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Old 06-23-2010, 10:30 AM   #9
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Re: Community Day Event - Q & A

Were you able to give them suggestions on game modes or how to improve on some of their older game modes?
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Old 06-23-2010, 10:38 AM   #10
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Re: Community Day Event - Q & A

Quote:
Originally Posted by gmac0322
After playing the game for awhile did the controls start to feel natural?
Absolutely. In fact, there were things suggested to them that they hadn't put in, which saddened me a bit. The control scheme could be THAT much more fleshed out and deep, and I'm hoping to see it happen before the game is released.

They did add this sidestep on D that we asked for that worked VERY well. If you abused it too much, your player would lose their balance.

Quote:
Originally Posted by dirtypuppet
1) Does the new Animation/Control system create any problems with foot planting? In the Developer Diary video, you could see when the players were taking off from the top of the key, they're weren't so 'planted' to the ground.

2) How exactly does the 'real-time physics' come into play? My guess is that upon collisions such as dunks-ons and charges that the falling defender will have a simulation run for his animation, but is there any other ways it will be implemented? Would the player going for the dunk/drive/layup adjust his Animation based on physics also, or will the animation just play out (as it does in the video of Durant dunking on Jennings)

3) For dribbling, the new control scheme seems like it will be taking a whole lot of pre-determined animations and blending them together to create a nice seamless result (similar to quick strike last year), but do you know if there is any room here for signature Animations? EA has done and seems to do a great job of creating control mechanics, but in doing so sacrifices too much in the animation variation department.

4) Explain how the post game is and your opinion on it's implementation.

5) Does shot blocking actually seem rewarding and realistic?

6) With what is quite a drastic advance in controls and mechanics, do you feel that Elite 11 will feel like a finished product in it's own right, or more like a strong step in the right direction with lots of potential, but even more holes.

thanks.
1. Footplanting still isn't in/finished/tuned.
2. You pretty much described exactly how it works.
3. Durant last night had almost EVERYTHING sigged, including dribbles. They won't be able to do the entire league but the plan is to get a lot of the major players.
4. Post game is very cool and better than any Live in the past. I think 2k10's post game has more "authentic" looking moves, but Elite's post game's control is unprecedented.
5. Blocking, IMO, seems very shallow. I've talked to them about this and I hope my changes get implemented. Right now, you simply flick up on the RS and the game auto-blocks if you're in position. It does look really cool though, I just want more challenge/depth/control.
6. Honestly, a large step in the right direction. The fleshing out of stuff that I would like to see probably won't be in there this year. I could be wrong, though! This is just my feeling...
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Old 06-23-2010, 10:39 AM   #11
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Re: Community Day Event - Q & A

Thanks for the replies. The thing I hated the most in live 10 is basically any dunk or lay-up can morph into the same canned animation when someone impedes your path to the hoop. It made driving to the basket frustrating, random, and ugly to look at. Is it better in elite 11?
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Old 06-23-2010, 10:43 AM   #12
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Re: Community Day Event - Q & A

Quote:
Originally Posted by Pared
Absolutely. In fact, there were things suggested to them that they hadn't put in, which saddened me a bit. The control scheme could be THAT much more fleshed out and deep, and I'm hoping to see it happen before the game is released.

They did add this sidestep on D that we asked for that worked VERY well. If you abused it too much, your player would lose their balance.



1. Footplanting still isn't in/finished/tuned.
2. You pretty much described exactly how it works.
3. Durant last night had almost EVERYTHING sigged, including dribbles. They won't be able to do the entire league but the plan is to get a lot of the major players.
4. Post game is very cool and better than any Live in the past. I think 2k10's post game has more "authentic" looking moves, but Elite's post game's control is unprecedented.
5. Blocking, IMO, seems very shallow. I've talked to them about this and I hope my changes get implemented. Right now, you simply flick up on the RS and the game auto-blocks if you're in position. It does look really cool though, I just want more challenge/depth/control.
6. Honestly, a large step in the right direction. The fleshing out of stuff that I would like to see probably won't be in there this year. I could be wrong, though! This is just my feeling...
Thanks for answering my questions, much appreciated.
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Old 06-23-2010, 10:46 AM   #13
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Re: Community Day Event - Q & A

Quote:
Originally Posted by gmix411
Thanks for the replies. The thing I hated the most in live 10 is basically any dunk or lay-up can morph into the same canned animation when someone impedes your path to the hoop. It made driving to the basket frustrating, random, and ugly to look at. Is it better in elite 11?
Quite honestly we still don't know for sure. But with this new system in place it shouldn't. Plus we spent a good amount of time talking them about how bad that was.

gmac,

We were able to give them suggestions but nothing can really come from it this year. They already had their outline of things going into this year's game.
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.

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Old 06-23-2010, 10:50 AM   #14
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Re: Community Day Event - Q & A

With the new controls are still being to use the pick and roll feature like in 10 & 9? Are the dynamic playbooks still in? Will be able to play good team defense? Thanks
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Old 06-23-2010, 10:52 AM   #15
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Re: Community Day Event - Q & A

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Originally Posted by Pared
Quite honestly we still don't know for sure. But with this new system in place it shouldn't. Plus we spent a good amount of time talking them about how bad that was.

gmac,

We were able to give them suggestions but nothing can really come from it this year. They already had their outline of things going into this year's game.
thanks pared. I just hope they can get sub patterns right. i am happy that they are changing the commentary too. It has been long overdue.
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Old 06-23-2010, 10:55 AM   #16
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Re: Community Day Event - Q & A

How was the shooting mechanics? Do jump shots have you move the stick down then up? Do you think that would make shooting better if it was down then up?
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