rspencer86's Realism Sliders + Gameplan Settings - Operation Sports Forums

rspencer86's Realism Sliders + Gameplan Settings

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  • rspencer86
    MIB Crew
    • Sep 2004
    • 8814

    #1

    rspencer86's Realism Sliders + Gameplan Settings

    Hey everyone,

    I've been playing ESPN NFL 2k5 for a long time now, and probably will continue to play it for some time. It's a lot of fun, and with the right slider settings, can play a very realistic game.

    Drawing from ideas from Radja and others, I'd like to share my set of sliders and Coach Gameplan settings. These sliders have given me very realistic results and have added to my enjoyment of this game.

    NOTE: I use default rosters - PS2

    Options

    Quarter Length: 10 minutes
    Game Speed: Normal
    Performance EQ: Off
    Multiple Hot Routes: Off

    Gameplay Sliders

    Human Blocking: 18
    Human Passing: 0
    Human Running: 0
    Human Catching: 40
    Human Coverage: 0
    Human Pursuit: 10
    Human Tackling: 10
    Human Kicking: 0
    Human Fatigue: 20

    CPU Blocking: 35
    CPU Passing: 40
    CPU Running: 31
    CPU Catching: 40
    CPU Coverage: 33
    CPU Pursuit: 10
    CPU Tackling: 10
    CPU Kicking: 0
    CPU Fatigue: 30

    Injury: 25
    Fumble: 24
    Interception: 20

    Penalties

    All Penalties: 40

    Coach Gameplan Settings

    Offense: Run/Pass: 0
    Pass: Short/Deep: 20 (MAX)
    Run: Outside/Inside: 0
    Defense:Run/Pass: 0
    Defense: Man/Zone: 20 (MAX)
    Blitz: 0
    Cover Short/Deep: 20 (MAX)

    Franchise House Rules

    I use Bill Abner's Franchise House Rules to make building good teams much tougher. They are as follows:

    Salaries:
    • Max out the player's interest slider before making an offer.
    • Increase the players requested bonus percentage by an additional ten percent.
    • Six year contracts are the maximum allowed length.
    Trades:
    • Max out the trade interest slider before making a deal, even if it's offered to you from the trading block.
    • No trading for an opposing team's starting quarterback.
    • No trading for rookies.
    • No trading of players from your team in the last year of their contract.
    • No trading for/away kickers.
    • No trading away of players rated below 70.
    Draft:
    • No more than two draft picks in a round, and no more than ten picks in any one draft.

    All thanks go to Radja for his great slider set that I used as a base and Bill Abner for the house rules.

    -Ryan
    Ryan Spencer

    University of Missouri '09
    Twitter: @RyanASpencer

    Royals / Chiefs / Kings / Mizzou / Sporting KC


    PSN: MizzouTigerrr
    XBox: MizzouRhino
  • randogu
    Rookie
    • Sep 2003
    • 386

    #2
    Re: rspencer86's Realism Sliders + Gameplan Settings

    Just finished up an exhibition game with these sliders and Ricksters latest roster. Panthers vs Bears (me), I lost 27-13 (hope I didn't jinx them!), but it was a very fun game. The pace and everything felt really good. The game should've been alot closer, but I was playing pretty rusty and threw 4 INT's. 3 of those were completly on me......1st game in a month or so.

    I'll definatly be using this set for a bit, as I shake the rust off of my football gaming abilities.

    Nice work!

    Comment

    • MajorPyn4
      Rookie
      • Aug 2004
      • 309

      #3
      Re: rspencer86's Realism Sliders + Gameplan Settings

      Originally posted by rspencer86
      Hey everyone,

      I've been playing ESPN NFL 2k5 for a long time now, and probably will continue to play it for some time. It's a lot of fun, and with the right slider settings, can play a very realistic game.

      Drawing from ideas from Radja and others, I'd like to share my set of sliders and Coach Gameplan settings. These sliders have given me very realistic results and have added to my enjoyment of this game.

      NOTE: I use default rosters - PS2

      Options

      Quarter Length: 10 minutes
      Game Speed: Normal
      Performance EQ: Off
      Multiple Hot Routes: Off

      Gameplay Sliders

      Human Blocking: 18
      Human Passing: 0
      Human Running: 0
      Human Catching: 40
      Human Coverage: 0
      Human Pursuit: 10
      Human Tackling: 10
      Human Kicking: 0
      Human Fatigue: 20

      CPU Blocking: 35
      CPU Passing: 40
      CPU Running: 31
      CPU Catching: 40
      CPU Coverage: 33
      CPU Pursuit: 10
      CPU Tackling: 10
      CPU Kicking: 0
      CPU Fatigue: 30

