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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-13-2011, 03:31 PM   #25
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

I do like everything I'm reading from this article, player consistency and player hot/cold streaks are welcome additions. Nice to see player roles back into the game as well.

I do hope that the follow-up blog on Monday goes into more detail about changes in the structure of franchise mode, such as roster cutdowns, free agent bidding, player scouting, coaching staff management, and so on.
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Old 05-13-2011, 03:33 PM   #26
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

Dynamic player performance has me interested.
They claim a players ratings can fluctuate up and down 20 points in a week. I dont know how that is going to work but I'm curious to find out.
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Old 05-13-2011, 03:34 PM   #27
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

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Originally Posted by Block-O
So i wonder if every player in the game will have a role, or just the players that actually see the field.

If every player doesnt have a role they could eventually grab one.
Only players that actually "qualify" for a role will be given one. When this feature was in last gen versions, only a handful of players on each team had a role and it was based on different criteria. Not even all starters were given a role. I believe its the same thing this time around.
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Old 05-13-2011, 03:36 PM   #28
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

"But roles go beyond game-day performance. The general manager for each computer-controlled team factors roles into his decision on free agents and draft picks. After all, if you have a "quarterback of the future" on the team, there's no reason to draft a QB in the first round. If a team is built on pounding the ball up the middle, they're going to try and sign a running back in free agency who fits the role."
I love this part the best
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Old 05-13-2011, 03:36 PM   #29
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
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Old 05-13-2011, 03:40 PM   #30
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

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just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
They're not saying Vick will be up 20 and down 20 the next. 20 is the max and i bet it rarely happens.
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Old 05-13-2011, 03:40 PM   #31
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

Quote:
Originally Posted by lions2k9
just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
I thought the same thing too at first. But then I thought about it a bit more and I can see where they're coming from. Say Vick's overall is a 92 (just a guess). At times he can certainly play as poorly as a 72 OVR player so I suppose 20 pts isn't too big of a stretch, but I think 15 is prbly closer to what it should be IMO.
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Old 05-13-2011, 03:41 PM   #32
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Re: Madden NFL 12 - Any Given Sunday in Franchise Mode (IGN)

It is going to suck when online franchise will continue to be overlooked...
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