*****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

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  • dan77733
    Banned
    • Aug 2003
    • 2406

    #91
    Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

    Originally posted by Rickster101
    Oh OK my bad, I thought it strange you making that statment about Moss since you do rosters yourself but in a different way sometimes guys will do rosters at update points during a season, awhile back I use to be into Madden that way with some guys who hated waiting on those slow you know what DLs so we did our own but you know what its all about anyway and yours aren't too bad really I liked what you did with the Franchise and getting the date set-up in the editor.

    Tell me I've read how to change the dates but I thought you were going to have Finn look into making that change permanent any word on that as far as the schedule goes, you explain it well enough is it in there yet or do we have to edit it in the schedule to get those dates set-up as you've explained?
    I know what you mean about the roster updates. I could never DL a 2k5 roster update as that damn 3 minute time limit always expired before the download was complete. I also know what you mean by editing players throughout the season and whatnot based on their performance. I'm just too lazy to edit attributes and whatnot after the season ends especially when some players might change positions or become starters or backups. I also wait until the following season because I'll have my football book in front of me which makes it so much easier to check how players did stat wise then it is to look on the internet.

    Can you be a little more clearer on the schedule thing though? I havent talked to Finn in weeks but I did ask him to edit the "time" option. It's setup from 12pm to 9pm. I asked Finn if he could extend it from 12pm to 10pm.

    I know that you have to edit two games on the schedule because of the game's setup to have bye weeks for teams from week 3 to week 10. If you're talking about the two games in week 10 that have question marks on them, check out my schedule topic as I posted how to fix that.

    Comment

    • Flipmo23
      Rookie
      • Dec 2005
      • 266

      #92
      Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

      Originally posted by dan77733
      There's a difference though. The rookies have their entire careers ahead of them while the veterans are pretty much close to becoming retired. And I still dont understand your thinking that players progress during the season - they dont. There's only one time when players increase or decrease and that's when you enter the following regular season. Players do not increase or decrease at any other time.
      Wrong. They increase "temporarily" each week with preps, but there are 3 points in the season where a player permanantly increases or decreases based on three factors: preps, performance, and team record. Not sure if you knew that. The three points are as follows:

      -At the end of the preseason
      -Sometime between weeks 5-8 (it's different for every player)
      -End of the season, after the Pro Bowl

      The above is a fact, it's been known for a long time. I can take Brian Westbrook and bring him from the mid-80s to 100 in ONE PRESEASON. I've done it in three different franchises. Believe me, when it comes to this game, I know my ****.

      As far as you thinking that weekly prep is "temporary", that is also false. The ratings go up for that week, but how much a player goes up is taken to account when the phases above come. If you've been working Boss Bailey's calves and ankles all preseason, when week 1 comes around, he will gain a huge, permanant jump in speed.

      All I can say is give it a try. Completely overwork Brian Westbrook's calves and ankles and do 6 tire relays a week for an entire preseason, and win all 4 games. Score at least 2 TD's with him each game. He will jump 8-15 points in that preseason alone.

      I guarantee that just because Williams attributes are good, the game wont see it that way.
      *sigh* Ok, I will explain this to you with an example that I hope proves my point.

      Take a RB that is rated 100. Any RB. Now put his Break Tackle at 0. His rating dips severely. You telling me I can't get 100 yards in a game on legend just because I can't press the Y button?

      As far as players having better ratings just because "they were drafted first", that is a load of BS. Higher picks are not necessarily better players. Who's to say Leinart @ 10 won't be better than Vince Young @ 3? Or even Cutler? That theory to me is a joke, no offense.

      Again, these players will play like they do in real life. I don't care how much I have to test and retest it. I'm not going to give a QB a stronger arm than he should have, or a RB quicker feet, or a WR better hands just because he was drafted earlier, or his overall rating isn't appealing to other people.

