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Padrecast: MLB 2K9 Feature List (Pasta Padre)

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Old 01-15-2009, 09:43 AM   #25
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Re: Padrecast: MLB 2K9 Feature List (Pasta Padre)

Quote:
Originally Posted by YankeePride
Wild pitches sometimes, but automatically would be too drastic. It should consider how much you messed up.

If you're out there just flicking the stick for no reason, then yea, you should be hitting the backstop.

But, 2k would do themselves some good if they let most of the pitches (since we can assume that most miss by little) miss the corners for balls or head into the zone.

Too early on the release, then pitches sail high and away. Too late and pitches go low and in (picture this as a righty facing a lefty and vice versa).

Again, not too drastic, though. If I'm trying to jam someone, I aim inside, and I release too late, then that pitch should end up more middle/in on the plate then in on the hands. Same goes if I'm trying to hit that inside corner, and I throw a bit too early, now that pitch should go in toward the hands for a ball.

That would make pitching more realistic and allow us to actually walk guys without trying to.
Basically my thoughts exactly for the most part. Let the system work for itself.

With the old system, missing inside or outside could have been accomplished by missing the end point of the release to the left or right. Not sure about the new system, but it would be nice if a system let you independantly miss in all four directions.

A meter system, unless programmed for randomness, could really only let you miss in one or the other. If late was always down and away and early was always up and in. How could you ever miss down and in or up and away?

Without knowing what the new system will be like, it's hard to anticipate how this (if this) will be accomplished.

I still think:
A) Meatballs as an automatic should be eliminated and things should just naturally occure.
B) A system needs to be put in so locating a curveball isn't as easy as locating a fastball and pitching with Zito isn't as easy as pitching with Maddux.
C) Wild pitches occur only on extreme misses to pitches thrown to the middle of the plate and on slim misses on pitches thrown to the extreme edges of the zone (assuming the miss in the direction out of the zone).

Last edited by Trevytrev11; 01-15-2009 at 09:46 AM.
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Old 01-15-2009, 10:23 AM   #26
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Re: Padrecast: MLB 2K9 Feature List (Pasta Padre)

Quote:
Originally Posted by baa7
Now hang on here. Any MLB pitcher can toss pitches across the plate at will. The problem is some pitchers have trouble painting the corners, and end up missing outside, inside, etc. So even in the Majors, it's basically impossible to walk a guy accidently -- meaning, if any pitcher wants to throw a pitch down the middle of the plate for strikes, he usually can.
When I said "accidentally" walking a batter, essentially what I meant is that it's almost impossible to walk a guy in 2K7 and 2K8 even if you are trying to paint the corners with the most difficult pitches. It's just too easy to hit your spots, regardless of a pitcher's control rating.

Quote:
The biggest difference between 2K and The Show, is 2K doesn't have wild pitches. Aim high and way outside in 2K8 and the C will catch it everytime. But aim high and way outside in The Show and the ball will hit the backstop.
There are wild pitches that will reach the backstop in current 2K games, but it's only if you really suck with the controls and totally screw up the release as badly as possible.

Last edited by jeffy777; 01-15-2009 at 10:25 AM.
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Old 01-15-2009, 10:45 AM   #27
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Re: Padrecast: MLB 2K9 Feature List (Pasta Padre)

Quote:
Originally Posted by ChaseB
I said 95% meatballs weren't in -- or if they are -- they certainly won't mean HRs on most occasions.
Yes.
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