80% of the time in 3rd and 4 or shorter. When that situation occurs, you either remember it or your virtual DC in game reminds you of it and you make a playcall based off that tendency of theirs.
The gameday chess match would reach a level it never has before if a system like this were implemented and expanded on.
I know us here on OS are more of a supposed niche group in the sports gaming world, so I wanted to see how the community felt about additions like these in general. Obviously they are my ideas, so I would welcome them with open arms, but I am curious to see how you all feel about any of the ideas and what you may like to see done a bit differently than what I outlined.
Sorry for typing up a novel here, but for any that read the entire thing, I do appreciate you taking the time to do so.

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