      As far as contracts, these are all rookies, so they will be signed to 3+ year deals, and their big pay day will come deep into franchises where they either developed into stars, or didn't, so that is not a concern.
      Last edited by Flipmo23; 05-09-2006, 01:25 AM.

      Comment

      • dan77733
        Banned
        • Aug 2003
        • 2406

        #93
        Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

        Originally posted by Flipmo23
        Wrong. They increase "temporarily" each week with preps, but there are 3 points in the season where a player permanantly increases or decreases based on three factors: preps, performance, and team record. Not sure if you knew that. The three points are as follows:
        -At the end of the preseason
        -Sometime between weeks 5-8 (it's different for every player)
        -End of the season, after the Pro Bowl

        The above is a fact, it's been known for a long time. I can take Brian Westbrook and bring him from the mid-80s to 100 in ONE PRESEASON. I've done it in three different franchises. Believe me, when it comes to this game, I know my ****.
        I dont like or use Weekly Prep so if players increase or decrease during the season from using WP, I wouldnt know. I apologize for that. In general, no player increases or decreases until the following regular season. I have played several franchises and have NEVER EVER seen one player increase or decrease at any point during the season.

        Comment

        • dan77733
          Banned
          • Aug 2003
          • 2406

          #94
          Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

          Originally posted by Flipmo23
          *sigh* Ok, I will explain this to you with an example that I hope proves my point.

          Take a RB that is rated 100. Any RB. Now put his Break Tackle at 0. His rating dips severely. You telling me I can't get 100 yards in a game on legend just because I can't press the Y button?
          What im saying is that if you have a 100 rated RB and a 70 rated RB, you wont do as good with the 70 rated RB as you will with the 100 rated RB no matter what their break tackle attribute is. Break tackle affects the CPU more then it does the human player. Play a 5 minute per quarter game on Legend as is and I guarantee that you'll do better with Westbrook then you'll do with Moats. Play two seperate games against the same CPU team. Unless you use cheap or trick running plays, getting 100 yards with Westbrook will be easier to do then with a 70 rated Moats. I guarantee it.

          Comment

          • dan77733
            Banned
            • Aug 2003
            • 2406

            #95
            Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

            Originally posted by Flipmo23
            As far as players having better ratings just because "they were drafted first", that is a load of BS. Higher picks are not necessarily better players. Who's to say Leinart @ 10 won't be better than Vince Young @ 3? Or even Cutler? That theory to me is a joke, no offense.

            Again, these players will play like they do in real life. I don't care how much I have to test and retest it. I'm not going to give a QB a stronger arm than he should have, or a RB quicker feet, or a WR better hands just because he was drafted earlier, or his overall rating isn't appealing to other people.

            As far as contracts, these are all rookies, so they will be signed to 3+ year deals, and their big pay day will come deep into franchises where they either developed into stars, or didn't, so that is not a concern.
            I didnt say that higher drafted players will be better then lower drafted players. I said that the higher you're drafted, the better rating you should have. With the exception of McCargo, all the first rounders that were drafted were drafted for a reason - they were worth a first round draft pick. There's a reason why players dont get drafted until the later rounds - its because they're not worth high draft picks. Of course, who turns out to be good or crap remains to be seen.

            I have my own rating setup when it comes to rookies that's based on the round -

            1 - 82 / 80 / 77
            2 - 77 / 75
            3 - 72 / 70
            4 - 68 / 65
            5 - 62 / 60
            6 - 58 / 55
            7 - 52 / 50

            Sometimes, I have to edit ratings depending on whether or not the player is a starter. I hate having backups rated higher then starters. That bugs me to no end. I also edit players based on season performance. So for example, while I have QB Alex Smith rated 82 in my 2k6 roster, he will be decreased accordingly in my 2k7 roster.

            I think that Leinart will be the best of the three while Young will be the worst of the three. I currently have Leinart and Young rated 82 each with Cutler at 80. I go based on what round the player was drafted in. If at the end of 2006, Cutler somehow blows both away, then I'll update my 2k7 roster accordingly but until then, I'll stay with my setup because I think it's fair for all the rookies while at the same time doesnt overrate or underrate them.

