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Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

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Old 06-04-2009, 07:20 AM   #9
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Nnamdi would not get used like that. And I understand it's on Pro but, the front four has to get some kind of pressure without a blitz.
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Old 06-04-2009, 07:59 AM   #10
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

In all the videos, especially the Bronco ones, the QB has 5-7 seconds to throw. Is this due to the level they are playing on? Because if not, this is a HUGE problem. I hope it is level based or can be adjusted before August.

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Old 06-04-2009, 08:09 AM   #11
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

LIke the vid, would like to see it on a high differculty...Or I'ma be messing with them sliders.
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Old 06-04-2009, 08:14 AM   #12
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I'm glad to see that the Wildcat isn't going to be automatic huge gains.
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Old 06-04-2009, 08:17 AM   #13
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

What's up with the gameplay freezing for 1 second at the 0:33 mark? I noticed in some of the ncaa 2010 videos, that game does it too.
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Old 06-04-2009, 08:28 AM   #14
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

Quote:
Originally Posted by Triathlete_201
What's up with the gameplay freezing for 1 second at the 0:33 mark? I noticed in some of the ncaa 2010 videos, that game does it too.
The player paused the screen.
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Old 06-04-2009, 08:36 AM   #15
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

Always nice to see a vid of the Raiders.
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Old 06-04-2009, 08:38 AM   #16
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Re: Madden NFL 10 Video: Dolphins @ Raiders (Chase @ E3)

I'm glad the user tried the immediate reversal of field; it helps tip gamers to just how far the programming has moved forward. There was no transitional animation whatsoever.

I do agree as well with the foot sliding without noticeable planting.

I can tell that they're trying to implement the feel of stepping around in the pocket, but it's like the increments in which it registers are too small and too close together. This makes it seem like every movement is courtesy of Baryshnikov.

The right answer here is longer animations, though it seems as if the team is loathe to put them in for fear of losing a measure of responsiveness. It would be better aesthetically, though.

Even so, I'm loving the slower game speed generally, and it does seem like defense is playable this year. The pass rush needs to be activated, though, to complete the balance. It's possible that it's been tuned down by play level or for show. I just hope that in the interest of creating a pocket the rush wasn't sacrificed. We shall see.
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