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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 02:12 PM   #17
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Re: Madden NFL 10 FAQ - part 1

good pt i love how fatigue plays a role this yr. it really makes you build depth and it shows the teams that have good backups thats iv played with hav e faired better as the game goes on
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Old 09-09-2009, 02:17 PM   #18
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Re: Madden NFL 10 FAQ - part 1

Good stuff in the videos. There are a couple of other gameplay issues I wish were going to be addressed this year. But overall the upcoming tweaks are great.
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Old 09-09-2009, 02:21 PM   #19
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Re: Madden NFL 10 FAQ - part 1

Yup, good video Ian, thanks for doing this.

However, it's sad to see that there is so much work to do. It seems my major issues (IR, blocking) won't be fixed this year. Ian at least acknowledged blocking but he didn't go into any sort of detail. There just seems to be not enough time/resources to get everything working at a high level.
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Old 09-09-2009, 02:22 PM   #20
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Re: Madden NFL 10 FAQ - part 1

Quick summary of the important questions I put together:

Q: What is being done to stop the effectiveness of passes to the flats?

Being tuned and adjusted for 2nd patch

Q: What is being done to improve blocking?

Top Priority for Patch #2

Q: Length of Replays cut off?

Has been addressed (post launch) and will be fixed with Patch #2

Q: Simulated Franchise Stat fixes?

QB yardage going to be tuned down
RB TD's tuned up a bit

Q: INT's for TDs?

Offensive players pursuit ratings all up 10-20 pts in order to cut down on INT's returned for TD's (will be in the next roster update)

Q: Stadium Specific Sounds missing?

They are in the game, they are looking into fixes and will be addressed in the 2nd patch

Q: Are more features going to be added to online franchise?

Short answer: yes
Long answer -- not easy features to implement. Going to take some time, but no intention to leave as is.

Q: Sliders for online games?

No for Madden 10 - maybe 2011

Q: More auto-instant replays after TD's and big plays?

Being addressed, goal to have it ready for patch #2

Q: Hard to sack the CPU?

They realize the CPU throws too many ducks and does not take a lot of sacks. Being tuned and will be included in patch #2
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Old 09-09-2009, 02:22 PM   #21
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Re: Madden NFL 10 FAQ - part 1

I like the presentation with this, much better than reading.
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Old 09-09-2009, 02:22 PM   #22
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Re: Madden NFL 10 FAQ - part 1

Patch #1 Gameplay fixes

Run Blocking and Break Tackle sliders effectiveness tuned

Made sure run blocking slider did not effect kick-off coverage

Fatigue effects ratings more

Tuned broken tackle chances (big backs more effective against DBs, smaller backs with bad ratings will break less gang tackles, etc)

Fixed DB bump animations so WR's can release to either side.

Punt OB spotting fixed

Reduced/removed holding on FG's

Approved sideline catch logic and challenges will be more accurate for sideline catches.

Pursuit angle improvements made (especially for outside runs)

Man coverage improvements (better play recognition)

Double pass online exploit fixed.
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Old 09-09-2009, 02:23 PM   #23
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Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by adembroski
+1... not my #1, but close. Upset I can't watch these right now.

The first patch was done before release. The flats issue was not really noticed until after release...
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Old 09-09-2009, 02:26 PM   #24
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Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by jlukes
The first patch was done before release. The flats issue was not really noticed until after release...
Good pt
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