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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-27-2010, 04:42 PM   #17
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Valdarez
They do it on pass plays as well, and no penalty for doing so. heh
What are you talking about? Example?
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Old 04-27-2010, 04:42 PM   #18
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Originally Posted by AnyGivenSunday
Liked the overall vid and the gameplan looks very interesting.

@ 5:13=EPIC FAIL.

Running backs still cannot put there arm out on a line man's back. Instead they get F'n STUCK running in place. I thought they would have added this by now.

Still to this day one of my top pet peeves in the running game. Maybe It's because, It happens to me often or just that that looks horrible and wouldn't happen with a simple animation. I don't know. I'm disappointed.

GOD!!
Remember that ESPN article that said they do have the animation where the runner will put his hand on the linemans back instead of running in place into his butt? I hope its in there as it would help with the look and feel of the game
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Old 04-27-2010, 04:44 PM   #19
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

One more note lol.

The running animation does "look"(key word here) like a improvement with the new locomotion system in place. They seem to be more grounded but, when CJ2K was running I didn't get that feeling like wow he is fast(and this could be a problem IMO). Overall this seems like a good change in the right direction though but, we shall see.
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Old 04-27-2010, 04:44 PM   #20
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by NYyankz225
What are you talking about? Example?
Drew Brees video had it in it. Find the thread for it, and I posted the example there.

On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.
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Old 04-27-2010, 04:45 PM   #21
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by NavigatorD83
Remember that ESPN article that said they do have the animation where the runner will put his hand on the linemans back instead of running in place into his butt? I hope its in there as it would help with the look and feel of the game
I haven't been reading or watching almost any of the info and vids that have been put out lately. Just haven't been that interested.

You got link?
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Old 04-27-2010, 04:46 PM   #22
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I'm ready to see some stuff in-between plays (I know, it's only April). That's the area where Madden has struggled the last several years.
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Old 04-27-2010, 04:46 PM   #23
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

First shot of the Strategy Pad (that I have seen) at 1:12.

Looks like we have the following:

Up - Hot Routes
Left - Motion Left
Right - Motion Right
Down - OLine Shifts
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Old 04-27-2010, 04:47 PM   #24
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by Valdarez
Drew Brees video had it in it. Find the thread for it, and I posted the example there.

On this video, if you watch the game behind Phil at 0:52, you'll see a bunch of jerking moves and continued sliding. That's M11 there too, not M10. Until the game looks realistic from a broadcast standpoint, it's never going to look real from the QB vision standpoint. They need better transitional animations during and after the play, and more realistic reactions to whistles at the end of the play.
I'll look for that.

Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.
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