12-07-2010, 12:34 PM
|
#24
|
Banned
OVR: 0
Join Date: Apr 2004
Posts: 3,657
|
Re: MLB 2K11 Release Date Set For March 8th, 2011
Personally, I found batting to be near perfect in 2K10. I use the stick, and pulling back when I want to hold up resulted in several check swings a game. I drew lots of walks. And I came up with a set of sliders and hitting strategy to produced fantastic realism as far as hits vs. home runs.
Pitching got closer to what they had in 2K8, but it still wasn't where it needed to be. they really just need to create more variability in the same way EA accomplished this in Tiger Woods 11's landing spots.the better the pitcher, the smaller the zone where the pitch might end up if thrown perfectly. It doesn't have to be visable, but just enough to force me to throw many, many more balls. Honestly, 2K8 had this the closest.
I'm not holding my breath on the pitching, as VC seems to have purposely made pitching easy because of the insane whining about how hard it was in 2K8. But I sure would love the third step being brought back.
Fielding has some issues to be resolved, but I don't think it is as serious as some make it out to be. Yes, they have to have errors, and throwing needs to be less automatic. Functionally, I am happy with how it works.
One legitimate complaint is the feeling that fielding is automatic. But the give and take is whether users will want the speed of the play slowed down so that we can make the play. I thin the speed was just about right, and I can live with the additional CPU control, since once the ball is in my fielder's hand, the interface to trow from base to base is one of the best I've ever experienced in a game. I do not want to push a button for a particular base ever again.
Likewise, I think baserunning was near perfect. Once you got he hand of it, it was the best interface for controlling multiple baserunners ever. I'd like to see stealing worked on, but even that was well implemented. But once you found a pitcher with a weakness, you could steal on him all day long. That was a bit of a gamekiller.
My biggest hope for the game, after errors beng implemented, is for MLB Today to be expanded so that I can play past games with accurate line-ups. Even better would be the ability to have the stats I put up in games replace the stats that were put up in real life, as a separate league mode. I still want to have all accurate stats in the traditional MLB today mode.
But if I could play through a season, but have my stats work in conjunction with the stats that were put up in real life for all the "simmed" games, that would be the dream.
And they need to get back to whatever the did in 2K9 for online play. 2K10 reverted back to laggy online play, which was a serious bummer. I had a ton of fun with 2K9 online, as it was lag free enough to take balls and swing at strikes. you weren't just guessing. Well, there were plenty of guys doing just that, but you could play realistic, if you tried. In random games, guys would still get mad when you through balls. And then get more mad when you wouldn't swing at their pitches out of the zone.
There was enough positive in 2K10 for me to be hopeful that 2K11 will be a fun, if not still flawed, game.
|
|
|