Illegal Block in the Back Penalty Slider- From my experience with testing it, it seem to act like more like an impact block slider. As in WRs, TEs, OLs look to seal their block more and look to block the next level of defenders. The higher it is, the better they block. You will also notice improved blocking on punt and kick off returns.
Trade off is obvious, you will get flagged from time to time.
Fatigue - This is a tricky setting. On default 50, the CPU AI plays better with their decision making, especially with running the ball and QB scrambling. When you raise it, you lose it. I think EA tied a lot of the decision making and abilities to fatigue level. Also notice more wear and tear on default then having it raised as well.
Face Mask - The penalty that is never called. One thing it does though like it did in years past is control how violent tackling is. The higher it is, the more hit stick style tackles and fumbles you will see. The lower I wouldn't say more wrap style, but more regular tackles with way less of a fumble chance.
Ball Security - Now this slider surprised me. You put it at zero and the CPU can run the ball and run it well. Even more surprising is, even at zero and User tackle at 50, you don't see a lot of fumbles what so ever. I thought for sure it would be a fumble fest, but nope it is not.
I didn't have to raise run block slider what so ever nor lower user tackle slider. Just put Ball security at 0 for the CPU.
But anyway, those 4 things is all I had to move around to have good games on All American against the CPU.
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