- hot-routes
- Running the ball up the middle/between the tackles improved. Too improved very unrealistic ( can drive a truck though )
- The ball spiralling during passes (and then more realistically). Come on?
- Playmaker feature (for those times when the AI's defense would cheat and overload the side you were running to
every time). Nothing to do with gameplay..thats called a glitch
- Improved AI offense. I'll give you this one. (Better decision were made)
- New catch and tackle animations (the main ones remained the same but they added new ones). Very minor for a game 4 yrs old
- The ability to change your audibles on the fly from your playbook during games (so you could change audibles frequently, I loved this feature) Again what does this have to do with game play..These are features
- Rotating conference schedules during dynasties ('05 was the first game to feature this - and it was huge. In NCAA '04 I played 13 years in a dynasty with Penn State and didn't play Michigan
ONCE!!) (Feature)
- They made trick plays actually work. A few years ago if you ran a WR Reverse 100 times you'd get tackled for a loss 100 times.( Bad programming )
- The punt/kick return game were
drastically improved. Years ago it was impossible to do return kicks...Now its tooo easy & broken 20 punt returns a yr for TD's. Again wheres the realism?
I understand the points of improvement made but come on...Other than features & tweeks this is the same game. With 2004 being the best of the series IMO...They have yet to address major issues that have plagued this series point blank. Most of the issues brought up were so minor they are hard to see from one game to the next. Except the interior running & SP play which was overdone