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Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

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Old 12-01-2010, 08:49 AM   #9
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Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

"As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3."

This ticks me off. First off I don't get it but second off it was touted as a feature and a feature I was REALLY looking forward to. They never stated once that it was limited to arcade and documentation never said it either. I have track IR on the PC and while that is true dedicated head tracking it is WOLRDS better then the half ace one in GT. This guy is starting to remind me of molyneux. Putting half ace features in to add bullet points on the box.

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Old 12-01-2010, 09:00 AM   #10
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Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

I'd love to be able to remove the in game HUD. Way to much stuff on my screen. I like to have nothing at all on it. One thing Shift did very right was to allow the player to be able to turn the HUD off and on in game as needed. I don't understand why all racing games do not do this.
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Old 12-01-2010, 09:17 AM   #11
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Re: Yamauchi on Gran Turismo 5's Mechanical Damage, Updates, & More

Good find Enigma.

Love the fact that they are so committed to supporting this game. Roam mode, removing hud both sound like great ideas.

I would like for them to be able to customize cups in arcade modes. Like you could set up 25 races doing however many laps you wanted.
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