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Madden NFL 12: Dynamic Player Performance Cheat Sheet
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
I'm really loving the fact that if you can get to a QB consistently, that they'll change the way they play. Too many times in games you get, say, three or four sacks and countless pressures, and he stays calm and collected.
My favorite one has to be the "High Motor". My only question though is that random players you draft at the end of the year, will they come with these "perks" built in?Comment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Great article Chase!
One thing that wasn't mentioned anywhere else, was that the commentators and stat banners would give DPP information on the fly.-MattComment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Good read on what DPP will mean for Madden 12. One area that I'm a bit concerned with is the Clutch trait. All of the other dynamic traits sounds nice, but I cannot help think that the clutch trait sounds like a gimmick. Maybe it was just Donny Moore's way of presenting it in the pre-e3 video... hmm.Comment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
amazing info but where is the impact things for kickers like clutch kickers
the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.
the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.
then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.Comment
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i'll wait til i see gameplay improvements. Madden is a joke until this is fixed. NCAA still betterComment
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Hopefully they will leave the debug option on the menu in my copy so I can fix the sliding.Comment
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Tampa Bay Buccaneers
Dallas Mavericks
"For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph DunningerComment
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amazing info but where is the impact things for kickers like clutch kickers
the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.
the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.
then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.Tampa Bay Buccaneers
Dallas Mavericks
"For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph DunningerComment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Play clock awareness? really?Tempo is fine and dandy but that is playbook specific not QB related. I have watched and played football my whole life, I have never seen a team go slow out of the huddle because their confidence is down. Any QB in the NFL that can't look up to see the play clock won't be in a regular season game. More attributes aren't always better.
You'll be amazed how much the "Wheels spin between the ears" when your out there and everyone is watching your every move/motion.
Pro QB's burn TO's often because your thinking about so much that must get communicated so that the team is prepared even before the snap of the ball.
Even the Manning's/Brady's loose track every now and then.
If you ever get a chance to sit in on a Pro practice, you'll see how often the team's tempo/pace runs behind the clock.
Trust me, it happens more than you think.
I often see comments that are formulated from a Fan's perpective concerning Madden that are not in-line with what actually goes on at that level.
Sometimes we lose sight that what you see on TV is from each phase of the game being broken down into segments that are tweaked/tuned from many reps each day behind closed doors (per say).
As a Fan, you don't get to see the Preparation side of the game.
But it is needed for each phase to come together on Sunday's and play out as smooth as possible.
Those Extra Ratings that you feel are not necessary actually work to bring aspects of that preparation to the game.
They help the video game to mimmick what is seen on TV as much as possible.
After all, we do want Realistic football in our video game, right?Last edited by khaliib; 06-04-2011, 02:05 PM.Comment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Uh, I was a big part of designing that feature dude. So now I'm patiently waiting for your apology.Last edited by Ian_Cummings; 06-04-2011, 06:12 PM.Comment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Hope your new venture is going well.
What's up with them beating up on your Giants to showcase this feature?
I guess their OL DPP was in the dumps at that time.
Now Eli knows how D. Carr felt as a Texan!!!Comment
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Madden is just RIPPING Jay Cutler. Won't be playing with the Bears anytime soon. Lovin' this!Caution: Whiskey, weed and Warren Zevon before writing.Comment
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet
Vinatieri, Janakowski, and Rackers
Punters are a different story. While it wouldn't matter too much on the punter side, I'd love to see field goal kickers get a "clutch" trait. Someone like Vinatieri has made Super Bowl winning kicks.Comment
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