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  • ctas78
    Rookie
    • May 2022
    • 171

    #1

    ctas78

    Give it a try, I think it's the optimal combination of gameplay.


    Gameplay Type - Custom
    Wind Effects - Low
    Weather Effects - On

    User/Cpu:

    Sprint Speed - 34/36
    Acceleration - 50/52
    Shot Error - 67/70
    Pass Error - 65/65
    Shot Speed - 50/50
    Pass Speed - 42/42
    Injury Frequency - 91/91
    Injury Severity - 19/19
    Goalkeeper Ability - 50/50
    Marking - 75/75
    Run Frequency - 41/41
    Line Height - 58/58
    Line Length - 32/35
    Line Width - 48/48
    Fullback Positioning - 75/75
    First Touch Control Error - 80/80

    ==CPU Sliders==
    AI Behavior - Custom
    Tackle Aggression - 69
    Buildup Speed - 55
    Shot Frequency - 90
    First Touch Pass Frequency - 64
    Crossing Frequency - 82
    Dribble Frequency - 60
    Skill Move Frequency - 55

    ==Match==
    Half Length - 7 minutes
    Difficulty Level - Ultimate
    Competitor Mode - On
    Player Based Difficulty - On

    ==Gameplay==
    Semi
  • alfredoxb1
    Rookie
    • Nov 2024
    • 32

    #2
    Re: ctas78

    Bro, thanks a lot. Just tried it (2 Bundesliga against a low block team) and that was already fun. Only thing I generally find quite disturbing is that the right and left backs are sometimes going for a life or death sprint without a reason. Did you notice the same?
    And did you change anything since the last update?

    Comment

    • ctas78
      Rookie
      • May 2022
      • 171

      #3
      Re: ctas78

      Originally posted by alfredoxb1
      Bro, thanks a lot. Just tried it (2 Bundesliga against a low block team) and that was already fun. Only thing I generally find quite disturbing is that the right and left backs are sometimes going for a life or death sprint without a reason. Did you notice the same?
      And did you change anything since the last update?
      Thanks for the feedback!
      Try lowering the fullbacks below the value of 75. Also lower the RF below the value of 41.
      But if you lower these values, CPU's offense will go through forwards, also when you lower RF below 41, players hardly get tired, which is not realistic. Also I recommend for a less fast game put SS-- 33-34 user/ 35 cpu, try this first, if the problem persists lower the fullback and RF values.
      You are free to experiment, try different combinations!

      After TU7, I test marking--95, and width--55. Try these 2 values for more sophisticated protection at and from the CPU.

      Comment

      • alfredoxb1
        Rookie
        • Nov 2024
        • 32

        #4
        Re: ctas78

        Originally posted by ctas78
        Thanks for the feedback!
        Try lowering the fullbacks below the value of 75. Also lower the RF below the value of 41.
        But if you lower these values, CPU's offense will go through forwards, also when you lower RF below 41, players hardly get tired, which is not realistic. Also I recommend for a less fast game put SS-- 33-34 user/ 35 cpu, try this first, if the problem persists lower the fullback and RF values.
        You are free to experiment, try different combinations!

        After TU7, I test marking--95, and width--55. Try these 2 values for more sophisticated protection at and from the CPU.
        Tried the new marking and width and it feels good. Only thing that is bothering me know is the crazy one touch football that the CPU is playing now. The game speed generally feels good, it's only that the CPU is playing tiki taka like barca prime

        Edit: teams are actually also playing tiki taka one touch pinged through passes with the original slider setup. Might be the first touch pass frequency?
        Last edited by alfredoxb1; 01-09-2025, 12:01 PM.

        Comment

        • ctas78
          Rookie
          • May 2022
          • 171

          #5
          Re: ctas78

          Originally posted by alfredoxb1
          Tried the new marking and width and it feels good. Only thing that is bothering me know is the crazy one touch football that the CPU is playing now. The game speed generally feels good, it's only that the CPU is playing tiki taka like barca prime

          Edit: teams are actually also playing tiki taka one touch pinged through passes with the original slider setup. Might be the first touch pass frequency?
          slider---First Touch Pass Frequency - 64, I made it this high to at least get the CPU to hold the ball more, rather than play Hit and run in football . It also makes it harder for the user to take the ball away from the CPU. You have to make some sacrifices here.
          This is my personal preference to increase the complexity of the game.
          Last edited by ctas78; 01-09-2025, 12:14 PM.

          Comment

          • ctas78
            Rookie
            • May 2022
            • 171

            #6
            Re: ctas78

            Gameplay Type - Custom
            Wind Effects - Low
            Weather Effects - On

            User/Cpu:

            Sprint Speed - 34/35 ั…
            Acceleration - 50/52
            Shot Error - 67/70
            Pass Error - 65/65
            Shot Speed - 50/50
            Pass Speed - 42/42
            Injury Frequency - 91/91
            Injury Severity - 19/19
            Goalkeeper Ability - 50/50
            Marking - 95 ั…/95 ั…
            Run Frequency - 41/41
            Line Height - 58/58
            Line Length - 32/33 ั…
            Line Width - 55 ั…/55 ั…
            Fullback Positioning - 75/75
            First Touch Control Error - 80/80

            ==CPU Sliders==
            AI Behavior - Custom
            Tackle Aggression - 90 ั…
            Buildup Speed - 50 ั…
            Shot Frequency - 90
            First Touch Pass Frequency - 64
            Crossing Frequency - 82
            Dribble Frequency - 60
            Skill Move Frequency - 55

            ==Match==
            Half Length - 7 minutes
            Difficulty Level - Ultimate
            Competitor Mode - On
            Player Based Difficulty - On

            ==Gameplay==
            Semi

            Comment

            • ctas78
              Rookie
              • May 2022
              • 171

              #7
              Re: ctas78

              I updated the sliders, where there were changes, I put the "x" symbol

              Comment

              • G89Roma
                Rookie
                • Jan 2025
                • 18

                #8
                Re: ctas78

                Mi sono iscritto solamente per farti i complimenti,le tue slide sono stupende, finalmente gioco con il piacere della difficoltรƒ !

