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NBA Elite 11 Impressions (Kotaku)
This is a discussion on NBA Elite 11 Impressions (Kotaku) within the NBA Live forums.
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06-16-2010, 02:42 PM | #9 |
Banned
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Re: NBA Elite 11 Impressions (Kotaku)
Thats real talk Jano
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06-16-2010, 02:47 PM | #10 | ||||||||||||||||||||||||
Rookie
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Re: NBA Elite 11 Impressions (Kotaku)
I am not against the shot stick, I feel innovations such as those should be used to add functionality that previously wasn't possible, but not add a challenge that really doesn't exist in basketball. The latter in my opinion drives the game away from being a sim. IRL the mechanics of shooting a basketball aren't that hard it's being able to do them successfully with the various challenges brought on by the game. I don't mean I should be able to shoot with my eyes close using the shot stick, I just mean it shouldn't be what the challenge of the game is about. If the shot stick is "the challenge" you'll have guys that don't even know what a pick is mastering the shot stick and effectively playing the game. So don't get me wrong if the shot stick means I don't need a layup solution movie to get to the basket but I can do it on my own, I am all for it, but if it means no matter how open I am I got to master the split second release and ability to push a stick straight to score then we're not playing basketball it's the Shot Stick Challenge! Further I haven't heard a single thing about "...we've improved game play..." I's been you can now do all this special stuff with the controls. Instantly that reminds me of the introduction of freestyle dribbling. Now guys can do all kinds of stuff that a real life player never could simply by mastering controls. I want DNA improved, and stuff like that, you know things that makes teams bring about challenges that are based on personnel whether it's CPU or human controlled. I want it so a player that sees Rondo high overall rating and PPG statistics but doesn't realize he doesn't have a consistent jumper can't succeed shooting jumpers w/Rondo, not consistently anyway. My fear is: Master the stick get wide open J's w/non-shooters and whamo! success! Also I can see the game looking like an "And-1 mixed tape". That's just me though, if others don't feel that way so be it. At this point EA is looking for sales and I think the average fan knows nothing about real basketball fundamentals so to entice them you'll need to offer a highlight real in every play. Kobe hitting in your face fade aways, LBJ trucking down the lane, D. Howard spin move dunk, etc. That'll be sim because I saw it on TV. In the thread about camera angles some say it isn't sim if doesn't look like I'm watching it on TV. I say it's a sim of PLAYING basketball not watching it. |
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06-16-2010, 03:14 PM | #11 | ||||||||||||||||||||||||||||||||||||||||||||
Live Action, please?
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Re: NBA Elite 11 Impressions (Kotaku)
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06-16-2010, 03:17 PM | #12 |
Banned
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good read i just wanted to know more whether or not he enjoyed the experience.
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06-16-2010, 03:45 PM | #13 | ||||||||||||||||||||||||
You Dead Wrong
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Re: NBA Elite 11 Impressions (Kotaku)
In real life what allows people to play defense is the fact that they can do so many things to stop a player from scoring. A lot of the problems in these games now is they don't give the player enough options to work with. As you expand controls which EA is trying to do by doing things like separating the body you give the player more ways to play D. And that is what will ultimately allow EA to weed out cheesers b/c they are providing weapons to prevent it from happening. Adding in some rating or animation wont be enough if you don't have a way to control it when its needed. And onto your point on the new shot stick I understand and you're fears are definitely legitimate. But I just have some hope that EA is going to do what they can to make it so that the game is easy to pick up and play but not so much that you will be able to turn terrible shooters into great ones. I also can't see this EA team just saying hey lets make the shooting extremely easy to master. I'm sure they are doing what they can to make it almost impossible to hit 3pters with Shaq. Pared, Hoosier, Sovartus, P-Dub, have described the guys at EA as basketball guys. So I'm sure they want this game to be as realistic as possible. But I'm not going to sit here and blindly say they are going to get everything perfect. You could be right but but I'm just gonna believe in the team and stay optimistic. |
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06-16-2010, 04:06 PM | #14 | ||||||||||||||||||||||||
Pro
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Re: NBA Elite 11 Impressions (Kotaku)
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06-16-2010, 05:24 PM | #15 | ||||||||||||||||||||||||
All Star
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Re: NBA Elite 11 Impressions (Kotaku)
Instead of envisioning what the shooting could be like, why not read up on it as that would assuage this somehow rampant idea that getting the angle and timing down will equal a make regardless of ratings, defense, court position, etc. All the stick (not just shot stick since the RS controls hands, left to right movements for dribbling, up for shooting) is doing is replacing what pressing X used to do in order to give the user a little more control over the outcome. Not unlike taking movement from a dpad to an analog stick. I'm agree with loadleft's philosophy about basketball gaming but not the tone of his post. The game was announced maybe a month ago, with no previews yet and an embargo for another week: How could you have heard anything about gameplay or AI yet? Every year, 2K/EA announce a feature or a talking point and people decry it because that must've been the only thing they worked on. Wait and find out, you've got 4 months before you give anyone your $60. Last edited by Tha_Kid; 06-16-2010 at 05:26 PM. |
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06-16-2010, 06:23 PM | #16 | ||||||||||||||||||||||||
Rookie
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Re: NBA Elite 11 Impressions (Kotaku)
Jano we're not far apart, I am just harping on lets not go way over to the stick skills side and forget that this is basketball. When I was a kid there was a little game of table top basketball that had a vibrating court with holes in it. Inside the holes were these little spring loaded "shooters". The object was that as the ball rolled around and fell into one of these holes you had to trigger the shooter (kinda like pinball) to shoot the ball into the basket from that spot (the location of the hole). It required skill (lots of it) but not much basketball knowledge. I don't want to play that game anymore, you get my drift, LOL Although I've answered why I don't think "wait and see" is the right move. Would someone from the wait and see crowd please explain to me what to do on a discussion board while you're waiting to see? |
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