Good review, except one thing. I have beef with this statement:
IMHO passing and movement offline is a big step back in 2k12 in comparison to 2k11 (and I even played 2k11 right after 2k12 to confirm it). Passing is so unresponsive and sluggish (only alley oop passes are the same as they were in 2k11, btw oops are the only sure thing to finish a fast break and not get sucked into this awful contested lay up animation) it kills all the openings that occur on the hardwood and I don't even want to mention amount of unforced turnovers that the "new" passing system produces.
Movement looks good, but I think players have way too much momentum which is a problem especially during inbound plays on opponents half. Way too many times receiver of the inbound pass (the whole process of "inbound plays during Time Outs is also buggy, most of the time the inbounder I choose during time out is not inbounding the ball and it leads to whole play not "playing out" properly) commits backcourt violation because of way exaggerated momentum while receiving the ball. I don't want my players to turn on the dime but right now it is a bit hardcore (2k11 had it correct).