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Fight Night Round 4 Patch Available, Post Impressions Here

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Old 12-02-2009, 11:36 AM   #9
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Re: Patch is up

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Originally Posted by DaveDQ
I feel like there's more on the side of strategy now, whereas before the first patch just didn't give me the chance to compete on my terms.
And that is exactly what I was hoping for.
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Old 12-02-2009, 11:54 AM   #10
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Re: Patch is up

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Originally Posted by DaveDQ
I just played 3 fights and I do notice a difference, but I learned my lesson with the first patch. And that is the game will not change what it is at its core. No patch will do that.

That being said, I think the game is where it needs to be (strictly online speaking). All my bouts were Heavyweight, so the boxers moved slower, but I did notice it is easier to escape that magnet feel. People still try to do it, but it doesn't slow things down like it once did. I also feel like I can say stamina may not be perfect, but it's in the vicinity of where it needs to be. I definitely noticed that the two guys I fought grew tired faster when they kept throwing their body shots. In the past I felt I couldn't handle it, but this time around I am able to go deep into the fight. All of my 3 fights went 8+ rounds and the fighters were extremely fatigued. That's something I have been wanting and I think it's now in the online portion of this game.

As an example, in my second fight this morning, I fought a guy that was throwing a lot of punches early. Through 5 rounds I tried my best not to fall into the trap of competing punch for punch. That's very hard for me. Anyway, rounds 6-8 really started to show him tired, and that's when I felt I noticed the patch was positive in the stamina area. My 3rd fight went pretty similar, going 9 rounds and seeing me knock him down in the ninth and then finishing it in the 10th.

I'm not exceptional at this game, so I know those of you that can bob and weave and pick your punches should enjoy the game now. Don't expect to see drastic changes though. The patch doesn't do that. It just levels things some so that you can set yourself up a strategy, rather than feeling like you are manipulating a video game.

The one thing the patch does do that's day and night is illegal blows. In my third fight I could feel my opponent trying to headbutt me. You know when they have a certain style the headbutts roll in. It's nice to know they can't do that now.

So anyway, I like it. I feel like there's more on the side of strategy now, whereas before the first patch just didn't give me the chance to compete on my terms.
Did you play rank or championship mode?
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Old 12-02-2009, 12:31 PM   #11
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Re: Patch is up

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Originally Posted by grunt
Did you play rank or championship mode?
Championship. I'll try Ranked this afternoon.
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Old 12-02-2009, 04:08 PM   #12
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Re: Patch is up

I'm trying to test this patch, but I can't find a match in any online mode.

any sim boxer, please get at me. My 360 gamertag is LiVorio
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Old 12-02-2009, 05:24 PM   #13
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Re: Patch is up

Quote:
Originally Posted by clivo1050
I'm trying to test this patch, but I can't find a match in any online mode.

any sim boxer, please get at me. My 360 gamertag is LiVorio
First middleweight OWC match was great. I patiently broke down my opponent and eventually knocked him out in 9.

My second fight was in heavyweight OWC. My opponent was taller than me and was leaning back and backstepping as I would throw. The majority of the time this gave him a counter window. Complete and utter cheese. I made it close after switching my style, but this is ridiculous.

patch did improve in some areas, especially stamina.
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Old 12-02-2009, 05:40 PM   #14
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Re: Patch is up

I am primarily an offline player and am loving the patch particularly the locomotion..foot speed is much improved and its noticeable at least to me..it might be me but I see CPU fighters fighting more to there styles than ever before..and I am noticing new punch animations...CPU punch accuracy has also been toned down when you are moving your head..I likes so far...
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Old 12-02-2009, 05:42 PM   #15
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Re: Patch is up

Quote:
Originally Posted by grunt
I only played 2 online games in championship mode. I couldn't connect in a rank mode. The game kept dropping before the fight began but back to championship mode online.

The Good

Movement is better and you can move away from punches when you are crowded.
The stamina is better but not by much

The Bad

Still a button masher
Jabs are still useless

The game in championship mode still have the same feel. Players lead with body shots because the jabs are ineffective. The jab still can't break rhythm and still can't set up your crosses.

I will play tonight but I am disappointed so far with the update.
They never said they were going to tune the jab with this update.
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Old 12-02-2009, 05:47 PM   #16
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Re: Patch is up

My impressions after 15+ matches offline A.I., Online Multiplayer against players who actually watch the sport and have an understanding of the sweet science. Also against players who do not watch the sport, but love fightin' games
Game Play Updates

- Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet This adjustment has done wonders playing online/offline multiplayer. Plant pop-pop-pop, step back, side to side, and no force field bringing us back together. Amazing!!

- Increased the stamina cost when continually punching
I'm already economical with my punches, but some online cats aren't; so easy victories-my opponent seemed winded after just several rounds of throwing and missing.

- Increased stamina loss when continually weaving
I don't continually do this, a few opponents did, but I could not see there stamina effects. Though after a few rounds, they didn't do it as often.

- Increased stamina loss for users that spam upper body movement
I have already seen a decrease in this, but it is still early for final judgement.

- Can no longer perform a perfect block when spamming the block
No comment yet, haven't met a block spam master.

- Increased the stamina cost when continually running away from your opponent
I don't run continually, so can't say for sure. Most opponents didn't box defensively.

- No illegal blows can be thrown by either user when one user is in a stun state
This works and I like it.

- Increased stamina cost of Haymakers
Can't see opponents stamina meter to see if it has a big effect, but on mine I saw my stamina drop about 25% more than previous.

- Tuned punch accuracy when opponents are moving their head
I love this as well. Really has lowered punch landed percentages against me. I had a match where my opponents connects were in 40% percentage range.

- Reduced locomotion speed when throwing punch combos
I noticed some of this against a continuous body spammer. Though he/she's strategy was not an issue, because we aren't glued together anymore.
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