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Submit Your NASCAR The Game 2011 Producer Interview Questions Here

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Old 10-04-2010, 12:03 AM   #9
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Re: OS exclusive interview(Eutechnyx Nascar + OS participation)

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Originally Posted by bluengold34_OS
Good questions so far guys, and I will add some small ones here.

1. Multiple skins
2. Part time drivers included( Boris Said, Mike Waltrip )
3. Created skins raced online?
4. Different lines/grooves on individual tracks
5 Mechanical failures ( AI/Human )
6. Dynamic crowds/weather
7. Day to night transition?


Keep them coming!
Great questions I would like answered, too. But I did see that multiple racing grooves are confirmed from one of the developers Twitter. The track will rubber in, as well, and be effected by track temperature.

More questions I have.....

What is the hardest challenge working on a NASCAR video game?
Will there be any form of "sliders", and how many difficulty levels are there?
Will drivers have ratings (like Madden or NHL have player ratings)?
Will you get to select you pit-stall or is it automatically the same one each race, like in EA's games?
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Old 10-04-2010, 12:17 AM   #10
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Re: OS exclusive interview(Eutechnyx Nascar + OS participation)

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Originally Posted by y2j469
Will offline split-screen multiplayer be included?
It will, read the article linked in this thread.

http://www.operationsports.com/forum...l?nojs=1#links

Okay, here's my question. The article in linked in the above thread had some hints that at least the Nationwide series will also be in the game First saying there will be 2 female drivers (there are none in Cup) than using the phrase "work your way through" when describing career mode. So will at least Nationwide and possibly Trucks be in the game as well? If not, could their possibly be later DLC to add these series?
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Old 10-04-2010, 12:24 AM   #11
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How do pit stops work? Is it automatic or or there things the player controls? How much does the player control on a pit stop?
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Old 10-04-2010, 02:13 AM   #12
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Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here

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Originally Posted by King10Sooted
I would love to hear more about the presentation of the game. Presentation is a huge part of NASCAR. I would love to hear if they plan on showing starting grids, replays, victory lane stuff. What have they done to make it feel like you are really at a race weekend basically?
Quote:
Originally Posted by Potatoes002
A couple questions on Season mode....

Can you have multiple users in Season mode (or whatever it's called) or just one player?

Does Season mode last longer than one year?

And some other questions.....

Black flags?
Do you have car control driving down pit-road?

I second these two posts.

Plus... another presentation question. Will there be any sort of commentary?
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Old 10-04-2010, 04:16 AM   #13
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Will there be in game saves? I haven't played Nascar games since Papyrus Nascar 2000, I guess it was the last to implement this feature, I like playing 100% length races, but for a mature gamer there's no way of having so much free time....
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Old 10-04-2010, 08:42 AM   #14
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Will the other divisions of NASCAR be included in this game? (i.e.: Nationwide Series, Camping World Truck Series)
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Old 10-04-2010, 08:59 AM   #15
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Realism? What is the game gearing towards?... the sim racer or arcade racer like EA has pounded into the grave year after year..
Real NASCAR fans want a simulation much like the PC Papyrus games of the past...
Also, how much customization is there with the cars?
If a NASCAR game could implement the realism, graphics, and customization of a Forza or Gran Turismo I would be a annual buyer... however if its anything close to what EA has put out the past few years I dont want any part of the franchise.
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Old 10-04-2010, 09:27 AM   #16
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I second Flamehead's question about DNF.

I can't wait to hear more about the vehicle damage. This is what I'm most excited about. No other racing game to date has done a good job of this and if the goal is realism then this is a must.

If Forza and GT are meant to be "realistic" then why do they have poor damage modelling and physics? I don't play racing games to smash into things but accidents happen from time to time and I'd like to see some realism in this area. Nothing takes you out of that sim experience more than having your car slam into a wall or another vehicle at high speed only to have the car stop unrealistically or bounce of with no car damage. Even the new footage of GT5 shows car damage that's modelled inaccurately based on the collision that's taken place eg high speed crash into a wall which merely leaves scratches on the bonnett, a loose bumper and slight damage is NOT realistic. The car should disintergrate/crumble in this instance.

The fact that the devs for Nascar 2011 are giving this often overlooked area of the game serious attention gives me hope.
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