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NBA 2K11 Developer Insights: Making a Smarter Game

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Old 08-10-2010, 01:55 PM   #177
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

Quote:
Originally Posted by Dewie12
I hope they have changed end game logic. Hopefully teams will run inbound plays!

I have never understood why basketball games don't make the last two minutes of the game a lot different. Where you call a timeout and pick a play in the huddle. Like a different mode even.

Hopefully the game is better in the last two minutes.
I second this. Just overall, timeouts in basketball games are very uneventful. I'd like the option to call a play or even a few plays in sequence.
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Old 08-10-2010, 01:59 PM   #178
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

i think this was a called ,if not the 2nd best insight to come.u know how we all complained about the dumb ai in this game and every halfcourt set play broking up. thats just great to see those MAJOR factors IMO appearing in 2k11.if this sim thing applies to online as well ,ill be the very first or 2nd at gamestop lol
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Old 08-10-2010, 02:13 PM   #179
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Vast
Wow. I can't believe they never thought of this before. It should definitely allow you to pick your play during the timeout. The play, who inbounds, who the 1st option is etc.

It's much better then the system now where you have like 5 seconds to pick an inbound play and hope for the best before you get called for a violation.
Yeah exactly. I thought when they first introduced the 60 (20) second run off during timeouts they were going to have the ability to choose the inbounder, pick a play etc....

It would also be nice to dictate when you want to take the shot. If the game is tied for instance you want to shoot and leave no time left on the clock. If down two you might go quicker to leave a chance if missed for a put back or to foul and call a timeout again. Sometimes you need a catch and shoot play, sometimes an isolation play for a few seconds then attack.

The CPU really needs to have players on the court that can shoot the three, defend, rebound at the proper instances too. Matchups mean everything down the stretch.

I have faith in 2k though. Every year they address substantial amounts of things on the wishlist without compensating in other areas. By far the game I am most happy with. And thankfully my favorite sport too!
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Old 08-10-2010, 03:50 PM   #180
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Pared
It took me getting on you to put it in for defense, and you leaving and coming back for it to finally get in for offense.

Damn it, this was all part of your master plan all along.
This is amazing news for me. I can't tell you how many times I messed up shooting because of the camera angle.
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Old 08-11-2010, 05:29 AM   #181
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

this sounds good, let's hope it plays nearly as good as it sounds
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Old 08-12-2010, 02:50 PM   #182
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by mrclutch
This is amazing news for me. I can't tell you how many times I messed up shooting because of the camera angle.
They needed to do it to get some guys off the damn X button for shooting.

Now if I can only train my brain to make sure I do up instead of up and a little to the left for up.
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Old 08-12-2010, 03:37 PM   #183
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Re: NBA 2K11 Developer Insights: Making a Smarter Game

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Originally Posted by Pared
They needed to do it to get some guys off the damn X button for shooting.

Now if I can only train my brain to make sure I do up instead of up and a little to the left for up.

If there was a like button I'd have to agree. That was truly the only thing that would frustrate me on Offense, I'd push the towards the right, only to have my player force a runner while being defended by 2 big men in the paint.
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