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Madden NFL 11 Hands-On Impressions (VGRevolution)

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Old 04-26-2010, 01:10 PM   #17
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

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Originally Posted by ch46647
He says the sprint button has been removed! (With an option to turn it back on) That is great news IMO as it will work more like NHL 10! It seems like in NCAA the sprint button will be default with the ability to turn it off, and Madden "no sprint" will be default with the ability to turn it on.

I have been waiting for Madden to get rid of the "sprint" button for two years now. Speed, acceleration, etc should all be based on ratings and not by just jamming the sprint button as soon as you get the ball.

Edit: Can any of our CD guys comment if this is correct and how it felt? If any of you have played NHL 10 could you compare it to the feel of that? Thanks!
Well the sprint button is not gone. It is just turned off by default. It can be turned back on.
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Old 04-26-2010, 01:12 PM   #18
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.
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Old 04-26-2010, 01:13 PM   #19
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

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Originally Posted by ch46647
What was the default game-play speed set on? I think they can raise it back to normal or fast if the locomotion works correctly. The action on the field can be much faster if proper momentum, acceleration/deceleration, foot pinning, and transition animations are applied.
I agree. That would make it feel like the speed of the NFL game.
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Old 04-26-2010, 01:16 PM   #20
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

Well why people are fusing about the gameflow aspect of the game right now. I would like to point out that it is nice to see they finally added the oline double teaming to the game finally. Also they finally fixed the blocking now. Just can't wait to see it in action. All we need now is a blog about offline franchise mode improvements. Then I will be happy.

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Old 04-26-2010, 06:06 PM   #21
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.

http://www.vgrevolution.com/2010/04/...-ian-cummings/

And if you guys got any questions about the game feel free to ask, we did play it a bunch
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Old 04-26-2010, 06:19 PM   #22
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

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Originally Posted by Magaman
Hey guys, I just finished uploading our interview with Ian Cummings, he goes a bit more in-depth about the changes.

http://www.vgrevolution.com/2010/04/...-ian-cummings/

And if you guys got any questions about the game feel free to ask, we did play it a bunch
what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
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Old 04-26-2010, 06:55 PM   #23
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

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what do you think of the new kicking meter? do you think it will be harder on the harder difficulties? Actually possible to miss kicks this year?
You know I don't know what difficulty the game was set to, but the kick meter seemed easier. It's more like old school NES golf, hit A when it's full then hit A again when it lines up at the other end.
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Old 04-26-2010, 08:49 PM   #24
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Re: Madden NFL 11 Hands-On Impressions (VGRevolution)

Why didnt you put any game play in your interview? You had great gameplay footage in your NCAA interview...
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