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NBA 2K11 Developer Insights: The Art of Passing

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Old 08-26-2010, 04:42 PM   #177
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by TheBadazz
If fake pass is the "B" (on 360) button, what is the "call for pick" button? I love the pick and roll.
Yea I totally forgot to ask that. I was too exicted. That the button was coming back.
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Old 08-26-2010, 05:04 PM   #178
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by jeebs9
Yea I totally forgot to ask that. I was too exicted. That the button was coming back.
Mike answered it on post 160. It's still there, it's moved the another button.
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Old 08-26-2010, 06:07 PM   #179
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Re: NBA 2K11 Developer Insights: The Art of Passing

Aw crap, just realized they took out the pick with the circle button. I used that ALOT, especially the pick and pop. Hope whatever button they moved it to is as inuitive as it was in the previous versions..
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Old 08-26-2010, 06:15 PM   #180
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by Da_Czar
If I can piggy back here. They really seemed to beef up the pass lane defense but also individual defenders who are great defenders....shhh. Playing the lakers for example with Kobe and artest you have to ve VERY selective with your passing on the wings. Especially initiating plays that you run often.


They can disrupt everything your trying to do on defense but forcing you to catch passes a step or two from where you would like. Wether they are denying the ball or bodying a guy up. I found I had to use icon lead pass to create a passing lane OR time my pass so that it occurs just as the man receiver was making his cut.

It made for very exciting possessions if you know what I mean. You couldn't take a single pass off let alone a whole possession.
Looking forward to taking advantage of Scottie Pippen and Michael Jordan's long wingspans just wreaking havoc on the defensive end Or as Tex Winter used to say "flying around like sleak doberman"




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Old 08-26-2010, 06:20 PM   #181
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by Choops4Life
Players with high pass ratings have opportunities to throw bad passes in the same situations bad passers do, except that their likelihood is significantly decreased in every situation. Tight on-ball defense can force turnovers...especially if the on-ball defender has a size or wingspan advantage on the passer, which can lead to tipped passes.
Hmmmm I have a plan!! Thanks



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Old 08-26-2010, 09:47 PM   #182
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Re: NBA 2K11 Developer Insights: The Art of Passing

Will we be able to fake inbound passes?
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Old 08-26-2010, 09:52 PM   #183
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by oOausarOo
Will we be able to fake inbound passes?
I don't see why not. To catch those cheesers off balance.
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Old 08-27-2010, 12:19 AM   #184
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Re: NBA 2K11 Developer Insights: The Art of Passing

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Originally Posted by Beluba
hi choops4life, i have one question. can you make it so that i can intentionally pelt a guy in the head with the ball like Tim got Ivan during Tuesday's lunch run? that would be cool. thanks and keep up the good work.
Man Tim got Ivan so bad. It's like the ball wrapped around his head for a moment before sky rocketing to the other side of the court.
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