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NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

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Old 06-07-2010, 04:59 PM   #17
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Re: Dynasty Blog 3 of 3: Recruiting Logic and Extras

i didnt see them mention if teams would do a better job recruiting for their system. I hated seeing slow QBs on GTech last year, or Scrambling QBs on USC, etc
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Old 06-07-2010, 05:00 PM   #18
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Re: Dynasty Blog 3 of 3: Recruiting Logic and Extras

Quote:
Originally Posted by Gosens6
Upset that he didn't mention teams recruiting for their play styles. Everything else seems fantastic but I can only hope we don't see teams like GTech recruiting pure pocket passers with no speed.
I was kind of bummed about that as well. I was pumped though when they mentioned the implementation of half sacks and assisted tackles. Its going to be nice to see your MLB record 100+ tackles. Thank you EA
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Old 06-07-2010, 05:00 PM   #19
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Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

e3 is next monday. so we still have all this week for info plus the info blast next week. i think we will know it all next week for the game, plus the demo comes out.
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Old 06-07-2010, 05:03 PM   #20
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Re: Dynasty Blog 3 of 3: Recruiting Logic and Extras

Quote:
Originally Posted by feeq14
i didnt see them mention if teams would do a better job recruiting for their system. I hated seeing slow QBs on GTech last year, or Scrambling QBs on USC, etc
That would be a great follow up question for the new improved CPU recruiting logic...
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Old 06-07-2010, 05:05 PM   #21
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Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

Quote:
Originally Posted by Gosens6
Upset that he didn't mention teams recruiting for their play styles. Everything else seems fantastic but I can only hope we don't see teams like GTech recruiting pure pocket passers with no speed.
Quote:
Originally Posted by feeq14
i didnt see them mention if teams would do a better job recruiting for their system. I hated seeing slow QBs on GTech last year, or Scrambling QBs on USC, etc
This could be the one problem area that still lingers, but for a change, I'm going to be optimistic that they fixed this.

With that being said, barring some game breaking in-game A.I. flaws discovered by the folks who get the game early, Team Tiburon has brought me back into the fold after a two year absence.

I never thought they would pull the trigger and add the recruiting difficulty levels. This has been my number one wish for Dynasty mode since forever. This makes NCAA Football 11 the most anticipated version for me, ever.
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Old 06-07-2010, 05:08 PM   #22
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Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

yes, no more managing and enforcing recruiting restrictions in online dynasty's... this should level the playing field and make it much easier for commish's to manage things.
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Old 06-07-2010, 05:09 PM   #23
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Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

Sound good. Hopefully it works as well as they say.
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Old 06-07-2010, 05:10 PM   #24
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Re: NCAA Football 11 Dynasty Blog 3 of 3 - Recruiting Logic and Extras

Everything sounds great if it works but i remain skeptical. We'll see.
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