      Injury: 25
      Fumble: 24
      Interception: 20

      Penalties

      All Penalties: 40

      Coach Gameplan Settings

      Offense: Run/Pass: 0
      Pass: Short/Deep: 20 (MAX)
      Run: Outside/Inside: 0
      Defense:Run/Pass: 0
      Defense: Man/Zone: 20 (MAX)
      Blitz: 0
      Cover Short/Deep: 20 (MAX)

      Franchise House Rules

      I use Bill Abner's Franchise House Rules to make building good teams much tougher. They are as follows:

      Salaries:
      • Max out the player's interest slider before making an offer.
      • Increase the players requested bonus percentage by an additional ten percent.
      • Six year contracts are the maximum allowed length.
      Trades:
      • Max out the trade interest slider before making a deal, even if it's offered to you from the trading block.
      • No trading for an opposing team's starting quarterback.
      • No trading for rookies.
      • No trading of players from your team in the last year of their contract.
      • No trading for/away kickers.
      • No trading away of players rated below 70.
      Draft:
      • No more than two draft picks in a round, and no more than ten picks in any one draft.

      All thanks go to Radja for his great slider set that I used as a base and Bill Abner for the house rules.

      -Ryan
      With our quarter length at 10 minutes, what should I set the sim quarter length at to get roughly the same stats for computer simmed games?

      Comment

      • rspencer86
        MIB Crew
        • Sep 2004
        • 8814

        #4
        Re: rspencer86's Realism Sliders + Gameplan Settings

        I use 10 minute quarters because I don't skip through replays, cutscenes, etc. I usually end up with 55-65 plays per team, which is about right. If you want to skip through replays and such, you will probably have to lower your minutes played, probably to 8-9 minutes.

        I use 5 minutes for simulated quarters. Seems to give pretty realistic statistics.

        -Ryan
        Ryan Spencer

        University of Missouri '09
        Twitter: @RyanASpencer

        Royals / Chiefs / Kings / Mizzou / Sporting KC


        PSN: MizzouTigerrr
        XBox: MizzouRhino

        Comment

        • MajorPyn4
          Rookie
          • Aug 2004
          • 309

          #5
          Re: rspencer86's Realism Sliders + Gameplan Settings

          Originally posted by rspencer86
          I use 10 minute quarters because I don't skip through replays, cutscenes, etc. I usually end up with 55-65 plays per team, which is about right. If you want to skip through replays and such, you will probably have to lower your minutes played, probably to 8-9 minutes.

          I use 5 minutes for simulated quarters. Seems to give pretty realistic statistics.

          -Ryan
          I currently play 9 minutes quarters and sometimes skip and sometimes watch replays. I can't remember off hand how many plays I have a game, but will have to check it out. I think my simmed quarters are either 5 or 6. I seem to change all the time between the 2.

          Comment

          • Sportsforever
            NL MVP
            • Mar 2005
            • 20396

            #6
            Re: rspencer86's Realism Sliders + Gameplan Settings

            Originally posted by MajorPyn4
            I currently play 9 minutes quarters and sometimes skip and sometimes watch replays. I can't remember off hand how many plays I have a game, but will have to check it out. I think my simmed quarters are either 5 or 6. I seem to change all the time between the 2.
            When I play I use 9 minute quarters and have the sim set at 6 for the first 8 games of the season, and 5 for the last 8 games. I end up with 110-130 plays a game depending on if there is a lot of running or passing.
            "People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers Hornsby

            Comment

            • Wizzykin
              Banned
              • Jan 2006
              • 48

              #7
              Re: rspencer86's Realism Sliders + Gameplan Settings

              I'm going to try your offensive sliders for the CPU. I've been having a tricky time getting a realistic CPU offense going.

              For offense for the human, I've found the best sliders tend to be all 0 for Human Offense, except for blocking at 10, and all 40 for CPU defense.

              Comment

              • Bascape666
                MVP
                • Nov 2005
                • 990

                #8
                Re: rspencer86's Realism Sliders + Gameplan Settings

                Originally posted by Wizzykin
                I'm going to try your offensive sliders for the CPU. I've been having a tricky time getting a realistic CPU offense going.

                For offense for the human, I've found the best sliders tend to be all 0 for Human Offense, except for blocking at 10, and all 40 for CPU defense.

                Dear Wizzykin,
                can you post here the complete set of sliders you use and that gives you CPU offense and defense good results?

                Comment

                • Wizzykin
                  Banned
                  • Jan 2006
                  • 48

                  #9
                  Re: rspencer86's Realism Sliders + Gameplan Settings

                  well, I haven't really got a complete set of sliders yet, because I'm struggling on getting a realistic CPU offense, so I'm still working that out.

                  for CPU defense results - I use what I posted before. Offense is way too easy in this game, so I use 40 for CPU coverage, pursuit, and tackling - and I use 10 for human blocking, and 0 for human running, catching, and throwing.

