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Madden NFL 10 Video: Pro-TAK Animation System

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Old 05-08-2009, 02:27 AM   #25
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Re: EA's Pro Tak needs ump I know its WIP....

Quote:
Originally Posted by backbreaker
Thanks for the heads up, those tackles do look like they are attacking the ball carrier. This is all I've been saying, I don't mean no harm or hate, just being a squeaky wheel. All my football life pee wee, jr. high school, high school and college, I've been told to hit'em, stick your head in their, not grab, because the grab comes after the hit.
100% Agreed
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Old 05-08-2009, 03:51 AM   #26
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Re: EA's Pro Tak needs ump I know its WIP....

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Originally Posted by big_larry
pro tak is way more advanced than that 2k5 crap, which only allows 3 player gang tackles just like madden 09. pro tak is simulating real gang tackles when the running back is hard to take down and it takes alot of defenders to get them down. im sure madden will have some violent tackles when there are only like 2 or 3 players in on the tackle and you can come in and hit stick a player being held up.

so you need to stop hating and get out of here with that weak *** 2k5 crap which by the way they run like ******s. 2k football is done, so go play some 2k5 and get out of here.










LOL, 'weak'. . .LOL. . .
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Old 05-08-2009, 04:00 AM   #27
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Re: EA's Pro Tak needs ump I know its WIP....

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Originally Posted by Entiel





LOL, 'weak'. . .LOL. . .
Nice video. Did you see the 4 person tackle in the back breaker link I posted? Looks very, very kewl, better than Madden or 2K IMHO.
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Old 05-08-2009, 04:32 AM   #28
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Re: EA's Pro Tak needs ump I know its WIP....

Quote:
Originally Posted by Valdarez
Nice video. Did you see the 4 person tackle in the back breaker link I posted? Looks very, very kewl, better than Madden or 2K IMHO.
Given the brief glimpses we have seen it looks cool but not realistic. I think the problem is that they definitely look to much like ragdolls. At 1:03 the guy is falling to the ground head first and it doesn't seem like he trying very hard to break his fall. Talk about a broken back. Also, it seems there will be no dragging defenders and fighting for yards. The defenders will either make the huge hit or simply glance off, no runners overpowering the defenders and breaking from their grasps.
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Old 05-08-2009, 04:37 AM   #29
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Re: EA's Pro Tak needs ump I know its WIP....

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Originally Posted by icomb1ne
Given the brief glimpses we have seen it looks cool but not realistic. I think the problem is that they definitely look to much like ragdolls. At 1:03 the guy is falling to the ground head first and it doesn't seem like he trying very hard to break his fall. Talk about a broken back. Also, it seems there will be no dragging defenders and fighting for yards. The defenders will either make the huge hit or simply glance off, no runners overpowering the defenders and breaking from their grasps.
Ragdoll/realistic? They look human, more realistic with regards to movement than any football game we have seen (Madden or 2K's). In that 1:03 reference you used, you don't see the end of the play. For all we know he does extend his arms, or turn his body. That 4 man tackle though, looks far more realistic than the group hugs we've seen thus far on the ProTak animations. You can see/feel the player momentum in the backbreaker version.
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Old 05-08-2009, 09:43 AM   #30
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Re: EA's Pro Tak needs ump I know its WIP....

You know the ESPN 2k5 sack of the year nominee is only a 2 man tackle. The first dude falls off...

Just saying. Its not 3 men. It has the illusion of 3. You see the first guy fall off. And then the other 2 sack him.

Just sayin..
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Old 05-08-2009, 09:51 AM   #31
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Re: EA's Pro Tak needs ump I know its WIP....

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Originally Posted by LBzrule
I actually think the latest backbreaker tackles looks the most violent and look like real collisions.

Because Backbreaker uses real physics and the hits are momentum-based. The faster you are running at a player prior to a tackle, the harder his body will react to the hit. And the contortions and body movements react to actual collision physics between the player models - which means the chances of seeing the exact same tackle multiple times are very slim.

In Madden and in 2K5 games, tackles are all predetermined animations with random results based on the game engine's parameters. The tackles are almost all motion captured and then tweaked on a PC before the game even loads - that's why you see a lot of the same tackles over and over again and the players fall down the same way over and over again.
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Old 05-08-2009, 10:00 AM   #32
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Re: EA's Pro Tak needs ump I know its WIP....

What I find funny about all this BackBreaker hype is how so many people crush Madden for not having certain features and wont "buy into Maddens hype" until they play it, yet I see people saying "I am so buying Backbreaker" even though the only thing BB has shown thus far is cool tackles and physics (although some are unrealstic), and crappy player models. Hardly anything else is known about the game, yet I already see people proclaiming it the Madden killer.

Can you smell the hypocrisy?
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