            Man, you're going have to do a lot of testing to get the players to play like their real life counterparts. Remember, its a game and the game will do what it's programmed to do no matter what you, me or anyone else tries to do.

            And no offense taken to your joke comment. To each his own bud.

            Comment

            • dan77733
              Banned
              • Aug 2003
              • 2406

              #96
              Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

              I almost forgot.....

              I dont use Weekly Prep whatsoever and have no interest in doing so. WP and the Crib are non-existent to me. If players increase or decrease in ratings, its because of WP. If you play a season with WP off, then you'll see that players only increase when you enter the regular season.

              Comment

              • Rickster101
                MVP
                • Sep 2003
                • 4203

                #97
                Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                Originally posted by dan77733
                What im saying is that if you have a 100 rated RB and a 70 rated RB, you wont do as good with the 70 rated RB as you will with the 100 rated RB no matter what their break tackle attribute is. Break tackle affects the CPU more then it does the human player. Play a 5 minute per quarter game on Legend as is and I guarantee that you'll do better with Westbrook then you'll do with Moats. Play two seperate games against the same CPU team. Unless you use cheap or trick running plays, getting 100 yards with Westbrook will be easier to do then with a 70 rated Moats. I guarantee it.


                I understand what you're saying but you know theres more to it then that as far as that 100 to 70 comparision goes among others and I've seen players at 68 and 70 perform well and 100 rated players "Crash" and "Burn" a bigger number is not a true indicator of any players skill and performance level and the same applies in real life in the form of "Special Team Players" who are skilled at special feats and beside Dan77733 you outta know...

                "Its not always the bigger "Dawg" in the fight but the "Fight" in that der "Dawg"!


                Numbers can fool ya sometimes and I know you're aware of that but comon we've all been here before and the games engine hasn't changed so we're basically all quite familiar with it and its sometime strange behavior.

                I like your system and its simular to a "Tier" system and its application can be used to sort and see top tier players and categorize them, thats one effective way and simular to what Nick Chew used and probably still is.

                I have a method thats more stat based and worked into the gameplay yielding statistical data some guys use a "Sim" method by actually using the games own method of calculating figures, basically its a computer and it calculates the results you can see based on the numbers they don't lie.

                The game can play up to alot of different ways and most guys have their own methods of figuring things out with great results and there really is no one way or method because they all work to a certain degree and any gamer playing long enough will figure it out but in the end its what works for you and how your interpetation of Football goes some are "Hardcore", "Casual" and then there are some in the middle and they all work for the most part.

                Thats why in its purest form as far as gameplay goes the CPU does a pretty good job of making it look and play like Football regardless of what you do to it or the players as long as you don't over edit or exaggerate anything, you're method, mines, Nick Chews, and Flipmo23s all work and are all very effective we've all been here and done that before and its worked for me since the first 2K game appeared and continues today we all win and having different points of view helps because that means there is more then one roster for 2K7 our version in an attempt to keep the series going you have you ways and methods and we have ours both proven and effective so thats a good thing IMO and we're all in this together so whats wrong with a little variety its competivly healthy and insoire a whole new and different set of rosters possibly and that a good thing because again we all win!!!






                Holla Back ya'll
                Rickster101
                Last edited by Rickster101; 05-09-2006, 02:56 AM.
                Rickster101
                The One and Only
                "Class is now in session"
                ____________________
                Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                Comment

                • thebeav
                  Rookie
                  • Mar 2005
                  • 6

                  #98
                  Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                  Great job guys!! Thanks for doing what I just don't have the energy to do. I can't wait to use these as my base. I do something a little different for mine. I hate the game but I love Maddens ratings. So I use the Madden ratings that directly transfer to 2k5. The overalls come out way high, but I love how the game plays.

                  Are you going to change everyones age? I know it's a pain since Finns editor can't globally do it, but I like for that to be accurate.