                  Comment

                  • MajorPyn4
                    Rookie
                    • Aug 2004
                    • 309

                    #10
                    Re: rspencer86's Realism Sliders + Gameplan Settings

                    Any word yet on the outcome for you sliders wizzy?

                    Comment

                    • Sportsforever
                      NL MVP
                      • Mar 2005
                      • 20396

                      #11
                      Re: rspencer86's Realism Sliders + Gameplan Settings

                      Originally posted by rspencer86
                      Hey everyone,

                      I've been playing ESPN NFL 2k5 for a long time now, and probably will continue to play it for some time. It's a lot of fun, and with the right slider settings, can play a very realistic game.

                      Drawing from ideas from Radja and others, I'd like to share my set of sliders and Coach Gameplan settings. These sliders have given me very realistic results and have added to my enjoyment of this game.

                      NOTE: I use default rosters - PS2

                      Options

                      Quarter Length: 10 minutes
                      Game Speed: Normal
                      Performance EQ: Off
                      Multiple Hot Routes: Off

                      Gameplay Sliders

                      Human Blocking: 18
                      Human Passing: 0
                      Human Running: 0
                      Human Catching: 40
                      Human Coverage: 0
                      Human Pursuit: 10
                      Human Tackling: 10
                      Human Kicking: 0
                      Human Fatigue: 20

                      CPU Blocking: 35
                      CPU Passing: 40
                      CPU Running: 31
                      CPU Catching: 40
                      CPU Coverage: 33
                      CPU Pursuit: 10
                      CPU Tackling: 10
                      CPU Kicking: 0
                      CPU Fatigue: 30

                      Injury: 25
                      Fumble: 24
                      Interception: 20

                      Penalties

                      All Penalties: 40

                      Coach Gameplan Settings

                      Offense: Run/Pass: 0
                      Pass: Short/Deep: 20 (MAX)
                      Run: Outside/Inside: 0
                      Defense:Run/Pass: 0
                      Defense: Man/Zone: 20 (MAX)
                      Blitz: 0
                      Cover Short/Deep: 20 (MAX)

                      Franchise House Rules

                      I use Bill Abner's Franchise House Rules to make building good teams much tougher. They are as follows:

                      Salaries:
                      • Max out the player's interest slider before making an offer.
                      • Increase the players requested bonus percentage by an additional ten percent.
                      • Six year contracts are the maximum allowed length.
                      Trades:
                      • Max out the trade interest slider before making a deal, even if it's offered to you from the trading block.
                      • No trading for an opposing team's starting quarterback.
                      • No trading for rookies.
                      • No trading of players from your team in the last year of their contract.
                      • No trading for/away kickers.
                      • No trading away of players rated below 70.
                      Draft:
                      • No more than two draft picks in a round, and no more than ten picks in any one draft.

                      All thanks go to Radja for his great slider set that I used as a base and Bill Abner for the house rules.

                      -Ryan
                      I'll just add two more house rules to your list that I use:
                      - No trading away of your 1st round pick. The reason is that because of the draft glitch, 1st round picks aren't that valuable, but the CPU still treats them like they are. So, for example, this rule prevents you from trading your 1st round pick for another team's 2nd round pick, which is actually more valuable.
                      - Only draft QB, HB, T, and DE in the first round. This is the draft glitch I referred to in the last rule. Basically this just evens the playing field.
                      "People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers Hornsby

                      Comment

                      • inverse
                        Rookie
                        • Jan 2006
                        • 2

                        #12
                        Re: rspencer86's Realism Sliders + Gameplan Settings

                        so is it like.....

                        18 from the back of the slider?

                        Comment

                        • rspencer86
                          MIB Crew
                          • Sep 2004
                          • 8814

                          #13
                          Re: rspencer86's Realism Sliders + Gameplan Settings

                          Originally posted by inverse
                          so is it like.....

                          18 from the back of the slider?
                          Yes, 18 "clicks" from the left.

                          -Ryan
                          Ryan Spencer

                          University of Missouri '09
                          Twitter: @RyanASpencer

                          Royals / Chiefs / Kings / Mizzou / Sporting KC


                          PSN: MizzouTigerrr
                          XBox: MizzouRhino

                          Comment

                          • inverse
                            Rookie
                            • Jan 2006
                            • 2

                            #14
                            Re: rspencer86's Realism Sliders + Gameplan Settings

                            Originally posted by rspencer86
                            Yes, 18 "clicks" from the left.

                            -Ryan
                            Alright, thanks man.

                            Comment

                            • eaglesfan17
                              Rookie
                              • Aug 2004
                              • 186

                              #15
                              Re: rspencer86's Realism Sliders + Gameplan Settings

                              What is the significance of the Coach Gameplan sliders? Do they affect the CPU playcalling vs. you?

                              Comment

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