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NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)

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Old 08-26-2010, 07:09 AM   #1
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NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)


NBA Live Series Center has posted an interview with Novell Thomas, Gameplay Producer for NBA Elite 11.

Quote:
"Can you talk a little about the post game in NBA ELITE 11? What changes have been made to the controls and available post moves?

With the ability to control your feet and your hands we really wanted to make sure that came through in the post game. You can easily get into back to basket and backdown moves. From there you can perform jumphooks, sky hooks, drop steps, pro hops, running gathers from a backdown. With all of these controls you have all the tools necessary to pull off the moves you want to in the post.

Is the game balanced between offense and defense? Is the Defensive Assist control still available to help users stay with their man?

From a balance standpoint one of our goals was to make playing defense fun. We've had a lot of people say that steals feel powerful, blocks feel powerful, you can successfully stay with the ball carrier, CPU help defenders are more alert and aware of where the ball is and they will dig at the ball to knock the ball loose. So from a defensive standpoint you have the control available to you this year. We don't have defensive assist control this year but we have spent a considerable amount of time putting the player in a position that makes sense from a basketball standpoint and also from what the user is inputting on the control whether it be off-ball or on-ball."
Platform: Xbox 360 / PS3
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Old 08-26-2010, 07:20 AM   #2
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Re: NBA Live Series Center Gameplay Q&A with Novell Thomas

nice find benny
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Old 08-26-2010, 08:39 AM   #3
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Re: NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)

Quote:
Are gameplay sliders still available for those who wish to tweak the game to their liking? Have any new sliders been added?

We do have sliders this year, however they have been reduced compared to last year due to the game team focusing on the 5 on 5 core gameplay and physics engine.
uh-oh, I know of a few users who won't like this answer.
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Old 08-26-2010, 08:55 AM   #4
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Re: NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)

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Originally Posted by RayDog253
uh-oh, I know of a few users who won't like this answer.

It might send Playmakers into a coma.
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Old 08-26-2010, 10:05 AM   #5
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Re: NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)

Hopefully the physics play out better than I've seen in the previous videos in the final game. I really am excited for EASBA and the become Legendary mode, and I hope dynasty mode incorporates in a practice mode again, along with improved trade logic, sim stats, etc. Bring on the demo EA!
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Old 08-26-2010, 10:40 AM   #6
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Reduced sliders. Not good. Every indication shows that this game will be heavily biased towards the offence. Without sliders to make the necessary adjustments EA may have killed their chances of taking some of 2K's sales away. That said,with how good NBA 2K11 is looking, Elite may be dead in the water already.
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Old 08-26-2010, 10:49 AM   #7
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Re: NBA Elite 11 Gameplay Q&A with Novell Thomas (NLSC)

The answer to the last question is kinda puzzling to me. It's Elite 11 , not Jam.
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Old 08-26-2010, 10:53 AM   #8
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Yeah I felt that one... the sliders effect.
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