                  Thanks again guys

                  Comment

                  • Rickster101
                    MVP
                    • Sep 2003
                    • 4203

                    #99
                    Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                    Originally posted by thebeav
                    Great job guys!! Thanks for doing what I just don't have the energy to do. I can't wait to use these as my base. I do something a little different for mine. I hate the game but I love Maddens ratings. So I use the Madden ratings that directly transfer to 2k5. The overalls come out way high, but I love how the game plays.

                    Are you going to change everyones age? I know it's a pain since Finns editor can't globally do it, but I like for that to be accurate.

                    Thanks again guys


                    Well we'll change ages in accordence to their profiles and other data thats part of their profile so they will be accurate and you'll be able to DL a what we'd consider a serious and bonified 2K7 roster, not from VC or anything like that they're "Outta Buisness" so we're just keepin' it going and having fun doing it to because we enjoy 2K Football and aren't done yet we can and have gotten some more years outta this wonderful game...its fun!!!

                    I've used Madden ratings before and know guys who also use those ratings found at "FBG Madden" an excellent site that has all the ratings but in Madden format which aren't to much different from VCs ratings system thats another one of the methods guys like yourself use so theres more then one way to do ratings and you've chosen an excellent way of going about and as I've stated before the can work also...seems like you've found your niche bro and it should work out for using the method you've settled on using.

                    I thought I'd mention this to you since you use Madden ratings, there is a member here who uses them also and has figured out a way to convert and streamline them abit more to "Fit" in he's been in touch with me about this and has a spreadsheet showing and explaining this conversion...I plan on contacting him and keeping this option open I've seen his work and it looks legit so its something we can have as another viable option for making adjustments and ratings...I like choice and options!!!





                    Holla Back ya'll
                    Rickster101
                    Rickster101
                    The One and Only
                    "Class is now in session"
                    ____________________
                    Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                    Comment

                    • Flipmo23
                      Rookie
                      • Dec 2005
                      • 266

                      #100
                      Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                      Originally posted by dan77733
                      ... the higher you're drafted, the better rating you should have... who turns out to be good or crap remains to be seen.
                      I disagree. The only factor that should affect a player's overall rating, should be, well, his ratings. As I stated before, I will NOT augment a players attributes farther than what he is actually capable of doing for the sake of hitting an overall "target". If I make a guy like Ferguson, and his pass block is 70, and his run block is 70 as a rookie, then that is more than good enough for me, regardless of how his overall comes out to be.

                      I have my own rating setup when it comes to rookies that's based on the round -

                      1 - 82 / 80 / 77
                      2 - 77 / 75
                      3 - 72 / 70
                      4 - 68 / 65
                      5 - 62 / 60
                      6 - 58 / 55
                      7 - 52 / 50

                      Sometimes, I have to edit ratings depending on whether or not the player is a starter. I currently have Leinart and Young rated 82 each with Cutler at 80. I go based on what round the player was drafted in.
                      I won't ridicule your setup, as it is yours, but IMO 96 rookies (the first three rounds) over 70 rating WILL throw off the balance of the game. That is way too many good players. But again, that is how you choose to do it. But IMO that puts too much emphasis on the rookies over the vets, as 70 is a good rating in this game, I don't understand how people think a 70 is a bad rating.

                      Man, you're going have to do a lot of testing to get the players to play like their real life counterparts.
                      So be it.

                      Comment

                      • Rickster101
                        MVP
                        • Sep 2003
                        • 4203

                        #101
                        Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                        Originally posted by dan77733
                        I know what you mean about the roster updates. I could never DL a 2k5 roster update as that damn 3 minute time limit always expired before the download was complete. I also know what you mean by editing players throughout the season and whatnot based on their performance. I'm just too lazy to edit attributes and whatnot after the season ends especially when some players might change positions or become starters or backups. I also wait until the following season because I'll have my football book in front of me which makes it so much easier to check how players did stat wise then it is to look on the internet.

