MLB '10: The Show Video: Throw Meter Improvements
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Re: Throw Meter Improvements
I really have played this game before, I swear. :wink:Comment
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Re: Throw Meter Improvements
http://www.operationsports.com/forum...on-sports.html
OK, so holding the button throughout the catch sequence is bad, right? Just want to make sure I'm getting this. For instance, say I'm at 3B and have to run toward home to field a soft ground ball. To trigger the correct fielding sequence, should I wait until my player touches the ball before pressing the throw button? Or should I "preload" it by pressing the button BEFORE touching the ball? And what would be the appropriate release point in order to execute a smooth throwing animation?
I really have played this game before, I swear. :wink:
DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Throw Meter Improvements
I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.
DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.Comment
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Re: Throw Meter Improvements
http://www.operationsports.com/forum...on-sports.html
I found that pre-loading, pressing the button and releasing it before he picks up the ball, or releasing it before he gets set for the throw has had the most success.
DPs, are a bit trickier, since you have to be faster (as you would a real DP), but seemed to me, holding it down for the throw to first (throughout the sequence) did not effect the throw animation in a bad way, as long as it was pre-loaded before the transition.
Thanks.
I'll become a supporter and get my blue name as soon as my tax refund gets in!!!Comment
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Re: Throw Meter Improvements
Strangely Russell's link does not work for me. I found the video here http://forums.theshowcommunity.com/s...ead.php?t=1549
Thank you so much for this tutorial, now I understan why I blew a few double plays (animations did not branch).Comment
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Re: Throw Meter Improvements
I don't know about auto fielding. But as far as manual goes, what i'm not getting about preloading is this - If i'm supposed to press the throw button before i field the ball, wont this cause an off balance throw, because i would also be holding a direction, trying to GET TO the ball. ( If it wasn't hit at me and i had to range to get to it, say ).
That's why i always would wait until he fielded the ball, let go of the left analog, and then throw it. ( the non-branching throw ) I hated the off balance throws, when not needed, but somtimes it would cost me.Last edited by Dabeeds; 03-23-2010, 07:57 PM.Comment
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Re: Throw Meter Improvements
I don't know about auto fielding. But as far as manual goes, what i'm not getting about preloading is this - If i'm supposed to press the throw button before i field the ball, wont this cause an off balance throw, because i would also be holding a direction, trying to GET TO the ball. ( If it wasn't hit at me and i had to range to get to it, say ).
That's why i always would wait until he fielded the ball, let go of the left analog, and then throw it. ( the non-branching throw ) I hated the off balance throws, when not needed, but somtimes it would cost me.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB '10: The Show Video: Throw Meter Improvements
New Link:
Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: MLB '10: The Show Video: Throw Meter Improvements
Nice instructional/how to video Russell:
Not only were mlb10's ingame tutorial self explanatory but this added video should further help those that didn't know the potential of its intentions.
On a side note:
I did address this in your fielding Feedback thread which is found on Post #8
CLick> SCEA Sports - MLB 10 Feedback Forum (let me know what you think)HITTERSAURUS-REX
Pre-Historic MLB TitanComment
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Re: MLB '10: The Show Video: Throw Meter Improvements
Got a question here about this new throwing mechanic vs using standard throwing.
If i use standard throwing where you press the button and your "puppet"throws the ball at only one speed the same as powering up the meter for a strong throw, regarding accuracy? Am i missing out on some realistic gameplay element by not using it?
Last edited by baseball66; 03-24-2010, 02:00 PM.Comment
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Re: MLB '10: The Show Video: Throw Meter Improvements
Great video. Would love to see more of these that explain in detail how various game mechanics work.Comment
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Re: MLB '10: The Show Video: Throw Meter Improvements
Got a question here about this new throwing mechanic vs using standard throwing.
If i use standard throwing where you press the button and your "puppet"throws the ball at only one speed the same as powering up the meter for a strong throw, regarding accuracy? Am i missing out on some realistic gameplay element by not using it?
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB '10: The Show Video: Throw Meter Improvements
I was thinking that the meter was possibly only brought in for more user interaction? Which i'm not against by the way but like pitching i stick with classic over meter because i want the attributes to play out more than whether or not i can time a button release.
Did the devs comment much on this when you were in SD. Thanks.
PS: I'll give it a whirl and see how i do.Last edited by baseball66; 03-24-2010, 02:38 PM.Comment
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