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Old 11-29-2024, 02:38 PM   #1
FJ47
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Join Date: May 2003
EA needs to improve the AI logic for recruiting class size

I'm in the middle of running a Michigan dynasty (2029 season) and I've been battling Oregon the last few seasons for Big Ten supremacy (lost to them in the national championship last season). I'm currently in week 12, I'm #1 in the country and #2 Oregon just lost to #8 USC for their first loss of the year.

I just lost out on a 5 star RB to Oregon (no biggie because my class is close to finalized and it was more of a luxury if I got the commit. Oregon currently has the #1 class and I'm #2. I notice they have a class of 31 commits (6 five stars, 25 four stars). I figured that they have a large senior class to have that many commits, but it turns out their senior class is 6 PLAYERS!!! And it gets worse... they have 14 juniors, 20 sophomores, and 45 true/redshirt freshmen!!! They're gonna have to cut 25 players or so to bring this class in. That's ridiculous.

I've noticed some teams are dominant for a few years and then fall off a cliff. I'm guessing it's because they have to keep cutting talented upper classmen to fit their bloated recruiting class on to the team.

Looking at their current true freshman class, they brought in 2 QBs, 3 RBs, 4 WRs, 1 TE, 7 OLs, 6 DLs, 5 LBs, 4 CBs, and 3 Ss. I'm wondering how many of these players face the chopping block this offseason.

They need to come up with a way to stop (or slow down) recruiting certain positions when you already have needed recruits at that position.

For example, my recruiting class stands at 20 commits (4 five stars, 14 four stars, 2 three stars). I have 16 seniors and I'm looking at a possible 2-3 juniors leaving early for the draft. I just got my first QB commit for my class. I'm leading on another QB but I had to remove all hours on him, as well as a couple other recruits because I just don't have room in the class for them. The CPU should be doing this as well.

Also of note, Oregon's HC, as well as his OC and DC, are all elite recruiters, almost completely maxed out. I'm sure this is a big reason the class is so large compared to what they actually need.

Anyone else seeing things like this?
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