                        Can you be a little more clearer on the schedule thing though? I havent talked to Finn in weeks but I did ask him to edit the "time" option. It's setup from 12pm to 9pm. I asked Finn if he could extend it from 12pm to 10pm.

                        I know that you have to edit two games on the schedule because of the game's setup to have bye weeks for teams from week 3 to week 10. If you're talking about the two games in week 10 that have question marks on them, check out my schedule topic as I posted how to fix that.



                        Yeah I've read everything you posted on the topic and like I said very well explained. I've been busy with this roster buisness and whatnot and haven't contacted Finn about it because I thought you were so I waited to see what news you found out as far as making that a perment change.

                        Let me know if you're going to get in touch with him because I don't want to sound repetative buggin' him with multiple messages, I'll wait to hear from you and see if either one of use can get Finn to make those changes in the schedule.

                        I know you've figured that out and I would recommend what you posted but some guys aren't skilled at the editor and its awesome power so getting Finn to update that change would benifit those guys because using the editor the way you and I do may go over the heads of some of our casual members so lets see if we can get in touch and see what Finn can do to help out (as he always does) he really caught onto that post you droped awhile back about the editor schedule and something you pointed out, I forgot exactly what it was but you've been good at finding those little items so important to all of us roster and editor makers doing 2K Football...drop Finn a line and lets see what he can do about an update to the schedule and those dates!







                        Holla Back ya'll
                        Rickster101
                        Rickster101
                        The One and Only
                        "Class is now in session"
                        ____________________
                        Now currently playing:NCAA 2009 Madden 2009 EA SPORTS HEAD COACH ESPN NFL 2K5/6/7,ESPN NBA 2K8,NBA Live09

                        Comment

                        • dan77733
                          Banned
                          • Aug 2003
                          • 2406

                          #102
                          Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                          Originally posted by Rickster101
                          I understand what you're saying but you know theres more to it then that as far as that 100 to 70 comparision goes among others and I've seen players at 68 and 70 perform well and 100 rated players "Crash" and "Burn" a bigger number is not a true indicator of any players skill and performance level and the same applies in real life in the form of "Special Team Players" who are skilled at special feats and beside Dan77733 you outta know...

                          "Its not always the bigger "Dawg" in the fight but the "Fight" in that der "Dawg"!


                          Numbers can fool ya sometimes and I know you're aware of that but comon we've all been here before and the games engine hasn't changed so we're basically all quite familiar with it and its sometime strange behavior.

                          I like your system and its simular to a "Tier" system and its application can be used to sort and see top tier players and categorize them, thats one effective way and simular to what Nick Chew used and probably still is.

                          I have a method thats more stat based and worked into the gameplay yielding statistical data some guys use a "Sim" method by actually using the games own method of calculating figures, basically its a computer and it calculates the results you can see based on the numbers they don't lie.

                          The game can play up to alot of different ways and most guys have their own methods of figuring things out with great results and there really is no one way or method because they all work to a certain degree and any gamer playing long enough will figure it out but in the end its what works for you and how your interpetation of Football goes some are "Hardcore", "Casual" and then there are some in the middle and they all work for the most part.

                          Thats why in its purest form as far as gameplay goes the CPU does a pretty good job of making it look and play like Football regardless of what you do to it or the players as long as you don't over edit or exaggerate anything, you're method, mines, Nick Chews, and Flipmo23s all work and are all very effective we've all been here and done that before and its worked for me since the first 2K game appeared and continues today we all win and having different points of view helps because that means there is more then one roster for 2K7 our version in an attempt to keep the series going you have you ways and methods and we have ours both proven and effective so thats a good thing IMO and we're all in this together so whats wrong with a little variety its competivly healthy and insoire a whole new and different set of rosters possibly and that a good thing because again we all win!!!
                          I agree with you about lower drafted players outperforming higher drafted players but until the 2006 season is finished, I'll stay with my current setup for rookies. To me, seeing a first rounder rated lower then a fifth rounder is nuts because after all, there's a reason why players get drafted in the first round and why others fall to the later rounds. Also, most first rounders will start from day one where as others who get drafted on the second day will be mainly backups and special teamers.

