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Old 03-19-2025, 09:25 AM   #2
cnelly4
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OVR: 6
Join Date: Dec 2007
Location: River Falls, WI
Re: Sim stats in franchise

Quote:
Originally Posted by cnelly4
So, I have gone through and simmed multiple seasons in franchise.

The lack of strikeouts is very concerning. There are maybe a handful of guys that end up with k/9 over 9.0+. Most guys are well under this. I did go in and edit some starting pitchers and boost their k/9 rating up 15 points and it was better, but it also sent their overalls through the roof. And then they were very dominant on the year.

I did find that CPU starting pitching stamina at 4 is spot on. Manager hook at 5 for all sims. The first sim year I had it at 5 and there were 52 CG’s and 10 pitchers with 200+ IP. With it at 4, I did multiple seasons. (25CG’s and 7 over 200IP, 18CG’s and 4 over 200IP, 20CG’s and 6 over 200IP, 21CG’s and 3 over 200IP.). I did up the sim injury slider to 10 in season 3, 4 and 5.

Trade logic, unfortunately, is still broken. My Twins, in 3 of the seasons, traded away Pablo Lopez, Joe Ryan, Johan Duran and Griffin Jax and they were either winning the division or holding a WC spot in all 3 seasons.

Hopefully the roster creators can use the lack of strikeouts issue when edited players.


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I am not sure how CPU SP Stamina at 4 will affect in-game play yet.


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