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NBA 2K12 Hands-On From Gamescom (DaWolf)

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Old 08-18-2011, 11:01 PM   #17
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Thanks, but Steve Kerr is a third commentator? Is Kellogg still in?
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Old 08-18-2011, 11:36 PM   #18
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

- Kerr is an addition and Kellog was never out ...

Now DaWolf, just a question, I know this isnt a Q & A but:

- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?

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Old 08-19-2011, 01:05 AM   #19
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

Thanks for the write-up. Much appreciated. Can't wait for more info. I know I will be in love with this game. I still play 2k11 almost daily.
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Old 08-19-2011, 01:09 AM   #20
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thats what i thought clark kellog will never be removed from the game
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Old 08-19-2011, 03:50 AM   #21
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

About the passing - I thought it was a little better, not so many miracle deflections from the defenders. But still an area where I hoped they would have put more work in. As i wrote I think the issues could be solved by putting manual bounce passing in. Many steals were occuring from the passes like in 11 - so I guess passing was my only real concern with the demo.
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Old 08-19-2011, 06:48 AM   #22
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Quote:
Originally Posted by ffaacc03

- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.

as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.

everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.

I know its improved but sure if its enough for gen population.


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Old 08-19-2011, 07:23 AM   #23
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

Quote:
Originally Posted by Da_Czar
Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.

as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.

everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.

I know its improved but sure if its enough for gen population.


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trapping defense is weak in this game...how is it this year? do we still have to wait for the double team animation to kick in?

Last edited by Goffs; 08-19-2011 at 07:27 AM.
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Old 08-19-2011, 07:24 AM   #24
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Sounds good. I'm curious if this kind of thing is possible in the game as well though:



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im with you on this one man i def wana see this in the game....it was alot better in 2k11 but seeing it improve even more in 2k12 would be great...and this manual bounce pass thing sounds great too,maybe they can work that in,the type of pass you use is definitely directly related to whether or not its possible to steal it.sometimes its just a really really good pass,the right speed,angle,and type of pass.its what separates steve nash and jason kidd from regular joe pg's...i really hope they put a better focus on this in 2k12,starting with manual bounce passes.
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