Madden NFL 12: Dynamic Player Performance Cheat Sheet - Operation Sports Forums

Madden NFL 12: Dynamic Player Performance Cheat Sheet

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  • poiszg
    Rookie
    • Nov 2010
    • 11

    #16
    WOW 2nd and 41!?

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    • LambertandHam
      All Star
      • Jul 2010
      • 8015

      #17
      Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

      I'm really loving the fact that if you can get to a QB consistently, that they'll change the way they play. Too many times in games you get, say, three or four sacks and countless pressures, and he stays calm and collected.

      My favorite one has to be the "High Motor". My only question though is that random players you draft at the end of the year, will they come with these "perks" built in?
      Steam

      PSN: BigGreenZaku

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      • MattIntellect
        MVP
        • May 2009
        • 2258

        #18
        Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

        Great article Chase!
        One thing that wasn't mentioned anywhere else, was that the commentators and stat banners would give DPP information on the fly.
        -Matt

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        • guaps
          Observer
          • Sep 2009
          • 696

          #19
          Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

          Good read on what DPP will mean for Madden 12. One area that I'm a bit concerned with is the Clutch trait. All of the other dynamic traits sounds nice, but I cannot help think that the clutch trait sounds like a gimmick. Maybe it was just Donny Moore's way of presenting it in the pre-e3 video... hmm.

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          • Pringles
            Banned
            • Sep 2009
            • 587

            #20
            Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

            amazing info but where is the impact things for kickers like clutch kickers
            the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.

            the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.

            then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
            tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.

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            • osubeavs721
              Banned
              • Dec 2008
              • 1600

              #21
              i'll wait til i see gameplay improvements. Madden is a joke until this is fixed. NCAA still better

              Comment

              • turftickler
                Rookie
                • Feb 2008
                • 398

                #22
                Hopefully they will leave the debug option on the menu in my copy so I can fix the sliding.
                http://truesimgamers.informe.com/forum/

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                • Vaporub83
                  Rookie
                  • Aug 2009
                  • 401

                  #23
                  Originally posted by lofeazy
                  Why no special team specialist.As a DPP?
                  If the average football watcher could name 3 special team specialist maybe it would get some love. Hell without looking I don't think I could name 3 punters.
                  Tampa Bay Buccaneers
                  Dallas Mavericks

                  "For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph Dunninger

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                  • Vaporub83
                    Rookie
                    • Aug 2009
                    • 401

                    #24
                    Originally posted by Pringles
                    amazing info but where is the impact things for kickers like clutch kickers
                    the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.

                    the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.

                    then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
                    tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.
                    Play clock awareness? really?Tempo is fine and dandy but that is playbook specific not QB related. I have watched and played football my whole life, I have never seen a team go slow out of the huddle because their confidence is down. Any QB in the NFL that can't look up to see the play clock won't be in a regular season game. More attributes aren't always better.
                    Tampa Bay Buccaneers
                    Dallas Mavericks

                    "For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph Dunninger

                    Comment

                    • khaliib
                      MVP
                      • Jan 2005
                      • 2841

                      #25
                      Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

                      Originally posted by Vaporub83
                      Play clock awareness? really?Tempo is fine and dandy but that is playbook specific not QB related. I have watched and played football my whole life, I have never seen a team go slow out of the huddle because their confidence is down. Any QB in the NFL that can't look up to see the play clock won't be in a regular season game. More attributes aren't always better.
                      From my experience at the Pro level, I will say this is not true at all.

                      You'll be amazed how much the "Wheels spin between the ears" when your out there and everyone is watching your every move/motion.

                      Pro QB's burn TO's often because your thinking about so much that must get communicated so that the team is prepared even before the snap of the ball.

                      Even the Manning's/Brady's loose track every now and then.
                      If you ever get a chance to sit in on a Pro practice, you'll see how often the team's tempo/pace runs behind the clock.
                      Trust me, it happens more than you think.

                      I often see comments that are formulated from a Fan's perpective concerning Madden that are not in-line with what actually goes on at that level.

                      Sometimes we lose sight that what you see on TV is from each phase of the game being broken down into segments that are tweaked/tuned from many reps each day behind closed doors (per say).

                      As a Fan, you don't get to see the Preparation side of the game.
                      But it is needed for each phase to come together on Sunday's and play out as smooth as possible.

                      Those Extra Ratings that you feel are not necessary actually work to bring aspects of that preparation to the game.

                      They help the video game to mimmick what is seen on TV as much as possible.

                      After all, we do want Realistic football in our video game, right?
                      Last edited by khaliib; 06-04-2011, 02:05 PM.

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                      • vision
                        Rookie
                        • Jun 2009
                        • 261

                        #26
                        Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

                        ^ Jamie Dukes??.. Deon??

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                        • Ian_Cummings
                          MVP
                          • May 2008
                          • 1923

                          #27
                          Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

                          Originally posted by Facts
                          Sold. I've been a Madden ***** for 10 and 11. I guess you can't have a soccer guy in charge of a football game. M12 has earned my 60 bucks this year. Great job guys.
                          Uh, I was a big part of designing that feature dude. So now I'm patiently waiting for your apology.
                          Last edited by Ian_Cummings; 06-04-2011, 06:12 PM.

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                          • khaliib
                            MVP
                            • Jan 2005
                            • 2841

                            #28
                            Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

                            Originally posted by Ian_Cummings
                            Uh, I was a big part of designing that feature dude. So now I'm patiently waiting for your apology.
                            I doubt you get one Ian.

                            Hope your new venture is going well.

                            What's up with them beating up on your Giants to showcase this feature?
                            I guess their OL DPP was in the dumps at that time.

                            Now Eli knows how D. Carr felt as a Texan!!!

                            Comment

                            • ridemooses
                              Rookie
                              • Apr 2009
                              • 247

                              #29
                              Madden is just RIPPING Jay Cutler. Won't be playing with the Bears anytime soon. Lovin' this!
                              Caution: Whiskey, weed and Warren Zevon before writing.

                              Comment

                              • LambertandHam
                                All Star
                                • Jul 2010
                                • 8015

                                #30
                                Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

                                Originally posted by Vaporub83
                                If the average football watcher could name 3 special team specialist maybe it would get some love. Hell without looking I don't think I could name 3 punters.
                                Kickers are easier to name, you have your usuals:

                                Vinatieri, Janakowski, and Rackers

                                Punters are a different story. While it wouldn't matter too much on the punter side, I'd love to see field goal kickers get a "clutch" trait. Someone like Vinatieri has made Super Bowl winning kicks.
                                Steam

                                PSN: BigGreenZaku

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