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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-08-2010, 06:11 PM   #121
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by reptilexcq
With all these tendencies that 2K added this year, i think they forgot one thing: Emotion tendency!! To take the game to a more super realistic level, they should have emotion tendency so players like Kobe would be seen raising his hand and wanting the ball to go to him when the Lakers are in trouble. And also how each player are likely to argue with the refs. These type of reaction is going to add more realism to the game rather than random reaction or emotional outbursts that they already have which is not represent the player at all.
There is already an emotion tendency in 2k10 I believe.
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Old 08-08-2010, 08:56 PM   #122
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

It's a rating, not a tendency.
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Old 08-08-2010, 09:47 PM   #123
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Beluba,

I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?

Last edited by eko718; 08-08-2010 at 09:51 PM.
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Old 08-08-2010, 10:22 PM   #124
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

i hope in the next insight they show some video. I'm tired of reading about the improvements...i want to see them.
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Old 08-08-2010, 10:37 PM   #125
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by eko718
Beluba,

I know this isn't Q&A but it would be great if you can clarify one thing(if not here on a future insight); Do Game Styles replace difficulty levels? Are there no longer rookie through HOF difficulty levels? Are Game Styles more like slider presets or do they work in conjunction with sliders?
It's stated in the second paragraph...

Quote:
Before we get into that, I wanted to reveal a new option that we’ve added for this year’s game that I am sure will excite you throughly. We have a huge team here and we all have a different perspective for how a basketball sim should be played/tuned, much like our ever-growing consumer base. One way we attempted to satisfy all parties was to introduce a new option called Game Style. Changing this option will significantly change the way you experience NBA 2K11. So when you get your hands on the game this October, play around with the different settings, as well as the difficulty level setting, to see what best fits your style of game and experience level. Here’s a quick rundown of what we were shooting for with the different settings:
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Old 08-08-2010, 10:50 PM   #126
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

I hope they have changed end game logic. Hopefully teams will run inbound plays!

I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

Hopefully the game is better in the last two minutes.
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Old 08-08-2010, 11:03 PM   #127
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by mikenoob
It's stated in the second paragraph...
It is... noticed that after I posted it.
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Old 08-09-2010, 12:15 AM   #128
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Wonder if the Refs will review questionable calls.
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