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I think the physics engine is one part of the equation but the science of something like that can only go so far. At some point, all that number crunching has to be distilled down by talented game programmers. Molded together with the tricks of their trade and turned into what us wannabe racers perceive as truth.
I think the perception is far greater than the reality behind it. Take Forza 3 and Race Pro on the 360. Forza 3 probably has the more complex physic engine behind it. However, translated to the flat screen, I would put my money on Race Pro for conveying a more realistic feeling every time.
For me 'sim' goes beyond the pure physics or feel of the car. I want something more than a driving simulation - I want a racing sim. I want all those other real world variables. - tire wear, fuel load, setups, track condition, rules, flags, damage, weather - the more little details the more I can forgive the 'feel' to some extent.
Of course...multiplayer can go a long way in compensating for a lack of little details but even the best feeling physics engines can get a bit drab online. I think the best games are the ones that can balance all these aspects together. |
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Good post. I pretty much agree with all of that. Especially that last sentence. So far F1 2010 has pretty much been the closest to simulating the real world of F1. It may not be spot on (Especially the Multiplayer of it which needs an 'Automatic Noob/Idiot kicking system), but compared to the last few racing games I have owned it beats all of them.
NFS Shift was fun, but the single player wasn't good enough for me, and the multiplayer turned into demolition derby on a bigger scale. Racedriver GRID was pretty much the same, although I liked the wider range of cars available.
What ruins F1 2010 is the online. The majority of players are just idiots who see it as an arcade game and think its perfectly fine to ram, shunt, and destroy other peoples cars to win. The single player is actually a lot of fun. The AI is very competitive and the weather system can really make it difficult. My theory is the harder the game the better.