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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part I

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Old 09-28-2009, 03:25 PM   #1
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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part I

2K Sports has posted another NBA Developer Insight, this one featuring NBA 2K10 Offensive Gameplay - Part I.

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"This is Zach Timmerman and I’m here to talk about some the previously unmentioned overhauls and improvements we’ve made to the offensive side of the ball for NBA 2K10. Rob Jones already wrote about a few offensive additions in a previous Developer Insight, including the most significant offensive change, Player Tendencies , which have been vastly improved with help from www.82games.com. He also touched on the new versatile play-calling system, expanded attribute scales and new shooting attributes. This blog will detail some of the other significant changes we made, while also briefly touching on some more minor ones (yet major to some fans). Just know that the combination of my blog and his still does not cover everything on offense, just the additions/improvements we feel are the most noteworthy at this time.

We took a step back to take it all in after shipping 2K9, and after getting feedback from our fans, we went to work on the areas we felt needed the most improvement on offense. Along the way we improved or rewrote just about every aspect of offense. We’ll start with an area that frustrated me the most in 2K9…the inside game."
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Old 09-28-2009, 03:37 PM   #2
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

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A few more fixes you may be interested in. Players can no longer pull off flashy dunks (360’s and windmills) while in heavy traffic. Also, unlike last year, where a player could windmill a dunk without a step, we now look at player momentum and speed before pulling off a dunk to determine the type of dunk he can do. To be more realistic, players are now forced to dunk with their dominant hand (most often) unless the dunk is two-handed. Finally, the rim hang technology has been improved to help ensure players actually hang on the rim when dunking.
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Old 09-28-2009, 03:43 PM   #3
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

Nice.

One of the better insights i've read, making me look forward to it even more!
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Old 09-28-2009, 03:44 PM   #4
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

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See it to believe it
In my experience, this is true. I've only seen one windmill and it was with Granger on the break.

It was supposed to be a surprise for you.
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Old 09-28-2009, 03:44 PM   #5
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

nice thanks
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Old 09-28-2009, 03:52 PM   #6
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

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Originally Posted by Pared
In my experience, this is true. I've only seen one windmill and it was with Granger on the break.

It was supposed to be a surprise for you.
I am bothered that he is even doing a windmill. What the hell is his dunk rating
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Old 09-28-2009, 03:54 PM   #7
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

Windmills aren't all that difficult. Sure, I can't do one, but just about anyone with decent hops and enough room can pull a basic slow one off.
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Old 09-28-2009, 03:56 PM   #8
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1

Yea but Granger shouldn't be doing one because he has never done one in his NBA or College career. If we are using the, "It is easy, anyone could do it" logic then half of the league should have the ability to do it in the game. That isn't cool at all

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nother change we made to the inside game on offense relates to the Standing Dunk attribute. After witnessing a lot of domination in the paint by getting the ball inside and dunking with a high Standing Dunk player like Amar’e, we realized our inside dunk logic needed revisiting. The logic to determine when and where a player can do this has been tightened and the addition of inside contact shots has forced contested under-basket dunks to trigger less. Ratings have been adjusted as well to account for too many players having 99-rated Standing Dunk attributes. Last year players had only three ratings: 50, 75 and 99. This year we’ve expanded this to have any number between 25 and 99, which allows for much more flexibility.
Throws a wrench in everything
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