12-24-2008, 07:36 AM
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RIP Ty My Buddy
OVR: 52
Join Date: Feb 2004
Location: Long Island NY
Posts: 13,548
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Re: couple of new screens 12/23/08
Don't know if you saw this post by Chris that goes over this a little bit:
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Originally Posted by Chris_SCEA_Sports |
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I guess I might as well jump in here.
If it was easy, we would do it. Thank you. Next question.
Seriously, first we have to make a distinction between Player Geometry and the skeletal system. The Player Geometry (ie, the model) in the PS3 game is entirely different than the PS2 model. From head to toe, not a single poly, not a single texture is the same.
What many of you are complaining about is the proportions of the skeleton....and this is simply not an easy thing to just change.
Look at it this way. Put your hands together in front of you like you are clapping. Hold them in front of you palm to palm and imagine 2 more inches of length added to your arms.... your hands don't match up anymore do they? Same thing with holding a bat, adjusting your helmet, punching your fist into your glove, reaching into your glove to get the ball, putting your hands on your hips, etc etc etc...you get the idea.
We currently have over 20,000 of these animations to convert. Like I said, if it were simple, we would push the "new skeleton" button and take the rest of the year off. Don't forget, it has taken us over 7 years to build up this catalog of animations. And yes, I know people will chime in with, just use a simple IK system, problem solved....well, yes and no...might get us part of the way there, but an IK system doesn't know how Derek Jeter holds his elbow during his stance, etc....so it may get the hands on the bat, but in doing so, will mess with the integrity of the animation.
Please understand that we do take this seriously, and it IS something that we are looking at for the future.
Enjoy.
Chris
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Last edited by nemesis04; 12-24-2008 at 07:39 AM.
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