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NHL 11 Blog: EASHL Improvements for NHL 11

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Old 08-30-2010, 03:17 PM   #9
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

As a guy who regularly plays EASHL and definitely plays it more than the offline modes, the customization piece sounds amazing.

I'm very happy that UFA/RFA are in the game as well. It's something I've wanted for a long, long time.
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Old 08-30-2010, 10:43 PM   #10
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

Quote:
Originally Posted by GreenReign86
I have a question. Can you edit your players ratings at any time this year, without having to change his position to do so? I find if kind of a drag, whenever I'm trying to find the perfect rating combo to have to change his position whenever I want to reorganize his ratings.
Yes and no, one of the developers was talking about player attributes on eashlforum and said you can do everything on one screen now and it's much faster.
Sounds like you still have to change player type to release all the points back for use but you don't have to wait 2 min for the other screen to load to change your player.
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Old 08-31-2010, 02:07 AM   #11
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

I can't wait for this game. However, I bet we are going to see a ton of really ugly jerseys in the EASHL
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Old 08-31-2010, 02:22 AM   #12
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The custom jerseys are scaring the heck out of me. I just pray that the servers aren't bogged down even more than they already are, having to process teams' custom jerseys now on top of everything else. My fingers are crossed but something tells me this is going to make things even laggier, especially during prime playing hours.
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Old 08-31-2010, 11:19 AM   #13
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

Quote:
Originally Posted by sroz39
The custom jerseys are scaring the heck out of me. I just pray that the servers aren't bogged down even more than they already are, having to process teams' custom jerseys now on top of everything else. My fingers are crossed but something tells me this is going to make things even laggier, especially during prime playing hours.
Maybe EA will have some slick way of having this done. When you race people in Forza with custom paint jobs on their car, the lag is no more noticeable than regular cars; it's a non-issue. I'm thinking it'll be the same here. Maybe it'll be incorporated into the load time when starting, so it doesn't have to read from their servers all the time throughout the game.
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Old 08-31-2010, 11:23 AM   #14
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

Quote:
Originally Posted by aepoc
Maybe EA will have some slick way of having this done. When you race people in Forza with custom paint jobs on their car, the lag is no more noticeable than regular cars; it's a non-issue. I'm thinking it'll be the same here. Maybe it'll be incorporated into the load time when starting, so it doesn't have to read from their servers all the time throughout the game.

Yep, custom jerseys won't have any issues with lag as they are likely stored server side and all the jersey customization logos, etc, is locally on everyone's NHL disc anyway.
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Old 09-01-2010, 07:04 AM   #15
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

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Originally Posted by udungoofed
Yep, custom jerseys won't have any issues with lag as they are likely stored server side and all the jersey customization logos, etc, is locally on everyone's NHL disc anyway.
It's only a matter of time (I think) before they allow us to create our own logos. It would be really nice to have that ability now.
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Old 09-01-2010, 11:09 AM   #16
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Re: NHL 11 Blog: EASHL Improvements for NHL 11

Quote:
Originally Posted by GreenReign86
Can you edit your players ratings at any time this year, without having to change his position to do so?
Quote:
Originally Posted by voodoo_magic
Yes and no, one of the developers was talking about player attributes on eashlforum and said you can do everything on one screen now and it's much faster.
Sounds like you still have to change player type to release all the points back for use but you don't have to wait 2 min for the other screen to load to change your player.

Voodoo_Magic is correct. If you go to "Edit Attributes", there is an option to press X (on 360) to change player type which also resets attributes to default.


PS - I'm back from moving hell and will do my best to get my GM mode feature up today.
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