MLB '10: The Show Video: Throw Meter Improvements - Operation Sports Forums

MLB '10: The Show Video: Throw Meter Improvements

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  • rondoman
    Banned
    • Aug 2008
    • 967

    #16
    Re: Throw Meter Improvements

    Originally posted by EnigmaNemesis
    Agreed with the both of you!

    PS, you both should go and get yourselves blue names

    HUH???

    I want a blue name!!!

    Comment

    • idesign2
      Rookie
      • Mar 2008
      • 369

      #17
      Re: Throw Meter Improvements

      Originally posted by nemesis04
      If you hold the button throughout the catching sequence the throw will not go off until the player is in the throw ready position. Your throw could end up being more accurate but very late.
      OK, so holding the button throughout the catch sequence is bad, right? Just want to make sure I'm getting this. For instance, say I'm at 3B and have to run toward home to field a soft ground ball. To trigger the correct fielding sequence, should I wait until my player touches the ball before pressing the throw button? Or should I "preload" it by pressing the button BEFORE touching the ball? And what would be the appropriate release point in order to execute a smooth throwing animation?

      I really have played this game before, I swear. :wink:

      Comment

      • EnigmaNemesis
        Animal Liberation
        • Apr 2006
        • 12223

        #18
        Re: Throw Meter Improvements

        Originally posted by rondoman
        HUH???

        I want a blue name!!!
        http://www.operationsports.com/forum...on-sports.html

        Originally posted by idesign2
        OK, so holding the button throughout the catch sequence is bad, right? Just want to make sure I'm getting this. For instance, say I'm at 3B and have to run toward home to field a soft ground ball. To trigger the correct fielding sequence, should I wait until my player touches the ball before pressing the throw button? Or should I "preload" it by pressing the button BEFORE touching the ball? And what would be the appropriate release point in order to execute a smooth throwing animation?

        I really have played this game before, I swear. :wink:
        I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

        DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.
        Boston Red Sox | Miami Dolphins

        Comment

        • idesign2
          Rookie
          • Mar 2008
          • 369

          #19
          Re: Throw Meter Improvements

          Originally posted by EnigmaNemesis

          I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

          DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.
          OK, that helps. Several times I have tried to preload a throw in the outfield only to see my player dive for the ball instead of throwing to second. I've also had the opposite happen, where I wait too long and my player gets into that "throw-ready" position after fielding the ball. Both are frustrating. Obviously I'm not timing it right.

          Comment

          • rondoman
            Banned
            • Aug 2008
            • 967

            #20
            Re: Throw Meter Improvements

            Originally posted by EnigmaNemesis
            http://www.operationsports.com/forum...on-sports.html



            I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.

            DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.

            Thanks.

            I'll become a supporter and get my blue name as soon as my tax refund gets in!!!

            Comment

            • bonannogiovanni
              MVP
              • Oct 2004
              • 1339

              #21
              Re: Throw Meter Improvements

              Strangely Russell's link does not work for me. I found the video here http://forums.theshowcommunity.com/s...ead.php?t=1549

              Thank you so much for this tutorial, now I understan why I blew a few double plays (animations did not branch).

              Comment

              • Dabeeds
                Banned
                • Feb 2005
                • 327

                #22
                Re: Throw Meter Improvements

                I don't know about auto fielding. But as far as manual goes, what i'm not getting about preloading is this - If i'm supposed to press the throw button before i field the ball, wont this cause an off balance throw, because i would also be holding a direction, trying to GET TO the ball. ( If it wasn't hit at me and i had to range to get to it, say ).

                That's why i always would wait until he fielded the ball, let go of the left analog, and then throw it. ( the non-branching throw ) I hated the off balance throws, when not needed, but somtimes it would cost me.
                Last edited by Dabeeds; 03-23-2010, 07:57 PM.

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13548

                  #23
                  Re: Throw Meter Improvements

                  Originally posted by Dabeeds
                  I don't know about auto fielding. But as far as manual goes, what i'm not getting about preloading is this - If i'm supposed to press the throw button before i field the ball, wont this cause an off balance throw, because i would also be holding a direction, trying to GET TO the ball. ( If it wasn't hit at me and i had to range to get to it, say ).

                  That's why i always would wait until he fielded the ball, let go of the left analog, and then throw it. ( the non-branching throw ) I hated the off balance throws, when not needed, but somtimes it would cost me.
                  Having your player wait until they are in the throw ready position will yield a more accurate throw more often but you are losing time when you choose to go this route and will fall short on the bang, bang plays.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • EnigmaNemesis
                    Animal Liberation
                    • Apr 2006
                    • 12223

                    #24
                    Re: MLB '10: The Show Video: Throw Meter Improvements

                    New Link:

                    Boston Red Sox | Miami Dolphins

                    Comment

                    • HITTERSAURUS REX
                      Just started!
                      • Feb 2010
                      • 274

                      #25
                      Re: MLB '10: The Show Video: Throw Meter Improvements

                      Nice instructional/how to video Russell:
                      Not only were mlb10's ingame tutorial self explanatory but this added video should further help those that didn't know the potential of its intentions.

                      On a side note:
                      I did address this in your fielding Feedback thread which is found on Post #8
                      CLick> SCEA Sports - MLB 10 Feedback Forum (let me know what you think)
                      HITTERSAURUS-REX
                      Pre-Historic MLB Titan

                      Comment

                      • baseball66
                        Banned
                        • Mar 2009
                        • 1506

                        #26
                        Re: MLB '10: The Show Video: Throw Meter Improvements

                        Got a question here about this new throwing mechanic vs using standard throwing.

                        If i use standard throwing where you press the button and your "puppet" throws the ball at only one speed the same as powering up the meter for a strong throw, regarding accuracy? Am i missing out on some realistic gameplay element by not using it?
                        Last edited by baseball66; 03-24-2010, 02:00 PM.

                        Comment

                        • RedsManRick
                          Rookie
                          • Apr 2008
                          • 38

                          #27
                          Re: MLB '10: The Show Video: Throw Meter Improvements

                          Great video. Would love to see more of these that explain in detail how various game mechanics work.

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13548

                            #28
                            Re: MLB '10: The Show Video: Throw Meter Improvements

                            Originally posted by baseball66
                            Got a question here about this new throwing mechanic vs using standard throwing.

                            If i use standard throwing where you press the button and your "puppet" throws the ball at only one speed the same as powering up the meter for a strong throw, regarding accuracy? Am i missing out on some realistic gameplay element by not using it?
                            Imo yes because you are missing out on the diversity/ability/or lack there of your players on the field.
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • Russell_SCEA
                              SCEA Community Manager
                              • May 2005
                              • 4161

                              #29
                              Re: MLB '10: The Show Video: Throw Meter Improvements

                              Originally posted by nemesis04
                              Imo yes because you are missing out on the diversity/ability/or lack there of your players on the field.


                              This is correct

                              Comment

                              • baseball66
                                Banned
                                • Mar 2009
                                • 1506

                                #30
                                Re: MLB '10: The Show Video: Throw Meter Improvements

                                Originally posted by nemesis04
                                Imo yes because you are missing out on the diversity/ability/or lack there of your players on the field.
                                How so? Will players with higher attributes for throwing be better if i use the meter?

                                I was thinking that the meter was possibly only brought in for more user interaction? Which i'm not against by the way but like pitching i stick with classic over meter because i want the attributes to play out more than whether or not i can time a button release.

                                Did the devs comment much on this when you were in SD. Thanks.

                                PS: I'll give it a whirl and see how i do.
                                Last edited by baseball66; 03-24-2010, 02:38 PM.

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