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First NHL 12 Screenshot Revealed, What Differences Do You See?

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Old 05-19-2011, 08:23 PM   #33
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

Like MLB The Show, I see the goalie mask can fly off. I'd also like to know if there'll be minor scrums in front of the net post- whistle, like real life.
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Old 05-19-2011, 08:27 PM   #34
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

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Originally Posted by Segagendude
Like MLB The Show, I see the goalie mask can fly off. I'd also like to know if there'll be minor scrums in front of the net post- whistle, like real life.
FWIW, I talked to Redshirt about scrums at the community event last year... they knew it could be a lot better.
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Old 05-19-2011, 08:38 PM   #35
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

I can honestly say I'm not at all excited about these features. Goalie contact and taking the net off the moorings seem like the types of things that will become abused. Teams will figure out ways to knock your goalie down without penalty, and knock their own net off to eliminate scoring chances.
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Old 05-19-2011, 08:45 PM   #36
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

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Originally Posted by stew514
I can honestly say I'm not at all excited about these features. Goalie contact and taking the net off the moorings seem like the types of things that will become abused. Teams will figure out ways to knock your goalie down without penalty, and knock their own net off to eliminate scoring chances.
We haven't even broke the surface as to what's in store for us... let's wait to debate whether or not we like these things when the game gets into our hands.

I don't want to sound like a prick or anything... just saying.
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Old 05-19-2011, 08:53 PM   #37
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

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Originally Posted by AtomicLegend
We haven't even broke the surface as to what's in store for us... let's wait to debate whether or not we like these things when the game gets into our hands.

I don't want to sound like a prick or anything... just saying.
Honestly, that was the same response everyone had to the hitting videos we saw last year. We kept hearing things like "the sliders are just turned up to show off the hitting engine". By December everyone is using a PWF and TWF and the game is a closer recreation of NHL hits. I hate to be the negative person, but I'm getting sick and tired of new and unnecessary features when the same problems exist from game to game.
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Old 05-19-2011, 08:54 PM   #38
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

I hate to sound skeptical, but I hope the whole 'running the goalie' doesn't get overdone.
I can see a lot of games where the goalie gets hit, a scrum ensues and then some bogus penalties are given out.
Similar to times where, during a post-whistle scrum, I'd do absolutely nothing, and then someone would crosscheck Zetterberg repeatedly, and without retaliating, I'd get a 2-minute roughing penalty.

EA has a bad habit of introducing things but not testing them thoroughly enough.
So part of me wonders what will be broken about checking goalies and if we'll have to wait for NHL13 for them to refine it.
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Old 05-19-2011, 08:58 PM   #39
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

From the picture its looks like they have added a DIVE button......I mean come on, Laich barely touched Fleury!!!! And where was Stall going, apparently he runs when the goalie is getting beaten!!
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Old 05-19-2011, 09:39 PM   #40
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Re: First NHL 12 Screenshot Revealed, What Differences Do You See?

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Originally Posted by stew514
Honestly, that was the same response everyone had to the hitting videos we saw last year. We kept hearing things like "the sliders are just turned up to show off the hitting engine". By December everyone is using a PWF and TWF and the game is a closer recreation of NHL hits. I hate to be the negative person, but I'm getting sick and tired of new and unnecessary features when the same problems exist from game to game.
The hitting is fine BUT ONLY IF it has a counter. Currently, you get hit but you have no way of bracing yourself for the hit. It's like you guy is a styro foam block. In real life NHL, when a guy sees a hit coming, he doesn't stand there and let himself get levelled, he braces for the hit. This HAS to be in NHL 12 or else we're going to suffer through another year or unrealistic hits.

I for one love the direction the game is going in terms of the real time physics engine. It allows for more dynamic game play and makes the game look and feel more realistic. Sure things can be tweaked here n there, but answer me this:

If EA didn't add any new features to the NHL series year after year, and left the same old Dynasty Mode, Season Mode, and game play features, etc the same year after year, would you buy it?

I would say no. I don't want the same scripted animations, I don't want the same old Dynasty Mode and Season mode, I don't want the same gameplay features in terms of penalties, post whistle scrums, etc. When I pay 70$ for a game I WANT new things added, I don't want the same things untouched just because it's "fine". Sure, Be a GM Mode needs fixing, the Sim Engine needs to be redone, but just because those need to be fixed, doesn't mean that EA isn't allowed to add stuff that's actually in the game of hockey we all love and watch like goaltender interference, nets coming loose, the Winter Classic, etc.

All I'm trying to say is, the majority people want things changed and new things added, not the same game for 5 years in a row with minor tweaks.
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