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2010 FIFA World Cup South Africa Interview, Impressions & More

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Old 03-29-2010, 12:39 PM   #1
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2010 FIFA World Cup South Africa Interview, Impressions & More

Check out the following 2010 FIFA World Cup updates:

EA: Motion control 'tough to apply to football games' (Videogamer)

Quote:
"The things you can do on the pad, especially in terms of the exotic moves you can do on the pad, replicating that using motion and your body's interpretation of what that move is, is challenging, and I'm not sure it's fun. It would probably be quite fatiguing. If you're trying to kick and head every ball - we have a product called Active [EA Sports Active] which helps you do that as well."

EA 'not interested' in making money from World Cup DLC

Quote:
"This is a game where we're not interested in generating alternative revenue streams from the game. We're a World Cup game. We launch at the end of April. The World Cup ends mid-July. So, some of the things we'd maybe do in other titles aren't relevant here for us. Plus, you can't ask for too much sometimes. You have to give things back to people."

Interview: 2010 FIFA World Cup South Africa’s Simon Humber (VG247)

Quote:
"Once every four years the FIFA World Cup gathers the world’s best football teams for the world’s biggest football competition. As is its wont, EA releases its game version of the tournament simultaneously, attempting to bribe those who’ve already bought the yearly version to part with more cash.

It’s 2010, England are about to try to become Champions of the World in South Africa and EA’s now touting FIFA World Cup 2010 for an April 30 release. Should you spend?

We asked producer Simon Humber."

Impressions: Will FIFA World Cup honestly be worth buying? (VG247)

Quote:
"Sod the pretties, though: there have been some significant gameplay additions to FIFA World Cup. The developers were looking to make the whole experience more accessible, they told us, and therefore added the “Dad Pad”, which is basically two-button control. This allows players with a lack of experience to pick up the controller and play straight away without having to learn the traditional button lay-out.

The other big change is added realism in penalties. A Composure meter has been added to indicate pressure, which increases or decreases in size depending on the situation. It’ll be far easier for a player to score a penalty in the early rounds than, for example, to win the Cup with the last penalty.

Another new penalty feature is a twitch mechanic that allows you to trick the goalkeeper with a last minute direction change."
Platform: Xbox 360 / PS3
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Old 03-29-2010, 01:22 PM   #2
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Re: 2010 FIFA World Cup South Africa Interview, Impressions & More

I don't understand this:

Quote:
Sod the pretties, though: there have been some significant gameplay additions to FIFA World Cup. The developers were looking to make the whole experience more accessible, they told us, and therefore added the “Dad Pad”, which is basically two-button control. This allows players with a lack of experience to pick up the controller and play straight away without having to learn the traditional button lay-out.
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Old 03-29-2010, 01:41 PM   #3
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Re: 2010 FIFA World Cup South Africa Interview, Impressions & More

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Originally Posted by kgx2thez
I don't understand this:
It's probably similar to NCAA's 'Family Play' or whatever it's called. The entire gameplay is built around 1-2 buttons.
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Old 03-29-2010, 01:49 PM   #4
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Re: 2010 FIFA World Cup South Africa Interview, Impressions & More

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Originally Posted by Blaxican8504
It's probably similar to NCAA's 'Family Play' or whatever it's called. The entire gameplay is built around 1-2 buttons.
I hate those kind of ideas.
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