                          We all have out own setups and whatnot for one main reason - it's because we want the roster that we are going to use our way. I'm not bashing anyone or anything but lets be honest, if a player like DE Mario Williams gets drafted overall number 1, he shouldnt be lower then other's drafted after him at DE. That's bullcrap. He'll start from day 1. He's not a backup. Looking at my 49ers, both first rounders will be starting from day 1. TE Vernon Davis and OLB Manny Lawson will start from day 1 and im not going to rate them lower then other players in the same position that will be backups. If a lower drafted player becomes a starter due to injury or whatnot, then his rating will be adjusted to show that.

                          Last year, I had Eagles WR Reggie Brown at 77 but Pinkston was going to be the starter before he got injured so I lowered Brown to 75 in order to make him the third receiver. I try to have ratings based on if the player is a starter or a backup and then adjust them accordingly. For example, in my 49ers roster for 2k7, OT Jonas Jennings will be the highest rated OT because he's the top starter. Adam Snyder will be second if he beats out Kwamie Harris who'll be third.

                          That's how I try to setup my ratings for rookies and players in general. Having a fourth stringer rated higher then a starter is a no-no for me. I hate it when backups are rated higher then starters. It makes no sense whatsoever.

                          I dont want you to think that im bashing anyone because im not but going based on the formula that's being used is going to make some players higher or lower then they should be. For example, OLB Manny Lawson is rated 72 in the community roster but Haralson is at 68 or so. A fifth rounder being only 4 points behind the 22nd overall draft pick is unrealistic to me especially when one is already guaranteed to start while the other will be lucky to even make the final roster.

                          I just dont think that's fair but to each his own. One thing is for sure - the more rosters available for 2k5, the better off we'll all be.

                          Comment

                          • thenbagamer
                            MVP
                            • Mar 2004
                            • 1048

                            #103
                            Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                            i like ur idea, dan

                            Comment

                            • dan77733
                              Banned
                              • Aug 2003
                              • 2406

                              #104
                              Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                              Originally posted by Flipmo23
                              I disagree. The only factor that should affect a player's overall rating, should be, well, his ratings. As I stated before, I will NOT augment a players attributes farther than what he is actually capable of doing for the sake of hitting an overall "target". If I make a guy like Ferguson, and his pass block is 70, and his run block is 70 as a rookie, then that is more than good enough for me, regardless of how his overall comes out to be.
                              Let me ask you this - say when you finish creating Ferguson (who'll start at LT on Sept. 10) and his overall rating is lower then RT Adrian Jones or even Anthony Clement, do you think that's fair and realistic? I dont. Also, how about if you have Ferguson rated lower then say Justice on your Eagles. What happens there? Do you think that its fair for a starting LT in Ferguson who was drafted 4th overall to be rated lower then Justice who will be a backup and was drafted 35 spots later? Again, that's not fair at all.

                              I want starters to be rated higher then backups because they should be. If a rookie starts over a veteran (no matter who it is) then his rating will show it. And BTW, I havent checked Ferguson but I really hope his blocking is only 70 because he dominated at the Senior Bowl and the NFL Combine.

                              Originally posted by Flipmo23
                              I won't ridicule your setup, as it is yours, but IMO 96 rookies (the first three rounds) over 70 rating WILL throw off the balance of the game. That is way too many good players. But again, that is how you choose to do it. But IMO that puts too much emphasis on the rookies over the vets, as 70 is a good rating in this game, I don't understand how people think a 70 is a bad rating.
                              Yeah, but out of those 96 rookies, how many of them will even be starting or playing enough to make an impact? Maybe half. Most will be third stringers and special teamers. I think that a 70 or 72 rated player is solid but not good or great. Good players are in the 80's with great players in the 90's. That's how I look at it.

