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NBA 2K12 Hands-On Preview (Part Two)

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Old 09-19-2011, 07:08 PM   #57
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They already had my money. If it's as good as advertised, I'll buy a couple extra copies for friends. This is the type of developer I'm always happy to support. Awesome preview.
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Old 09-19-2011, 07:41 PM   #58
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Re: NBA 2K12 Hands-On Preview (Part Two)

Not sure if this was brought up in the part one thread but are the AI teams execute zone defense this year?

In 2K11, I haven't seen the AI change their man to man D.
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Old 09-19-2011, 07:44 PM   #59
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Re: NBA 2K12 Hands-On Preview (Part Two)

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Originally Posted by domidomdomz
Not sure if this was brought up in the part one thread but are the AI teams execute zone defense this year?

In 2K11, I haven't seen the AI change their man to man D.
That's a very good question. I wonder if the AI will look to change the way they defend (besides double teaming) as the game progresses as well.
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Old 09-19-2011, 08:42 PM   #60
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Re: NBA 2K12 Hands-On Preview (Part Two)

Sounds great! Really looking forward to playing the demo...
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Old 09-19-2011, 08:49 PM   #61
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Re: NBA 2K12 Hands-On Preview (Part Two)

My biggest gripe is no manual passing... but if the new auto passing work as advertised hopefully it won't matter.

Can't wait for 2k12.
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Old 09-19-2011, 09:06 PM   #62
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Steve, can you comment any on the online menu structure or menus at all? Like how much of the in game adjustments are streamlined so that a player doesn't have to press Start.
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Old 09-19-2011, 09:07 PM   #63
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Originally Posted by Bulls321974
Quote: "On the downside, the crowd seems to be lost at times. I noticed on a few occasions, I’d hit a big 3 or just a big shot in general and the crowd didn’t react like you would think they would. Even “And 1” calls didn’t cause much of a stir from the fans. I did notice, late in close games, the crowd would go bananas." - Why, 2K? Why???
I think its like that a bit though in real games. Early in a game, there's a lot of minutes still to go, the scores are still close and low. A crowd wouldnt go totally nuts about a 3 or an and 1 in the first ten minutes. It's a good play but there's not the same emotional level as a similar play in the last 2 - 5 minutes with the scores tight.
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Old 09-19-2011, 09:07 PM   #64
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Still have the circle on instant replays?! That is very frustrating to me. I might have to use ReelMaker if it's still in the game. Love some of the new Create-a-Player stuff.
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