                Comment

                • ctas78
                  Rookie
                  • May 2022
                  • 171

                  #9
                  Re: ctas78

                  Originally posted by G89Roma
                  Mi sono iscritto solamente per farti i complimenti,le tue slide sono stupende, finalmente gioco con il piacere della difficoltรƒ !
                  Thanks Bro!

                  Comment

                  • G89Roma
                    Rookie
                    • Jan 2025
                    • 18

                    #10
                    Re: ctas78

                    Originally posted by ctas78
                    Thanks Bro!
                    รƒห† uscito un aggiornamento ieri, cambierai qualcosa?

                    Comment

                    • ctas78
                      Rookie
                      • May 2022
                      • 171

                      #11
                      Re: ctas78

                      After TU8, try:

                      Gameplay Type - Custom
                      Wind Effects - Low
                      Weather Effects - On

                      User/Cpu:

                      Sprint Speed - 33 x /35 x
                      Acceleration - 50/52
                      Shot Error - 67/70
                      Pass Error - 60/60
                      Shot Speed - 50/50
                      Pass Speed - 30/30
                      Injury Frequency - 91/91
                      Injury Severity - 23/23
                      Goalkeeper Ability - 50/50
                      Marking - 99/99
                      Run Frequency - 42 x / 42 x
                      Line Height - 53/53
                      Line Length - 32/33
                      Line Width - 52 x /52 x
                      Fullback Positioning - 50/50
                      First Touch Control Error - 80/80

                      ==CPU Sliders==
                      AI Behavior - Custom
                      Tackle Aggression - 85
                      Buildup Speed - 50 x
                      Shot Frequency - 90
                      First Touch Pass Frequency - 55
                      Crossing Frequency - 75
                      Dribble Frequency - 60
                      Skill Move Frequency - 55

                      ==Match==
                      Half Length - 7 minutes
                      Difficulty Level - Ultimate
                      Competitor Mode - On
                      Player Based Difficulty - On

                      ==Gameplay==
                      Semi
                      Last edited by ctas78; 01-25-2025, 07:39 AM.

                      Comment

                      • ctas78
                        Rookie
                        • May 2022
                        • 171

                        #12
                        Re: ctas78

                        After TU8, the game got a little easier to play, so I tweaked some of the values.

                        Comment

                        • ctas78
                          Rookie
                          • May 2022
                          • 171

                          #13
                          Re: ctas78

                          If too difficult correct-- ss 34/35.
                          But if you fix it to ss 34/35, the distance between teams will be shorter, which may lead to more frequent contact between players.
                          I advise to keep the markings 99/99.
                          Mandatory advice:
                          Competitor Mode - On
                          Player Based Difficulty - On

                          Comment

                          • ctas78
                            Rookie
                            • May 2022
                            • 171

                            #14
                            Re: ctas78

                            After TU8:

                            So, while Guru Matt determines his slider set, I offer you a temporary solution. Keep in mind that I tested with a team with 80-85 player rating and almost all player roles are ++.
                            Sliders are tough, but at these settings the game becomes competitive. At the beginning of the career when the roles of players are not pumped, I recommend to put SS 34 user/35 cpu.


                            Gameplay Type - Custom
                            Wind Effects - Low
                            Weather Effects - On

                            User/Cpu:

                            Sprint Speed - 28-30 /40
                            Acceleration - 51/55
                            Shot Error - 70/70
                            Pass Error - 60/55
                            Shot Speed - 50/50
                            Pass Speed - 35/35
                            Injury Frequency - 91/91
                            Injury Severity - 23/23
                            Goalkeeper Ability - 50/50
                            Marking - 65/99
                            Run Frequency - 1 / 50
                            Line Height - 53/53
                            Line Length - 30/31
                            Line Width - 52 /52
                            Fullback Positioning - 50/50
                            First Touch Control Error - 80/60

                            ==CPU Sliders==
                            AI Behavior - Custom
                            Tackle Aggression - 85
                            Buildup Speed - 55
                            Shot Frequency - 90
                            First Touch Pass Frequency - 55
                            Crossing Frequency - 75
                            Dribble Frequency - 50
                            Skill Move Frequency - 50

                            ==Match==
                            Half Length - 7 minutes
                            Difficulty Level - Ultimate
                            Competitor Mode - On
                            Player Based Difficulty - On

                            ==Gameplay==
                            Semi
                            Last edited by ctas78; 01-31-2025, 06:58 PM.

                            Comment

                            • ctas78
                              Rookie
                              • May 2022
                              • 171

                              #15
                              Re: ctas78

                              Also wanted to add, such a big difference in SS 28 user/ 40 cpu is due to the fact to play more passing in the center of the field, not to run one player to the penalty area like Maradona around the whole defense.
                              USER's RF is set to 1. With this setting, CPU defenders are less likely to run around corners chasing your team's players who are making spurts and leaving less open space in the center of the field.
                              When USER's RF is set to 1, you need to set the sco ACC to 51, this allows your players to get realistically tired.

                              Comment

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