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Old 01-14-2006, 10:35 AM   #3
MajorPyn4
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Join Date: Aug 2004
Re: rspencer86's Realism Sliders + Gameplan Settings

Quote:
Originally Posted by rspencer86
Hey everyone,

I've been playing ESPN NFL 2k5 for a long time now, and probably will continue to play it for some time. It's a lot of fun, and with the right slider settings, can play a very realistic game.

Drawing from ideas from Radja and others, I'd like to share my set of sliders and Coach Gameplan settings. These sliders have given me very realistic results and have added to my enjoyment of this game.

NOTE: I use default rosters - PS2

Options

Quarter Length: 10 minutes
Game Speed: Normal
Performance EQ: Off
Multiple Hot Routes: Off

Gameplay Sliders

Human Blocking: 18
Human Passing: 0
Human Running: 0
Human Catching: 40
Human Coverage: 0
Human Pursuit: 10
Human Tackling: 10
Human Kicking: 0
Human Fatigue: 20

CPU Blocking: 35
CPU Passing: 40
CPU Running: 31
CPU Catching: 40
CPU Coverage: 33
CPU Pursuit: 10
CPU Tackling: 10
CPU Kicking: 0
CPU Fatigue: 30

Injury: 25
Fumble: 24
Interception: 20

Penalties

All Penalties: 40

Coach Gameplan Settings

Offense: Run/Pass: 0
Pass: Short/Deep: 20 (MAX)
Run: Outside/Inside: 0
Defense:Run/Pass: 0
Defense: Man/Zone: 20 (MAX)
Blitz: 0
Cover Short/Deep: 20 (MAX)

Franchise House Rules

I use Bill Abner's Franchise House Rules to make building good teams much tougher. They are as follows:

Salaries:
• Max out the player's interest slider before making an offer.
• Increase the players requested bonus percentage by an additional ten percent.
• Six year contracts are the maximum allowed length.
Trades:
• Max out the trade interest slider before making a deal, even if it's offered to you from the trading block.
• No trading for an opposing team's starting quarterback.
• No trading for rookies.
• No trading of players from your team in the last year of their contract.
• No trading for/away kickers.
• No trading away of players rated below 70.
Draft:
• No more than two draft picks in a round, and no more than ten picks in any one draft.

All thanks go to Radja for his great slider set that I used as a base and Bill Abner for the house rules.

-Ryan
With our quarter length at 10 minutes, what should I set the sim quarter length at to get roughly the same stats for computer simmed games?
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