http://community.2ksports.com/commun...id=999213&l=11
http://community.2ksports.com/commun...d=1002935&l=11
http://community.2ksports.com/commun...d=1003473&l=11
Just read through it.
Looking back, some things I found interesting:
CPU defense is still not where it should be.
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Defensive Rotations are new in NBA 2K10. Last year, our Help Defense system relied on assessing the best defender to help based on distance from ball and closeness to basket. However, it failed to truly represent the fact that rotations in basketball are part of an underlying strategy by the coaches to cater to their defensive strengths. In NBA 2K10, we spent a ton of time trying to balance these rotations correctly based on defensive awareness and ball position.
The rotation of the defense usually creates an opening that the offense will have. Think of it as pulling a short blanket to cover your body. As you pull it one way, another extremity will be exposed. The game is to expose the least important extremity, and hope that the offense doesn’t realize where that extremity is.
The new fun element on defense now is a security that help comes in a timely fashion, but if the offensive player recognizes where the rotation leaves the open man, you will need to recover as quickly to him as possible, and that isn’t always feasible.
Rotations also factor in the double team logic, now. What that means to the user is that the rest of the team will rotate to cover in case of a double team. Again, all of this because playing team defense is a preset strategy and not just an awareness check.
In doing all this, we created a new dynamic in playing team offense and defense and added a dimension to our game that was previously lacking. |
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I didn't really notice this. Rotations/help defense/help-the-helper were either too late or didn't show up at all.
I also didn't see any aggresive off-ball defense. Never putting a hand on their man especially within 15 feet.