                              Here's an example using my 49ers - I have WR Arnaz Battle at 68 in my 2k6 roster but he's going to be the starter opposite Bryant with rookie WR Brandon Williams being the third receiver. Williams will be most likely 72 in my 2k7 roster which would make him the second highest rated WR but since Battle is going to be the second starter, I'll increase Battle to surpass Williams. You may say - why not rate Williams lower then 68 and the reason why I wouldnt do that is simple. It throws off all the other rookies that my 49ers drafted as well as in general and that's not a good thing.

                              You also have to remember that I dont use that Weekly Prep garbage so if Williams starts the season at 72, he'll stay that way until the following season when the random/pre-programmed player progression occurs. And while Williams may seem high at 72, also take into consideration that no one knows how he's going to progress in future years.

                              I played an Eagles franchise a few weeks ago and broke Harrison's reception record, Rice's receiving yards record and the record for most receiving and total TD's with Terrell Owens. Guess what? He dropped two points to 98 in the second season. Now, of course he cant go any higher then 100 but you would think that after breaking all those records, there's no way in hell that he drops in rating.

                              And again, im not bashing you or anyone else Flipmo. You're obviously putting a lot of time and effort into your roster trying to make it the best it can be but at the same time, you're creating the roster the way you see fit, just like when im creating my roster.

                              Either way, in the end, all that matters is that there are rosters available for 2k5 and I say, the more the better. Also, the different setups that everyone uses is a positive because it makes all the rosters different from each other and that's a good thing.

                              Comment

                              • Flipmo23
                                Rookie
                                • Dec 2005
                                • 266

                                #105
                                Re: *****OFFICIAL COMMUNITY DRAFT/ROSTER UPDATE*****

                                Originally posted by dan77733
                                TE Vernon Davis and OLB Manny Lawson will start from day 1 and im not going to rate them lower then other players in the same position that will be backups. If a lower drafted player becomes a starter due to injury or whatnot, then his rating will be adjusted to show that.

                                Last year, I had Eagles WR Reggie Brown at 77 but Pinkston was going to be the starter before he got injured so I lowered Brown to 75 in order to make him the third receiver. I try to have ratings based on if the player is a starter or a backup and then adjust them accordingly.
                                That's horrible logic. A player gets injured, so you would up the stats of the backups just so that team doesn't "lose" anything at that position? Does that particular player become better all of a sudden because he's forced to start due to injury?

                                There's a reason why a guy like Billy Volek will start over Vince Young at the start of the season. The player's talents are not the only things that matter. There's experience that plays a role in football, and that is represented in the game by the consistency rating. I won't sit here and argue with you about how MY roster should be done.

                                You have your own, and if you want to overrate 3 or 4 rounds of rookies so that they can all play according to where they were drafted, then fine. The starting TE for the world champs was drafted in the 6th round, you get the point. If you don't like the ratings, you have the editor. I cannot sit here and waste time arguing my setup when my roster file is not even halfway done.

                                I want starters to be rated higher then backups because they should be. If a rookie starts over a veteran (no matter who it is) then his rating will show it. And BTW, I havent checked Ferguson but I really hope his blocking is only 70 because he dominated at the Senior Bowl and the NFL Combine.
                                Ferguson, according to NFL.com analysts, is a 6.0 out of 9.0 at pass and run blocking. Same is true for Winston Justice. So both, according to analysts, are about the same at pass and run blocking. Now, common sense would tell us that they should have the same run and pass blocking in the game, no? And if a roster had one of them as a better blocker than the other, then that would not be true to who those players are.

                                Like I said, I ain't gunna sit here and argue the system all night, we're going to tweak it, but we won't overhaul it so that the 1st rounders are all 90s, etc... There's much more to a player's rating than where he was drafted. The first round is full of RBs and QBs, so you telling me those should be the only positions that get high ratings? Stop.
                                Last edited by Flipmo23; 05-09-2006, 06:24 PM.

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