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Fight Night Champion Demo Gameplay Videos, Including Online

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Old 01-27-2011, 11:46 PM   #1
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Fight Night Champion Demo Gameplay Videos, Including Online









Platform: PS3 / Xbox 360
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Old 01-28-2011, 01:40 AM   #2
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Re: Fight Night Champion Demo Impressions

Well the thing that instantly jumps off sceen at me is the insane connect rate and apparent lack of rhythm stopping power


I'll be interested to see if this looks like what the CD guys were playing at the event...........


After watching that......All I see is one big FFFing Doorway for R4 cheesers to come through and ruin FNC online

Edit:

For Comparisons sake heres how the real fight numbers looked
Final PunchStat Report
Punches Landed / Thrown

Total Punches Jabs Power Punches
Pacquiao 336 / 780 60 / 220 276 / 560
43% 27% 49%
Cotto 172 / 597 79 / 297 93 / 300
29% 27% 31%


http://www.boxingscene.com/forums/vi...compubox-stats
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Old 01-28-2011, 02:02 AM   #3
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Re: Fight Night Champion Demo Impressions

Still not boxing.
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Old 01-28-2011, 02:10 AM   #4
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Re: Fight Night Champion Demo Impressions

Looking pretty fluid! Can't wait to try this. Hopefully EA will fix its servers.
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Old 01-28-2011, 03:40 AM   #5
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Re: Fight Night Champion Demo Impressions

-connection percentage is too high

- Punch power is too low

- Gfx are beautiful

- range of movement is nice, but the actual steps are unrealistic

- Punches look really nice

- as i said before, the stopping power of the punches leaves alot to be desired.
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Old 01-28-2011, 03:51 AM   #6
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Re: Fight Night Champion Demo Impressions

Those punches gave some snap to em now. This is going to be great.
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Old 01-28-2011, 04:07 AM   #7
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Re: Fight Night Champion Demo Impressions

Watched the video, I'll add my 2 cents...

+graphics are impressive, especially the new lighting and camera angles, it actually looks like a fight now as opposed to the mechanical rock'em sock'em robots look of FNR4

+punch animations look great, def some variety in there

+hand speed and foot speed seem to be tuned pretty well, manny looked pretty light on his feet compared to cotto

+I assume the CPU was controlling Cotto, if so it looks like the CPU may be a formidable without the cheap counters from FNR4 which would def add some more replayability to game as I couldn't fight the CPU in FNR4, GOAT difficulty was too cheap and the next one down was way too easy to win

+what a difference no counter windows makes

-sound is a mixed bag, punches sounded better, but they all sounded too strong, commentary sounded exactly the same as last year

-stamina is terrible right now, both fighters were throwing way too much without any short-term penalty

-end of the fight is still bad, no real drama, no announced scorecards like a real fight, I assume there is a chance this may be different in the retail copy...

-like most have said, too many good shots landed for both fighters to not be hurt, there needs to be a certain fear instilled for trading recklessly (while not a perfect comparison, UFC 2010 does this well, maybe too well. If you are reckless and don't defend well you are gonna get hurt and/or knocked out quickly for trading recklessly)


can't wait to get my hands on the demo, looks promising
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Old 01-28-2011, 08:25 AM   #8
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Re: Fight Night Champion Demo Impressions

Footwork didn't look too bad. looked like you had ablility to move around fluid. Stamina needs to be decreased. Too many punches not enough stamina loss. Both of them should have been stunned at some point. PacMan had good hand speed. Cotto connected with some shots I think weren't stiff or had power behind them. I like the over hand punches wrapped back of the head. I would still like to see the CPU logic to box more than brawl. Cotto brawled which isn't his style. Game looked good I hope there is a difference from demo to retail

Phobia, what do you think?
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