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WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

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Old 06-08-2010, 07:36 PM   #9
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

Too early to really say anything about SVR11, but I'm hoping the new physics bring it up to speed, so to speak. The fact that the DOR games all those years ago STILL have better physics is inexcusable. But we'll see what this means when the game comes out, it'll be great if Yukes even takes a small hint from the old DOR's and makes the physics engine truly unpredictable. It makes playing those old games much more fun knowing that you can break up moves just by running into the wrestler executing them, instead of SVR's canned animation system that still looks horribly dated in comparison (even to the DOR's!).

All-Stars, on the other hand...no thanks, at least for now. It looks like it's appealing to the fighter crowd, which may be interesting, but at the moment, I doubt it'll hold any long-standing appeal to the marks among us. I could be wrong, though. Ask me in four to six months.
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Old 06-08-2010, 07:50 PM   #10
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

Svr 10 was decent but not as good as it was in the past. But I'm hoping they are doing something better with svr 11. I'm hoping weight detection makes a come back this year in sd vs raw 11. The all star game sounds to be nice new game to me. But I have my doubts right now. But I'm more focus on getting sd vs raw 11 then anything. Thanks for the if steveo.
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Old 06-08-2010, 08:28 PM   #11
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

After watching that video All Stars looks a blast.
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Old 06-09-2010, 12:52 AM   #12
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

I believe in this screenshot that Jericho is doing a Codebreaker off of the top of the ladder. But, like you guys mentioned I'm hoping that Yukes is using this engine for actual wrestle-to-wrestle interactions plus weight detection and not just on foreign objects. This series needs to be pushed forward gameplay-wise and this tech sounds like it could help.

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Old 06-09-2010, 01:30 AM   #13
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

@ Codebreaker off the top of a ladder!
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Old 06-11-2010, 11:40 AM   #14
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Re: WWE SmackDown! vs. Raw 2011 and WWE All Stars Hands-On Previews (Gamespot)

Yeah, I have no issues with doing a "Codebreaker" off a ladder or the Undertaker doing a "jumping chokeslam" heck, it could happen IRL(at a PPV) just dont get up after I land it 2 seconds later...

Those type of moves should result in a victory or 2.9 count at the least...
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