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Madden NFL 12 Hands-On Impressions (LeagueManager)

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Old 05-21-2011, 09:16 PM   #161
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by Burner_22
As players run does it look like they are skating on ice or can you tell they are actually running ont he field and cutting?

Seems like Madded forgets this every year.
Its not about forgetting, their is only so much time in each cycle. And yes, skating is gone (as of the builds we played). You can actually see the field come up from them cutting in some instances.

Last edited by CRMosier_LM; 05-21-2011 at 09:19 PM.
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Old 05-21-2011, 09:18 PM   #162
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
Its not about forgetting, their is only so much time in each cycle. And yes, skating is gone (as of the builds we played)
Did you ever see the ball go through the players body into the opponents hands? Or see the ball go through anything unrealistic at all?
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Old 05-21-2011, 09:22 PM   #163
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by at23steelers
Did you ever see the ball go through the players body into the opponents hands? Or see the ball go through anything unrealistic at all?
No sir, and from what we saw the d line/linebacker super jump was gone.
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Old 05-21-2011, 09:26 PM   #164
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
Its not about forgetting, their is only so much time in each cycle. And yes, skating is gone (as of the builds we played). You can actually see the field come up from them cutting in some instances.
Thank goodness.

Remember in '11 when a running back could run through a 335 pound DT like they were a kicker? Please tell me thats gone.

Also what about "jersey pulls"? Like for example a guy trying to make a tackle goes for broke and pulls a guy down by his jersey.
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Old 05-21-2011, 09:26 PM   #165
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
No sir, and from what we saw the d line/linebacker super jump was gone.
Wow. Good news.

This one bothered me a lot. So far so good.
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Old 05-21-2011, 09:27 PM   #166
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by SteelerSpartan
*Can the CPU Successfully Punt inside the 20 and not shank it every time the ball is inside the 50?????

*Will the CPU attempt Realistic FGs....and not constantly try and kick a 55+ Yarder

*Will more/variety of penalties be called

*Can you set special formations/packages outside of a game??

.....What I mean is, in 11, if you played a Play Now game...everytime you did, you'd have to go in and change the formation subs again.....can we do this outside of the game and have it so those personnel packages we create always load up when we pick that team???
1) i didnt notice any crazy field goal attempts by the cpu. And on that note say bye bye to 99 kpwr kickers that consistantly hit 60+ yard field goals. Not gonna happen at this point, it got tweaked... no more donkey field goals.

2) I have no clue on your other 2 questions.
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Old 05-21-2011, 09:28 PM   #167
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

Script-

can u discuss the gameplay camera's?...are there the same amount as last year?.....is the zoomed camera the same as last year?

in terms of animations for WR's/DB's...are there new ones?
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Old 05-21-2011, 09:37 PM   #168
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

Thanks for doing this Casey. Do you know or was it mentioned how many new animations were added this year?
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